The trivia section has been split up
into two categories. Game trivia which consists of pieces of information
related to Manhunt 2. With the second category being references,
where any game or form of media that Manhunt 2 may use have been
referenced in or possibly references.
It is also worth pointing out that the majority of the references
are based on observation, rather than being fact of basis.
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Development on Manhunt 2 commenced shortly after the release
of the first Manhunt, with Rockstar North working on Grand
Theft Auto: San Andreas development was handled over to Rockstar
Vienna and was being conceived under the supervision of Rockstar
North.
On May 11th 2006 Rockstar Vienna was abruptly closed, leaving
the future of Manhunt 2 unknown. As 2006 closed to an end
rumours began to surface that Rockstar North had took reign
of the project completely, this went unconfirmed until the
game was officially announced on February 6th 2007 for release
on the PS2, PSP and Nintendo Wii with a targeted release of
summer 2007.
The games production was took over by Rockstar London for
the PlayStation 2, Rockstar Leeds for the PSP release and
Rockstar Toronto would be helming the Nintendo Wii version.
The project was completed under supervision from Rockstar
North, creators of the franchise and sole developer of the
original game in the franchise. |
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In the opening episode ‘Awakening’
after the elevator has reached its destination you
will notice that there is a body lying at the elevator
door entrance that looks to have been halved due
to the moving elevator. If you take a minute to
look at the body you will notice it is none other
than the body of Leo Kasper. |
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| If you look over at the windows across from the sex
shop in ‘Red Light’ you will see some strippers
performing a live show, if you look at one of the strippers
long enough you get a glimpse of Daniels wife. |
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During ‘Assassination’
there is a crane with ‘J.E.C. and Sons Construction’
written on it, this could possibly be a nod to the
protagonist of the original Manhunt, James Earl
Cash. |
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During the episode ‘Most
Wanted’ there is gas station named RSV Gasoline,
this is likely a reference to the one time developer
of Manhunt 2, Rockstar Vienna. |
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| In the episode ‘Origins’ the name tags on
all of the body storage doors in the morgue body doors
are of Rockstar development team members. |
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On one of the sets within
‘Broadcast Interrupted’ you can see
the White Rabbit from the original Manhunt hanging
dead from the ceiling. The set design is also reminiscent
of The Wizard of Oz. |
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| The TV channel ‘TVMK’ is a possible reference
to Project MKULTRA. Project MKULTRA was the code name
for a mind-control research program set up by Central
Intelligence Agency (CIA) and run by the Office of Scientific
Intelligence in the 1950s. This theme is very much in
fitting with the plot of Manhunt 2. |
| The TV set for Five Past High Noon is designed to look
like a western movie set, by watching the TV monitor you
can watch a short movie clip that is potentially a nod
towards the western videogame for the PlayStation 3 that
Rockstar showed of at E3 2006. It could also potentially
be a reference to another Rockstar franchise Red Dead
Revolver, although the main character does look a little
different to Red. |
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| A matter of weeks prior to the initial scheduled release of
Manhunt 2 rumours of a European delay started to circulate,
these rumours turned out to be fact and the game was delayed
for a single week, there was a lot of speculation as to why
it was delayed a mere 7 days. Then on June 19th 2007 the BBFC
revealed that they had refused Manhunt 2 classification in Britain,
effectively banning the game from hitting retail. In response
to the actions taken by the BBFC, Rockstar responded by saying
they where disappointed by the outcome and feel as though the
game was within guidelines to follow suit of the original title,
but that they would honour the decision made by the ratings
board.
Hours later rumours started to circulate that the game would
face a similar outcome in America and it wasn’t long
before the results were in, the game was to be rated AO (Adults
Only). The AO is in effect a ban in America with several major
retailers refusing to stock titles with such a rating.
Nintendo and Sony both issued a statement on the 20th of
June saying that they do not permit AO rated titles on their
system, in effect leaving Manhunt 2 high and dry. Take-Two
responded on the 21st of June by saying that they were temporarily
suspending Manhunt 2 so that they could evaluate the situation
and better address distribution of the game. On August 01st,
2007 Rockstar confirmed to the media that that they had appealed
the BBFC over their refusal to classify Manhunt 2, they made
the appeal to VAC (Video Appeals Committee).
In March 2008 it was finally revealed that Manhunt 2 would
see a release in the United Kingdom and would carry a BBFC
rating of 18+ following the VAC once again favouring Rockstar
with a 4 votes to 3 resolve.
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Once a game has finished its development cycle it must
be submitted to a ratings board in order for the game to be
permitted release. Games released in Britain must be reviewed
by the BBFC and by the ESRB in America. Due to issues with
the BBFC and ESRB Rockstar were forced to delay Manhunt 2.
Below is a list of the original proposed dates given by Rockstar
and the final date in which the game hit retail shelves.
Country |
Platform |
Initial Date |
Delayed Date |
Final Release
Date |
Europe |
Nintendo Wii
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July 06th 2007 |
July 13th 2007 |
October 31st 2008 |
| USA |
Nintendo Wii |
July 10th 2007 |
- |
October 31st 2007 |
| Europe |
PlayStation 2 |
July 13th 2007 |
July 13th 2007 |
October 31st 2008 |
| USA |
PlayStation 2 |
July 10th 2007 |
- |
October 31st 2007 |
| Europe |
PlayStation Portable |
July 13th 2007 |
July 13th 2007 |
October 31st 2008 |
| USA |
PlayStation Portable |
July
10th 2007 |
- |
October 31st 2007 |
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| Please note: this is being left here as reference
only. Towards the end of the official teaser trailer for
Manhunt 2 you will hear the line ‘What seest thou else
in the dark backward and abysm of time?’ This actually
comes from Shakespeare's ‘The Tempest’; it is
believed that this is what the story of Manhunt 2 is loosely
based around. It is believed that Daniel Lamb has been isolated
for years in a laboratory being experimented on for the purposes
of mind control by Dr. Whyte. This is similar to the tempest
as Miranda, has lived on a deserted island for 12 years with
only her father who has shaped her reality by controlling
her beliefs, her knowledge, and consequently her ignorance.
The Tempest
Prospero’s control of Miranda is evident throughout
The Tempest, even from their first conversation. He says,
“Canst thou remember/ A time before we came unto this
cell?/ I do not think thou canst…” (1:2, p.4).
After Miranda recalls a foggy memory of her maids, Prospero
demands, “But how is it/ That this lives in thy mind?
What seest thou else/ In the dark backward and abysm of
time?” (1:2, p. 4). He vacates Miranda's memory by
causing her to doubt what she thinks she remembers; then
he proceeds to give her new, slanted memories. Prospero
deliberately causes Miranda doubt herself, for how could
anyone be confident with a “dark and backward abysm”
for a mind? Because Miranda has seen only one human being
in the last twelve years (her father), Prospero has been
able to construct Miranda's complete perception of reality
by controlling her beliefs, her knowledge, and consequently
her ignorance. He says to her, “…Here/ Have
I, thy schoolmaster, made thee more profit/ Than other princess’
can, that have more time/ For vainer hours, and tutors not
so careful.” She replies with her characteristic gratitude,
“Heaven thanks you for ‘t!” (1:2, p.8).
Miranda never questions what Prospero teaches her, and even
if she did, her circumstances on the island would not allow
her to come to know the truth. Prospero understands this
advantage but takes care to retain his daughter's loyalty,
for Miranda is his world, just as he is hers. Miranda is
purely a product of her father and as her creator, so he
enjoys inherent power. She becomes whatever he wants her
to be.
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Check out the Version
Differences page for a more detailed look at some of the
differences between the various releases of Manhunt 2.
There is a bonus tutorial added to the Nintendo Wii build
of the game to familiarise the player with the game controls
and mechanics. The Wii Remote also gives off sound effects
to match the in-game happenings.
The Nintendo Wii version of the game also has some other
differences, including more detailed environments, additional
dialogue; new hunters introduced in the scene Sexual Deviants,
alternate weapon placement and an additional manhole execution
in Ghosts and Daniel becomes increasingly more covered in
blood. In addition to the aforementioned there are also more
animations for Daniel and Leo to carry out, specifically in
the hand to hand combat variety.
The Nintendo Wii version of Manhunt 2 features three exclusive
weapons not found in the PlayStation 2 or PlayStation Portable
version of the game. Those weapons are a bottle, mace and
a razor. The PS2/PSP version however does feature a weapon
not found in the Wii, during Broadcast Interrupted you can
find the katana/samurai sword.
On the PS2 version of Broadcast Interrupted you can view
a short video of Leo slicing up the weather studio crew using
the Katana, Daniel later asks what happened and Leo says that
he (Daniel) wouldn't want to know.
As there is (currently) no headset for the Nintendo Wii,
the PlayStation 2 version of Manhunt 2 is the only version
of the game to support headset use. With the headset the player
is able to create sound diversions to lure the hunters in
the game.
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24 day 3 episode 5 features a prison break as staged by
Jack Bauer (Kiefer Sutherland) to free Ramon Salazar (Joaquim
de Almeida) that at times looks similar to the opening of
Manhunt 2. While the prison break in 24 is very different
to that in Manhunt 2, the mayhem, pacing and selective shots
look similar to Awakening. It is possible that during the
conception of the episode the Rockstar team looked at this
episode of 24 as partial inspiration.

In the past Rockstar has made a few passing references to
the TV series 24, not least of which in recent screenshots
released for 24. the advertisement campaign running up to
the release of the first Grand Theft Auto IV trailer ‘
Thing’s Will be Different’, Rockstar had a 24
style countdown clock running, which each second that passed
the clock made a sound similar to the sound of time passing
in 24.
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Much like the original Manhunt, Manhunt 2 also references
Rockstar North’s other established franchise, Grand
Theft Auto. Both Grand Theft Auto and Manhunt exist in the
same gaming world as such similarities are to be expected.
In the instruction booklet that comes with Manhunt 2 it states
that Daniel Lamb graduated from San Fierro University in Grand
Theft Auto: San Andreas. Additionally some of the hunters
in Manhunt 2 make reference to San Andreas, including one
line suggesting that Daniel should return there.
If you listen to the background music during the introduction
cut scene for the mission ‘Life’s a Beach’
in Grand Theft Auto: San Andreas you will notice that it is
the very same piece of music used in the porn theatre for
the episode ‘Safe House’ in Manhunt 2.
There are several lines of dialogue in Manhunt 2 that specifically
mentions Vice City.
The intro cut scene for Sexual Deviants shows Daniel and
Leo hiding behind a car as they scout the club up ahead. The
car featured is known within the Grand Theft Auto franchise
as a 'Voodoo'.

The episode ‘Assassination’ features a billboard
advertisement for 'Thirdleg Clothing', this advertisement
was first seen in the October 2005 release of Grand Theft
Auto: Liberty City Stories. The advertisement itself is a
sexual reference to the male anatomy, as to suggest the member
is so well hung their trousers require a third leg to be attached.

Grand Theft Auto: Vice City Stories features fast food chain
by the name of 'KING KNUTS', the logo of which is a king's
crown. In Manhunt 2 there is a street gang known as the 'Red
Kings' who also have a king's crown as their insignia, which
can be seen carved into the walls surrounding ‘Red Light’.
Vice City Stories was initially released for the PlayStation
Portable in October 2006 and was developed by Rockstar Leeds
in conjunction with Rockstar North, both of which were involved
in the development of Manhunt 2.

If you enter the building complex in which Dwayne Forge resides
(Vespucci Circus, Northwood) you will find various pieces
of graffiti on the walls of almost every floor. One such piece
features the word ‘King’ with a crown next to
it, both of which are coloured red, this could possibly be
a reference to a pack of hunters from Manhunt 2, the Red Kings.
There is also another piece of graffiti that reads 'Welcome
to Hell', this could be another reference to Manhunt 2, in
the initial teaser for Manhunt 2 Daniel said he lived in hell
during the narration. It could also be a throw back to the
original Manhunt, throughout Carcer City you would find various
quotes spray painted throughout the environment, some biblical,
some insults and others instructions.
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During the episode ‘Safe House’ at the end
of the episode (near the theatre exit doors) there is a poster
for a forthcoming matinee that reads 'Hairy Palmer and the
Gobblin' which is possibly a reference to the J.K. Rowling
novels or more specifically 'Harry Potter and the Goblet of
Fire'. The book of which was adapted into a major motion picture
in 2005 by Steve Kloves and directed by Mike Newell.

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Released in summer 2006 the Eli Roth written and directed
movie Hostel is the story of three backpackers whom are travelling
through Europe, upon arriving in Slovakia they are lured to
a hostel by a group of beautiful women. Before long all goes
awry and they find themselves slowly being picked off by some
seedy underground organisation that offers up bodies to the
highest bidder to do as they wish with.
A bunch of the hunters in the episode Sexual Deviants look
to be inspired by the torturers from the movie Hostel. To
take this one step further the Nintendo Wii version of Manhunt
2 also features several hunters with animal masks on, a little
like the iconic mask from the original Hostel movie.
One of the members of the Pervs who inhabit the dungeon in
Sexual Deviants is even experimenting on a ‘patient’
whom was previously locked into a dental chair, to allow for
the Perv to do as he wishes. The dental chair can also be
used as a form of environmental execution in Manhunt 2.

Hostel 2 features the lead character Beth (Lauren German)
ripping the genitals off one of the American businessmen clients
that have paid for the rights to kill someone. Initially the
gruesome execution for the pliers in Manhunt 2 had Daniel
ripping the hunters’ genitals off. While this is similar,
it is not believed to be a reference on either bodies part
as both game and movie were in production at the same time.
The actual set up of Hostel is not to dissimilar to the basic
premise of the original Manhunt either, where the common theme
is killing for entertainments sake.
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During the build up to the release of Manhunt back in 2003
the developers at Rockstar North were constantly asked what
forms of inspiration were taken during the conception of the
game. While the developer cites various moods as the primary
source of inspiration amongst the small amount of movies they
listed as serving as influence was Jacob's Ladder. During
the final third of the movie Jacob (Tim Robbins) experiences
a dream in which he is strapped into a hospital bed and is
being wheeled around a run-down beat up hospital full of loonies.
One such loony he passes can be seen with his hands pressed
against a window continually beating his head off the glass,
so much so that the window has blood from the inmates’
forehead. Towards the end of the opening episode in Manhunt
2 (Awakening) you will come across an inmate carrying out
the exact same routine, blood splatter and all. You can spot
in the very last room you enter within Dixmor Asylum, just
before you break out the window and onto the facility grounds.
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Released in 2004, The Machinist is the story of Trevor
Reznik (played by Christian Bale) whom is a lathe-operator
that suffers from chronic insomnia; he is exhausted, malnourished
and hasn’t slept in a year, basically killing himself
from the inside out. The effects of which result in him suffering
from hallucinations, seeing co-workers that do not exist and
finding post it notes with cryptic messages.
The opening cut scene to Best Friends features of a shot
of Daniel holding a photo of Daniel and Michael on a fishing
trip. This photo is identical to the photo that Trevor Reznik
holds in the movie.

As the move draws to an end and Trevor begins to piece together
the story, slight similarities begin to arise to what triggered
his condition, the answer of which is very similar to those
that Daniel faces.
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Memento has quite a few threads that could be drawn as
potentially influencing the development, or in this instance
story of Manhunt 2. Released in 2000 and directed by Christopher
Nolan, the story Memento deals with a character who is unable
to make new memories post the death of his wife, throughout
the movie Leonard (as played by Guy Pearce) sets out to track
down his wife’s killer and find answers for what has
happened. This is not too dissimilar to the basic set up of
Manhunt 2, or in least the motivations going forward follow
a similar trajectory.
At the start of 'Safe House' Daniel finds a photo that he
had taken of Judy at the ‘Bees Honey Pot Brothel’,
in Memento Leonard takes photos of all the people that he
stumbles across and interacts with in his life and writes
notes on the back of the photos to help him remember who they
are.

Leonard has plastered the walls of his hotel room with notes
and images that draw out a plan of action for him to follow;
he does this due to his inability to make new memories. At
his safe house Daniel has left himself a similar set up of
instructions, images and newspaper clippings, like Leonard
from Memento, Daniel is also looking for answers and in order
to get answers he has to track some people down.

In one cut scene Daniel says that he left himself a box of
matches in order to help him ‘remember’. In the
movie Memento the lead character suffers from short term memory
loss as such he leaves clues for himself to remember, such
as tattoos, photos and other effects.

Without giving too much away, the ending of both the movie
and game features the central characters getting closure to
their answers, when they come face to face with the answers
both characters struggle to come to terms with the resolve.
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One
Flew Over the Cuckoo's Nest
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Dr. Whyte strikes quite a resemblance to Nurse Ratched
(Louise Fletcher) from the 1975 feature film, One Flew Over
the Cuckoo's Nest. Both characters oversee the inmates of
their respective mental institutions and both characters like
to keep all the inmates on their watch under heavy medication,
Dr. Whyte however does seem to have more morale than Nurse
Ratched, whom is fairly corrupt.

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The toilet environmental execution in Sexual Deviants is
possibly inspired by the use of the toilet cistern in Saw
3. While Daniel uses the toilet cistern lid to cave some skulls
in, in Saw 3 detective Matthews (as played by Donnie Wahlberg)
uses it to break his ankle in hopes of escaping the shackles
that hold him in captivity.

Safe House and Sexual Deviants feature a bunch of two way
mirrors with cameras behind them, cameras are positioned in
such a way multiple times throughout the Saw movie franchise.
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Silence
of the Lambs, The
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The car with the American flag on it is reminiscent of
the car owned by Buffalo Bill from The Silence of the Lambs.

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| The gang the Red Kings are very reminiscent of lead gang from
The Warriors, down to their vests and hats. |
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