The various versions of Manhunt 2 were
developed by different developers within Rockstar. The PlayStation
2 and PlayStation Portable versions were developed by Rockstar London
while the Nintendo Wii version was developed by Rockstar Toronto.
Rockstar Leeds aided in the development of the PlayStation 2 and
PlayStation Portable versions, all while the entire project was
overseen by franchise creators, Rockstar North.
As such there are varying differences between each version. The
PlayStation 2 and PlayStation Portable versions are very comparable,
with the only real difference coming in the form of the game being
scaled down in resolution for the PlayStation Portable, however,
the Nintendo Wii is a whole other story.
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| The PlayStation 2 version of Manhunt 2 is the only version
of the game to have headset support. With the headset the player
is able to hear Leo speak to them through the headset earphones.
The reason for this is due to their being no headset available
for the Wii at the time of Manhunt 2 being released and the
PlayStation Portable being a handheld console.
Since the Nintendo Wii Remote has a built in speaker on it
Rockstar were able to play sounds through the speaker as the
player played the game. There is no such feature on the other
versions of the game since the PlayStation 2 has no speaker
on the controller and the PlayStation Portable being a handheld
console.
Audio levels for the background music or “score”
are higher on the Nintendo Wii version, making the music more
prominent. On the PlayStation 2 and PlayStation Portable versions
of the game the audio is so low at times that it can almost
be impossible to hear it.
Rockstar Toronto added additional dialogue to some of the
hunters, most notably during the episodes Sexual Deviants,
Safe House and Assassination.
The subtitle font on the Nintendo Wii is larger and very
similar to the Manhunt 2 font used on the Manhunt 2 logo,
on the PlayStation 2 and PlayStation Portable the font is
far smaller and similar to a typewriter style font. |
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Rockstar made use of the Nintendo Wii’s unique motion
controls, what this means is that instead of pressing a button
and watching an animation play out the player is required
to carry out a series of movement gestures with the Nintendo
Wii Remote and Nunchuck attachment as indicated by the on-screen
directions. During this time the audio slows down and specific
filters are applied to the screen to dramatise the effect.
For whatever reason Rockstar Toronto failed to implement
a quick turn into the Nintendo Wii version of Manhunt 2. Quick
turn is found in all other versions of Manhunt 2 and even
the original Manhunt. The reason for it not being included
are unknown, it is possible that it was simply overlooked.
When a hunter is inspecting the shadows the player is required
to hold the Wii Remote perfectly still, on the PlayStation
2 and PlayStation Portable versions of the game the player
is required to push a button combination.
Additionally there is a bonus tutorial on the Nintendo Wii
version of Manhunt 2 in order to allow the player to come
adept to the controls. During this tutorial the player is
required to carry out a series of gestures 5 times, after
each successful gesture a splat sound effect is made and blood
splatter appears on the screen. |
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Manhunt 2 performs better on the Nintendo Wii due to it being
a more technically competent console. Many textures are at
a higher resolution, lighting is dramatised, animation transitions
are smoother and load times are quicker.
The pre-rendered cut-scenes in the game appear to be rendered
at a higher resolution, have less post processing done to
them and often feature Daniel covered in blood. On the PlayStation
2 and PlayStation Portable versions of the game many of the
cut-scenes have the hue altered and contrasts raised alongside
having yellow overlays. Several of the in-game cut-scenes
on the Wii version have a red overlay, similar to that seen
during executions.
Cut-scenes require a few seconds to load on the PlayStation
2 and PlayStation Portable versions of Manhunt 2, whereas
on the Wii they play prior to load screens.
On the Nintendo Wii version every single hunter in the game
has facial animation. There is a fair amount of hunters on
the PlayStation 2 and PlayStation Portable versions that don’t
have mouth of facial animation.
All versions of Manhunt 2 feature Daniel and Leo taking battle
damage from getting attacked and shot at however the effect
is more exaggerated on the Wii version of the game, in addition
to that the hunters on the Wii version also show far more
damage, with cuts and bruises appearing after a brawl.
As episodes progress Daniel and Leo become more blood drenched
on the Nintendo Wii. By the end of the episode almost all
of their arms are covered in blood and their face and clothing
is severely blood splattered.
The filters applied to the Wii version of Manhunt 2 also
differ from those found on the PlayStation 2 and PlayStation
Portable. On the PS2/PSP versions of the game a series or
red, green and silver flash filters are applied whereas on
the Wii the screen is darkened and contrast levels are raised
to give the screen a very strong red and black look to it.
The weapon quick select menu is slightly different on the
Nintendo Wii version. On the PlayStation 2/PlayStation Portable
versions the menu has a very clear drawn lines, on the Wii
the lines are wilder, as though hand drawn.
When the player enters the shadows on the PlayStation 2/PlayStation
Portable versions of the game the game character turns grey
and a graphic novel style rim lighting effect is added to
the edges of the player model, on the Nintendo Wii the character
just goes darker, just like Cash did in the original Manhunt. |
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The Nintendo Wii version of Manhunt 2 has three exclusive
weapons that cannot be found in either the PlayStation 2 or
PlayStation Portable versions of Manhunt 2:
• Razor
• Glass Bottle
• Mace
However, the Katana sword can only be found in the PlayStation
2 and PlayStation Portable versions of the game. The flashlight
is only available on the PlayStation 2 and PlayStation Portable
versions of Manhunt 2. This is likely due to the fact it now
has the same executions as the wire cutters.
Additionally the weapon placement and introduction arrangement
is different between the Wii and PS2 versions. Weapons are
more generously placed around episodes allowing for more variety
per episode.
There are only 2 gun executions on the Nintendo Wii version
of Manhunt 2. The Flare Gun, Light Handgun, Heavy Handgun,
Revolver, Tranquilizer and the Uzi all share the same execution
and motion gestures and the Assault Rifle, Crossbow, Sawn-off
Shotgun, Shotgun and Sniper Rifle all share the same execution
animation and motion gestures.
The sequencing of some animations is also different in some
cases, such as a level 3 kill on the PlayStation 2 actually
falling under a level 2 kill on the Nintendo Wii. Rockstar
Toronto also added more melee attack animations to the Nintendo
Wii version of the game; this is presumably due to the fact
that the Wii has motion gestured controls. |
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Initially Manhunt 2 was to have civilian characters in numerous episodes throughout
the game; Rockstar altered the game to remove said characters
when Manhunt 2 was resubmitted to the ESRB in order to achieve
an M rating. However, in the Nintendo Wii version of the retail
game you can still find a pre experimental civilian in his
underpants locked away in a cell. You can find this civilian
in the first cell you come across during the locked door puzzle,
whereby you must lock all the cell doors in order to advance.
Just after you execute the guard in the security booth and
open the gate you see a Dixmor inmate run past you and bounce
off the wall at the bottom of the corridor. On the PlayStation
2 and PlayStation Portable versions of the game the inmate
is the same inmate as you fought during the hand to hand combat
tutorial, the one that looks like a member of the Legion.
On the Nintendo Wii version of the game it is a completely
different character, it is a straight jacket wearing inmate
with some sort of mask on his head.
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At the end of the pre-rendered intro cut-scene to Ghosts
Leo ducks under some fence slates, this is not present at
all in the other versions of the game; the cut-scene simply
ends. This also shows an error as the fence posts have been
removed from all versions of the game and replaced with an
open doorway, proving that the level was altered at the last
minute, presumably to introduce the heart rate regulation
mechanic.
The first in-game cut-scene in which Leo introduces Daniel
to the Watchdogs is also slightly different between versions,
the animation and dialogue play the same but the camera moves
differently. The camera is zoomed further out on the Wii version
of the game.
The Nintendo Wii version of Manhunt 2 features an additional
manhole cover environmental execution that is not present
in the PlayStation 2 or PlayStation Portable versions of the
game. This environmental execution can be found as you near
the second Watchdog in the area, just before you are taught
how to crawl.
The static loading screen image is different on the Wii version
of the game. |
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In trailer 1 it shows an excerpt from the intro cut-scene
to Sexual Deviants, in the cut-scene both Daniel and Leo jump
over the wall at the side of the strip club. Both the PlayStation
2 and PlayStation Portable versions of the game have had these
cut-scenes altered to show only Daniel jumping over the wall;
however the camera position remains the same, with Daniel
only occupying the right hand side of the screen. The cut-scene
is unaltered for the Nintendo Wii, with both Leo and Daniel
jumping over the wall. Additionally the game credits show
them both jumping over the wall.
Early versions of Manhunt 2 had an error with the dentist
chair environmental execution. When execution was preformed
on the PlayStation 2 version of the game the positioning was
off a little throughout the whole scene, when the execution
was over the object inserted into the hunters throat was actually
off to the side and not near his face at all. In the final
version of the game the chair has been repositioned and the
clipping error has been fixed. Although a certain part of
the execution was removed, Daniel no longer uses a hand drill
on the hunter. The strange thing about this removal is that
it still appears in the Wii version of the game, presumably
Rockstar Toronto decided to correct the execution animation
to omit the collision errors rather than trimming the execution
down.
While Manhunt 2 was being re-rated by the ESRB, Rockstar
Toronto decided to add some additional hunters to Manhunt
2, these include a whole set of hybrid Perv/Watchog members
that wear animal masks. Additional dialogue was also added
to the characters of Sexual Deviants on the Nintendo Wii.
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The in-engine cut-scene which introduces the player to
The Red Kings is slightly different on the Nintendo Wii version.
On the PS2/PSP versions when the Kings attacks the maintenance
worker with the wire cutters they rip his nose off, as evident
by looking at the character model afterwards, on the Wii there
is no such facial deformation, however the cut-scene plays
exactly the same.
On the Nintendo Wii version of Manhunt 2 many of The Red
Kings are slightly different. Such as the Red King member
that uses the wire cutters on the maintenance worker at the
start of the episode, on the Nintendo Wii version of the game
he is wearing a baseball cap backwards over the top of his
hood. |
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Leo wears different clothing in the Nintendo Wii version
of the game; on the PlayStation 2/PlayStation Portable version
of the game he is wearing a brown short sleeved shirt and
a pair of brown khakis. On the Nintendo Wii version he is
still wearing the long-sleeved Dixmor scrubs outfit.
When Leo jumps he has different animations between the PlayStation
2 and Nintendo Wii versions of the game, on the PS2 he lands
on his feet, whereas on the Wii he falls to the ground. |
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During the intro in-game cut-scene Daniel picks up a photo
of Judy, on the PlayStation 2 and PlayStation Portable versions
of the game the photo isn’t actually in his hand, it
instead floats in the air. On the Wii this error has been
corrected. Additionally on the Wii version, when Daniel picks
up the photograph he says the following “Wait, what’s
this? Judy... Michael said they messed with my head.”
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| The intro cut-scene to the PlayStation 2 version of Bees Honey
Pot has a strong white and yellow hue to it and the contrast
ramped way up, on the Nintendo Wii it is identical to the in-game
colouring.. |
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| During the flashback cut-scene at the start of the level the
flashes are yellow on the PlayStation 2 whereas they are red
on the Nintendo Wii.
Much like the Best Friends episode Leo wears different clothing
in the Nintendo Wii version of the game; on the PlayStation
2/PlayStation Portable version of the game he is wearing a
brown short sleeved shirt and a pair of brown khakis. On the
Nintendo Wii version he is still wearing the long-sleeved
Dixmor scrubs outfit.
There is additional dialogue on the Nintendo Wii version;
at the start of the episode Leo says “They wanted a
perfect assassin? Well they got one, right between the eyes.”
it is very odd that this is missing from the other versions
of the game considering it is story related dialogue.
Members of the Project Militia are placed differently on
the Nintendo Wii version, for example when you leave the window
elevator a Project Militia member can be found on top of the
building across from you, which is presumably around 4 floors
up where as on the PlayStation 2 and PlayStation Portable
versions of the game he is stood just to the right of the
steps on the roof top across from the player.
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| The hunters appear to have more dialogue in the Nintendo Wii
version during this episode, they also speak more frequently. |
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| Much like the Best Friends episode Leo wears different clothing
in the Nintendo Wii version of the game; on the PlayStation
2/PlayStation Portable version of the game he is wearing a brown
short sleeved shirt and a pair of brown khakis. On the Nintendo
Wii version he is still wearing the long-sleeved Dixmor scrubs
outfit. |
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During the intro cut-scene for Origins, where Daniel is
choking the guard through the gap in the laboratory entrance
fence, the person that he is choking was changed from a lab
assistant (blue shirt and white pants) to a member of the
Watchdogs. The change was likely made to show that the laboratory
was well guarded and that they were awaiting the arrival of
Daniel, it also highlights the skills of Daniel as it would
certainly be harder to get the jump on a Watchdog as apposed
to a lab assistant.
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The PlayStation 2 version of the game
features a katana weapon that can be used for execution, this
is not present in the Nintendo Wii version of the game. |
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Leo wears different clothing in the Nintendo Wii version
of the game; on the PlayStation 2/PlayStation Portable version
of the game he is wearing a brown short sleeved shirt and
a pair of brown khakis. On the Nintendo Wii version he is
still wearing the long-sleeved Dixmor scrubs outfit.
Several members of the Cops and neighbourhood civilians carry
flashlights on the PlayStation 2 and PlayStation Portable
versions of Manhunt 2. The flashlight is not in the Nintendo
Wii version of Manhunt 2 at all. The removal is likely due
to the fact it has the same executions as the wire cutters
and the wire cutters are found in all versions of Manhunt
2. |
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There is a slight difference between versions during the
cut-scene where Daniel finds his wife. On the PlayStation
2 and PlayStation Portable a blood puddle develops over the
top of her, while on the Nintendo Wii the blood is underneath
her.
The last in-engine cut-scene has been reframed on the Nintendo
Wii version. The cut-scene in question is the one in which
Daniel recites his name, on the PlayStation 2/PlayStation
Portable versions Daniels face doesn’t animate, the
reframing of the scene on the Wii is likely to obscure the
fact that there is no facial animation applied.
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Daniel and Leo wear different clothing during the final
cut-scene to the game on the PlayStation 2 and PlayStation
Portable versions of the game. During this cut-scene they
both wear white overalls with some circular logo on the left
breast pocket of the overalls, however it is clear that the
actual model used for both characters is the same as their
Dixmor scrubs attire as Daniel is wearing a short sleeve set
and Leo a long-sleeved set of scrubs, Daniel also still has
his leg bandaged up, this indicates that it is merely alternative
textures used. On the Nintendo Wii version of the game Daniel
and Leo both wear their standard Dixmor scrubs that they wore
at the beginning of the game. This cut-scene is also far brighter
on the PlayStation 2 and PlayStation Portable versions of
the game.
At the end of the game credits the theme from Five Past High
Noon plays on the Nintendo Wii version, on the PlayStation
2 and PlayStation Portable versions it plays some sort of
nursery chime. |
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