In order to make the
information more accessible we have decided to form all the Manhunt
2 information on one single page. This page will be continually
updated, as for the core Manhunt 2 sections we will update them
as soon as the information becomes available (and we find time),
these sections are harder to keep up to date due to them requiring
a lot of more work and generally being more time consuming. So at
the very least you should be up to speed by monitoring this page
and the media coverage section.
If you want additional information about a certain
aspect of Manhunt 2, please check the respective section of the
site for a more in-depth detailing. You can do so by clicking here.
Also note that all information displayed on this
page will be based on fact rather than rumour. *
* The reliability of this information is based around information
given by print magazines and online outlets. All details are subject
to change.
There are spoilers below so view at your own discretion.
This page is now archive as of October
31st 2007. It will no longer be updated.
What
We Know |
Story:
You play as Daniel Lamb, a scientist being held captive
by 'The Project' which is led by a Dr. Whyte. Daniel soon
breaks free from 'The Project' and is aided by fellow
inmate Leo Kasper. Leo acts as a guide, showing Daniel
the ways of killing a man. While in captivity ‘The
Project’ had him working on a top secret drugs based
weapons program. NOTE: This is only
a partial story.
Characters:
• Daniel Lamb - Main protangogist, scientist, inmate.
• Leo Kasper - Inmate, aids Daniel in his escape.
• Dr. Whyte - Head of 'The Project'.
• Dr. Pickman - Founding professor of 'The Project'.
• Michael - Michael is said to be a former friend
(presumably of Leo) who stabbed you in the back.
• Judy - Works at the brothel and is a 'technician'
for 'The Project', has information of use to Daniel.
Enemies:
• Watchdogs - Working under authorisation from
'The Project'.
• Cops/SWAT - Their capacity isn't known in Manhunt
2, they are tracking Daniel.
• Asylum Staff/Orderlies - They are in charge of
the Project facility and its inmates.
• Bloodhounds
- Hired by 'The Project'.
• The Red Kings - Street gang.
• The Project - The Projects own private
army. Former death row criminals.
• The Pervs - Sexual deviants and former
recruits for the Project. Located at 'The Honey Pot' brothel.
Locations:
• Dixmor Hospital for the Criminaly
Insane - Insane asylum.
• The Honey Pot - Brothel, recruitment front
for 'The Project'.
• Daniels home - Located in a suburban neighbourhood,
surrounded by hunters Daniel tries to regain his memory.
• S&M Club - A populated nightclub full
of sexual deviants while also acting as a screening facility
for potential Pickman Project candidates
Level Information:
So far only five levels have been discussed. In
total there are 14 levels in the game. There is said to
be 2 different end levels, depending on how you play. Some
previews have stated that there are 16 levels, it is assumed
this includes the two end levels.
The magazine appears to have had the chance to play two
levels from the game, the first acting as a tutorial. They
say that Daniel had been working on a drugs-based weapons
program (for ‘The Project’) six years prior
to the events in the game and that he is a lot more complex
than Cash was. The game picks up with Daniel in containment,
and his first victim is a female doctor, which he kills
by strangling her. An electrical storm soon hits and knocks
out the power to the hospital, freeing the patients, as
Daniel passes by the cells an inmate throws urine over him!
And this is where the stealth mechanics of the game begin
to come into play. Apparently if you aren’t quiet
in your escape then a ‘larger’ inmate will throw
faeces over you, sound lovely. Before long you meet Leo,
the magazine goes onto explain that Daniel is so helpless
in the beginning that he won’t fight back when attacked,
it isn’t until his health drops so low and he has
had enough of Leo's taunting that he stands up for himself.
The magazine skips forward ‘several hours’,
it doesn’t explain if this is through a cut-scene
or if they are jumping ahead of levels in-between. But the
level they describe is the brothel level ‘The Honey
Pot’, the purpose of the level is to find Judy. Upon
arriving at the brothel they are greeted by a pimp, who
takes Daniels ID, this is when you are introduced to environmental
kills. The level is described as having pimps, project members
and people having sex everywhere. The sounds of people having
sex allow for Daniel to manoeuvre his way around the brother
easier due to them drowning out any sound he may be making.
You play as Leo in a flash bash mission. In the level
you are hunting down a man who stabbed you in the back,
by the name of Michael. The level takes place at a dockside
warehouse and includes a meat-packing puzzle. The confrontation
ends with Michael being killed and Leo escaping on Michael’s
powerboat. The magazine goes on to say that the battle acts
as a ‘boss battle’, or is the equivalent to
a boss battle for Manhunt 2.
Not much is known about this level beyond the fact it
takes place in an S&M club which is basically a two
part level, with the top half acting as a night club of
sorts for the perverse and down stairs being very Hostelesque.
This level is pretty mysterious; all that is known is
that Daniel is being hunted down by the police and the military.
PSM3 UK also states that a gang titled the ‘Bloodhound’
are after Daniel. The level is said to take part in a suburban
town and involves Daniel climbing up, over and under many
obstacles before ending up in a storm drains where the gang
catches up with Daniel. As Daniel navigates his way to safety
the military are in helicopters trying to spot him out.
Not much is known about this level other than it takes
place in an abandoned sugar refinery that features a grinder
environmental execution.
Game Mechanics:
Manhunt 2 essentially takes all the game play elements
from the original Manhunt and builds upon them all while
adding addition features.
New:
• Ability to climb and crawl.
• Blood drenched characters - Wii only.
• Environmental executions.
• Gun executions.
• Lights can be broken to create shadows.
• Jumping executions.
• Regulate heart beat through button combinations.
Returning:
• Cuts & Bruises.
• Free aim shooting - enhanced.
• Inventory - large medium and small items. New:
'bits and bobs'.
• Radar.
• Static - Can be turned off in the menu.
• Three levels of execution.
• USB Headset - PS2 only.
• Use of noise to distract foes.
• Weapons inventory - now able to pause the game.
The H.U.D in Manhunt 2 also has a few additions. Patrolling
hunters are marked by yellow arrows, orange on alert, red
means they're aware of you and blue means that the enemy
is deafened. Immediate objects show up as green arrows on
the radar while environmental executions are noted by a
white x.
Weapons and Executions:
As with the original game, Manhunt 2 splits its
weapons up into colour groups, ranging from one use weapons,
to weapons that go on your back such as the baseball bat
or sniper rifle. There are four weapon classes, yellow,
green, blue and red. Throwable items are yellow, green are
one-use, items stored on your belt are blue and items you
store on your back are red. It is said that Manhunt 2 includes
an additional weapon set; we are unsure if this brings the
tally up to five or if the previewers are confused about
the situation.
Yellow:
• Decapitated Head – unknown,
presumably as a lure.
Green:
• Ball point pen - The first execution
involved sticking the pen in the eye of your enemy, a
second has you kicking the guard in the testicles then
stabbing him when he falls to the ground and the third
involved Daniel sneaking up from behind and sticking the
pen into the face of the guard, before kicking them to
the ground and repeatedly shoving the pen in his face
of the fallen foe.
• Broken bottle - unknown. Wii
exclusive weapon.
• Glass shard - one execution involved
Daniel slicing a hunters throat from behind.
• Razor - unknown. Wii exclusive
weapon.
• Pencil - unknown, presumably
the same as the pen.
• Syringe - enemy is kicked to
the ground and stomping on before taking the needle to
the eye. Single use.
Blue:
• Assault Rifle - unknown.
• Baton - beats a hunter over the
heat with the baton knocking them out.
• Cattle prod - unknown.
• Crowbar - smashed foe in the
face twice then inserts the crowbar in a fallen enemies
back.
• Flare gun - unknown, can be
used to create light.
• Flash light - unknown, can be
used to create light.
• Hand Axe - unknown.
• Hand hammer
- assumed, not confirmed.
• Heavy Handgun - returning from
the first game. Execution includes pointing the gun at
the foes temple.
• Knife - unknown.
• Magnum - unknown.
• Nightstick - executions unknown.
• Plastic bag - Daniel stands behind
a foe punching him in the face while the foe is on his
knees. Single use.
• Scythe - unknown.
• Tranquiliser - unknown.
• Uzi - unknown.
• Wire Cutters - testicle and vertebrae
removal.
Red:
• Barbed wire baseball bat - unknown.
• Baseball bat - One execution
involves a decapitation.
• Circular Power Saw - Saw is inserted
in the groin of a hunter and pulled upwards.
• Crowbar - Pulls a hunters face
off.
• Double barrel shotgun - One execution
has Daniel blowing away his foes genitalia another has
Daniel shooting an enemy straight in the face.
• Fire Axe - slams the axe downwards
on a fallen enemy, another has Daniel slamming the axe
into the back of an enemies head.
• Katana- unknown.
• Mace - unknown. Wii exclusive
weapon.
• Revolver - unknown.
• Shotgun - sneaks up behind an
enemy and cracks them in the skull with the butt before
blowing their head off.
• Shotgun w/ flash light - unknown,
likely the same as the standard shotgun.
• Sledgehammer - swings hammer
down onto fallen foe.
• Sniper Rifle - unknown.
Environmental Executions:
Environmental executions are a whole new addition
to the game. At specific locations around the game area
you are able to lure a hunter in and use the environment
as a means to kill an enemy. Each environmental executions
have one level of brutality and are noted on the H.U.D by
a small white skull.
• Face forced into a fuse box.
• Beaten with a telephone receiver then choked to
death with the wire.
• Hung by being pulled on a manual wrench
pulley.
• Iron Maiden - Daniel throws a hunter in
and closes the door.
• Manhole cover - Daniel drops the manhole
cover on a foes head.
• Meat grinder- Hunters is thrown in and
comes out mashed up.
• Toilet lid - smashing the toilet seat over
a foes head.
• Water barrel - Hunters head is beaten off
the side of the barrel before being drowned.
Modifications:
Details concerning the modifications made to Manhunt
2 in order to secure an M rating in North America are rather
sketchy. What is known is that all 3 levels of the plier’s
executions have been completely removed – including
the one where Daniel rips the hunter’s testicles off.
The executions now also have a green and red filter over
them to obscure the execution happening as well as having
varying degrees of blur added over the top of them. It is
presumed that everything else is left as it was originally
intended.
Strategy Guide Information:
The original Manhunt guide was 175 pages long,
so there are 65 additional pages of information in the Manhunt
2 guide then there was in the original. By comparison The
Warriors guide had 176 pages, Bully 195 pages and Grand
Theft Auto: San Andreas guide was 272 pages, I wouldn’t
say that necessarily guarantees the game to be a great deal
longer but it does mean that there is either a bunch of
additional information such as tactics and artwork, or the
game really is a great deal longer. Either way it sounds
good. Another thing to remember is this will cover 3 formats,
so if it features maps there will be at least 2 variants
due to the Wii having additional content and also different
controls.
• A complete walkthrough of the entire game.
• Detailed catalog of weapons.
• In-depth listing of enemies.
• Stealth tactics for using objects in the environment
to overcome enemies.
• Signature Series guide features bonus foldout and
more!
• Platform: PS2, PSP and Wii
• Pages: 240.
• Available: worldwide.
• Genre: Action/Adventure
• Release date: November 01st 2007
• Author: Tim Bogenn.
• Price: $17.99 - £11.99 (just a guess).
Developer(s) & Platform(s):
The Nintendo Wii build of the game features three
exclusive weapons, quicker load times, sharper graphics,
better blood and gore as well as motion gesture executions.
The PlayStation 2 build will make use of the USB headset
as did the first game. Beyond that the content is the same
across on all three formats.
• Rockstar North - overseeing project, also providing
all the audio.
• Rockstar Toronto - Wii.
• Rockstar London - PS2.
• Rockstar Leeds - PSP.
Release Date:
The game only has a confirmed date of release for
North America, the European release will be determined once
the BBFC appeal has been finalised.
• Europe: October 31st 2008
• US: October 31st 2007
Reviews: Since
Manhunt 2 has temporarily been put on hold there have not
been many reviews released for the game. Thus far the reviews
have been very positive and they break down as follows:
| Publication: |
Format: |
Origin: |
Rating: |
| NGamer |
Wii |
UK |
92% |
| games™ |
Wii |
UK |
6/10 |
| OPM PS2 |
PS2 |
Belgium |
80% |
| PLAY |
PS2 |
UK |
82% |
| Games Master |
Wii |
UK |
88% |
| Penthouse |
Wii |
US |
5/5 |
| PSM3 |
PS2 |
UK |
83% |
|
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