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Manhunt 2 - Version Differences

The various versions of Manhunt 2 were developed by different developers within Rockstar. The PlayStation 2 and PlayStation Portable versions were developed by Rockstar London while the Nintendo Wii version was developed by Rockstar Toronto. Rockstar Leeds aided in the development of the PlayStation 2 and PlayStation Portable versions, all while the entire project was overseen by franchise creators, Rockstar North.

As such there are varying differences between each version. The PlayStation 2 and PlayStation Portable versions are very comparable, with the only real difference coming in the form of the game being scaled down in resolution for the PlayStation Portable, however, the Nintendo Wii is a whole other story.

 

Audio
The PlayStation 2 version of Manhunt 2 is the only version of the game to have headset support. With the headset the player is able to hear Leo speak to them through the headset earphones. The reason for this is due to their being no headset available for the Wii at the time of Manhunt 2 being released and the PlayStation Portable being a handheld console.

Since the Nintendo Wii Remote has a built in speaker on it Rockstar were able to play sounds through the speaker as the player played the game. There is no such feature on the other versions of the game since the PlayStation 2 has no speaker on the controller and the PlayStation Portable being a handheld console.

Audio levels for the background music or “score” are higher on the Nintendo Wii version, making the music more prominent. On the PlayStation 2 and PlayStation Portable versions of the game the audio is so low at times that it can almost be impossible to hear it.

Rockstar Toronto added additional dialogue to some of the hunters, most notably during the episodes Sexual Deviants, Safe House and Assassination.

The subtitle font on the Nintendo Wii is larger and very similar to the Manhunt 2 font used on the Manhunt 2 logo, on the PlayStation 2 and PlayStation Portable the font is far smaller and similar to a typewriter style font.

Controls

Rockstar made use of the Nintendo Wii’s unique motion controls, what this means is that instead of pressing a button and watching an animation play out the player is required to carry out a series of movement gestures with the Nintendo Wii Remote and Nunchuck attachment as indicated by the on-screen directions. During this time the audio slows down and specific filters are applied to the screen to dramatise the effect.

For whatever reason Rockstar Toronto failed to implement a quick turn into the Nintendo Wii version of Manhunt 2. Quick turn is found in all other versions of Manhunt 2 and even the original Manhunt. The reason for it not being included are unknown, it is possible that it was simply overlooked.

When a hunter is inspecting the shadows the player is required to hold the Wii Remote perfectly still, on the PlayStation 2 and PlayStation Portable versions of the game the player is required to push a button combination.

Additionally there is a bonus tutorial on the Nintendo Wii version of Manhunt 2 in order to allow the player to come adept to the controls. During this tutorial the player is required to carry out a series of gestures 5 times, after each successful gesture a splat sound effect is made and blood splatter appears on the screen.

Graphics

Manhunt 2 performs better on the Nintendo Wii due to it being a more technically competent console. Many textures are at a higher resolution, lighting is dramatised, animation transitions are smoother and load times are quicker.

The pre-rendered cut-scenes in the game appear to be rendered at a higher resolution, have less post processing done to them and often feature Daniel covered in blood. On the PlayStation 2 and PlayStation Portable versions of the game many of the cut-scenes have the hue altered and contrasts raised alongside having yellow overlays. Several of the in-game cut-scenes on the Wii version have a red overlay, similar to that seen during executions.

Cut-scenes require a few seconds to load on the PlayStation 2 and PlayStation Portable versions of Manhunt 2, whereas on the Wii they play prior to load screens.

On the Nintendo Wii version every single hunter in the game has facial animation. There is a fair amount of hunters on the PlayStation 2 and PlayStation Portable versions that don’t have mouth of facial animation.

All versions of Manhunt 2 feature Daniel and Leo taking battle damage from getting attacked and shot at however the effect is more exaggerated on the Wii version of the game, in addition to that the hunters on the Wii version also show far more damage, with cuts and bruises appearing after a brawl.

As episodes progress Daniel and Leo become more blood drenched on the Nintendo Wii. By the end of the episode almost all of their arms are covered in blood and their face and clothing is severely blood splattered.

The filters applied to the Wii version of Manhunt 2 also differ from those found on the PlayStation 2 and PlayStation Portable. On the PS2/PSP versions of the game a series or red, green and silver flash filters are applied whereas on the Wii the screen is darkened and contrast levels are raised to give the screen a very strong red and black look to it.

The weapon quick select menu is slightly different on the Nintendo Wii version. On the PlayStation 2/PlayStation Portable versions the menu has a very clear drawn lines, on the Wii the lines are wilder, as though hand drawn.

When the player enters the shadows on the PlayStation 2/PlayStation Portable versions of the game the game character turns grey and a graphic novel style rim lighting effect is added to the edges of the player model, on the Nintendo Wii the character just goes darker, just like Cash did in the original Manhunt.

Weapons
The Nintendo Wii version of Manhunt 2 has three exclusive weapons that cannot be found in either the PlayStation 2 or PlayStation Portable versions of Manhunt 2:

• Razor
• Glass Bottle
• Mace

However, the Katana sword can only be found in the PlayStation 2 and PlayStation Portable versions of the game. The flashlight is only available on the PlayStation 2 and PlayStation Portable versions of Manhunt 2. This is likely due to the fact it now has the same executions as the wire cutters.

Additionally the weapon placement and introduction arrangement is different between the Wii and PS2 versions. Weapons are more generously placed around episodes allowing for more variety per episode.

There are only 2 gun executions on the Nintendo Wii version of Manhunt 2. The Flare Gun, Light Handgun, Heavy Handgun, Revolver, Tranquilizer and the Uzi all share the same execution and motion gestures and the Assault Rifle, Crossbow, Sawn-off Shotgun, Shotgun and Sniper Rifle all share the same execution animation and motion gestures.

The sequencing of some animations is also different in some cases, such as a level 3 kill on the PlayStation 2 actually falling under a level 2 kill on the Nintendo Wii. Rockstar Toronto also added more melee attack animations to the Nintendo Wii version of the game; this is presumably due to the fact that the Wii has motion gestured controls.

 

Awakening

Initially Manhunt 2 was to have civilian characters in numerous episodes throughout the game; Rockstar altered the game to remove said characters when Manhunt 2 was resubmitted to the ESRB in order to achieve an M rating. However, in the Nintendo Wii version of the retail game you can still find a pre experimental civilian in his underpants locked away in a cell. You can find this civilian in the first cell you come across during the locked door puzzle, whereby you must lock all the cell doors in order to advance.

Just after you execute the guard in the security booth and open the gate you see a Dixmor inmate run past you and bounce off the wall at the bottom of the corridor. On the PlayStation 2 and PlayStation Portable versions of the game the inmate is the same inmate as you fought during the hand to hand combat tutorial, the one that looks like a member of the Legion. On the Nintendo Wii version of the game it is a completely different character, it is a straight jacket wearing inmate with some sort of mask on his head.

Ghosts

At the end of the pre-rendered intro cut-scene to Ghosts Leo ducks under some fence slates, this is not present at all in the other versions of the game; the cut-scene simply ends. This also shows an error as the fence posts have been removed from all versions of the game and replaced with an open doorway, proving that the level was altered at the last minute, presumably to introduce the heart rate regulation mechanic.

The first in-game cut-scene in which Leo introduces Daniel to the Watchdogs is also slightly different between versions, the animation and dialogue play the same but the camera moves differently. The camera is zoomed further out on the Wii version of the game.

The Nintendo Wii version of Manhunt 2 features an additional manhole cover environmental execution that is not present in the PlayStation 2 or PlayStation Portable versions of the game. This environmental execution can be found as you near the second Watchdog in the area, just before you are taught how to crawl.

The static loading screen image is different on the Wii version of the game.

Sexual Deviants

In trailer 1 it shows an excerpt from the intro cut-scene to Sexual Deviants, in the cut-scene both Daniel and Leo jump over the wall at the side of the strip club. Both the PlayStation 2 and PlayStation Portable versions of the game have had these cut-scenes altered to show only Daniel jumping over the wall; however the camera position remains the same, with Daniel only occupying the right hand side of the screen. The cut-scene is unaltered for the Nintendo Wii, with both Leo and Daniel jumping over the wall. Additionally the game credits show them both jumping over the wall.

Early versions of Manhunt 2 had an error with the dentist chair environmental execution. When execution was preformed on the PlayStation 2 version of the game the positioning was off a little throughout the whole scene, when the execution was over the object inserted into the hunters throat was actually off to the side and not near his face at all. In the final version of the game the chair has been repositioned and the clipping error has been fixed. Although a certain part of the execution was removed, Daniel no longer uses a hand drill on the hunter. The strange thing about this removal is that it still appears in the Wii version of the game, presumably Rockstar Toronto decided to correct the execution animation to omit the collision errors rather than trimming the execution down.

While Manhunt 2 was being re-rated by the ESRB, Rockstar Toronto decided to add some additional hunters to Manhunt 2, these include a whole set of hybrid Perv/Watchog members that wear animal masks. Additional dialogue was also added to the characters of Sexual Deviants on the Nintendo Wii.

Red Light

The in-engine cut-scene which introduces the player to The Red Kings is slightly different on the Nintendo Wii version. On the PS2/PSP versions when the Kings attacks the maintenance worker with the wire cutters they rip his nose off, as evident by looking at the character model afterwards, on the Wii there is no such facial deformation, however the cut-scene plays exactly the same.

On the Nintendo Wii version of Manhunt 2 many of The Red Kings are slightly different. Such as the Red King member that uses the wire cutters on the maintenance worker at the start of the episode, on the Nintendo Wii version of the game he is wearing a baseball cap backwards over the top of his hood.

Best Friends

Leo wears different clothing in the Nintendo Wii version of the game; on the PlayStation 2/PlayStation Portable version of the game he is wearing a brown short sleeved shirt and a pair of brown khakis. On the Nintendo Wii version he is still wearing the long-sleeved Dixmor scrubs outfit.

When Leo jumps he has different animations between the PlayStation 2 and Nintendo Wii versions of the game, on the PS2 he lands on his feet, whereas on the Wii he falls to the ground.

Safe House

During the intro in-game cut-scene Daniel picks up a photo of Judy, on the PlayStation 2 and PlayStation Portable versions of the game the photo isn’t actually in his hand, it instead floats in the air. On the Wii this error has been corrected. Additionally on the Wii version, when Daniel picks up the photograph he says the following “Wait, what’s this? Judy... Michael said they messed with my head.”

Bees Honey Pot
The intro cut-scene to the PlayStation 2 version of Bees Honey Pot has a strong white and yellow hue to it and the contrast ramped way up, on the Nintendo Wii it is identical to the in-game colouring..
Assassination
During the flashback cut-scene at the start of the level the flashes are yellow on the PlayStation 2 whereas they are red on the Nintendo Wii.

Much like the Best Friends episode Leo wears different clothing in the Nintendo Wii version of the game; on the PlayStation 2/PlayStation Portable version of the game he is wearing a brown short sleeved shirt and a pair of brown khakis. On the Nintendo Wii version he is still wearing the long-sleeved Dixmor scrubs outfit.

There is additional dialogue on the Nintendo Wii version; at the start of the episode Leo says “They wanted a perfect assassin? Well they got one, right between the eyes.” it is very odd that this is missing from the other versions of the game considering it is story related dialogue.

Members of the Project Militia are placed differently on the Nintendo Wii version, for example when you leave the window elevator a Project Militia member can be found on top of the building across from you, which is presumably around 4 floors up where as on the PlayStation 2 and PlayStation Portable versions of the game he is stood just to the right of the steps on the roof top across from the player.

Most Wanted
The hunters appear to have more dialogue in the Nintendo Wii version during this episode, they also speak more frequently.
Ritual Cleansing
Much like the Best Friends episode Leo wears different clothing in the Nintendo Wii version of the game; on the PlayStation 2/PlayStation Portable version of the game he is wearing a brown short sleeved shirt and a pair of brown khakis. On the Nintendo Wii version he is still wearing the long-sleeved Dixmor scrubs outfit.
Origins

During the intro cut-scene for Origins, where Daniel is choking the guard through the gap in the laboratory entrance fence, the person that he is choking was changed from a lab assistant (blue shirt and white pants) to a member of the Watchdogs. The change was likely made to show that the laboratory was well guarded and that they were awaiting the arrival of Daniel, it also highlights the skills of Daniel as it would certainly be harder to get the jump on a Watchdog as apposed to a lab assistant.

Broadcast Interrupted

The PlayStation 2 version of the game features a katana weapon that can be used for execution, this is not present in the Nintendo Wii version of the game.

Altered State
None noted at present.
Domestic Disturbance

Leo wears different clothing in the Nintendo Wii version of the game; on the PlayStation 2/PlayStation Portable version of the game he is wearing a brown short sleeved shirt and a pair of brown khakis. On the Nintendo Wii version he is still wearing the long-sleeved Dixmor scrubs outfit.

Several members of the Cops and neighbourhood civilians carry flashlights on the PlayStation 2 and PlayStation Portable versions of Manhunt 2. The flashlight is not in the Nintendo Wii version of Manhunt 2 at all. The removal is likely due to the fact it has the same executions as the wire cutters and the wire cutters are found in all versions of Manhunt 2.

Personality Clash

There is a slight difference between versions during the cut-scene where Daniel finds his wife. On the PlayStation 2 and PlayStation Portable a blood puddle develops over the top of her, while on the Nintendo Wii the blood is underneath her.

The last in-engine cut-scene has been reframed on the Nintendo Wii version. The cut-scene in question is the one in which Daniel recites his name, on the PlayStation 2/PlayStation Portable versions Daniels face doesn’t animate, the reframing of the scene on the Wii is likely to obscure the fact that there is no facial animation applied.

Release Therapy

Daniel and Leo wear different clothing during the final cut-scene to the game on the PlayStation 2 and PlayStation Portable versions of the game. During this cut-scene they both wear white overalls with some circular logo on the left breast pocket of the overalls, however it is clear that the actual model used for both characters is the same as their Dixmor scrubs attire as Daniel is wearing a short sleeve set and Leo a long-sleeved set of scrubs, Daniel also still has his leg bandaged up, this indicates that it is merely alternative textures used. On the Nintendo Wii version of the game Daniel and Leo both wear their standard Dixmor scrubs that they wore at the beginning of the game. This cut-scene is also far brighter on the PlayStation 2 and PlayStation Portable versions of the game.

At the end of the game credits the theme from Five Past High Noon plays on the Nintendo Wii version, on the PlayStation 2 and PlayStation Portable versions it plays some sort of nursery chime.

Menu
- Audio
- Controls
- Graphics
- Weapons
- Awakening
- Ghosts
- Sexual Deviants
- Red Light
- Best Friends
- Safe House
- Bees Honey Pot
- Assassination
- Most Wanted
- Ritual Cleansing
- Origins
- Broadcast Interrupted
- Altered State
- Domestic Disturbance
- Personality Clash
- Release Therapy
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