Just as with the original
game, Manhunt 2 is separated into sections or levels, although instead
of being branded Scenes they are known by a more fitting name of
Episodes. In total there are 16 episodes to Manhunt 2, 15 of which
play in consecutive order while the 16th remains hidden off in a
menu.
While we advise that you finish Manhunt 2 prior to visiting any
of the sections of the site we strongly advise that you do not read
some of the later level descriptions here as they will undoubtedly
ruin one of the finer elements of Manhunt 2; the story.
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Daniel Lamb awakes in the
bowels of Dixmor Insane Asylum, with no memory of how
he got there or of his past. A terrible thunderstorm
short-circuits the security system and opens all of
the cell doors, allowing patients to escape their cells.
Fellow inmate Leo Kasper appears in sight and aids Daniel
in escaping the asylum. |
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- Additional
Information - |
| Location: |
Dixmor Insane Asylum |
| Hunters: |
Orderlies, Inmates, Legion,
Project Scientists |
| Weapons: |
Glass Shard, Pen, Pliers (Wii), Sledgehammer
(Wii), Syringe |
| Environmental Executions: |
None |
| Misc: |
This episode acts as an introduction to
the game basics. Be sure to check this episode out again,
taking in all the little nuances the environment has to
offer, you might just pick up on a few easter eggs. |
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Naturally, the first place
you would want to go after escaping from an asylum is
home. Leo's reminds Daniel that he has left something
there to help him remember who he is. Arriving a block
away from home Leo informs Daniel that it is now a Manhunt
and that The Project has sent the ‘Watchdogs’
after them with the intent on taking them out. Daniel
must now make it to his home and clear his head. |
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- Additional
Information - |
| Location: |
Daniels Home and Surrounding
Streets |
| Hunters: |
Watchdogs |
| Weapons: |
Barbed Wire, Circular Saw, Crowbar, Glass
Shard, Plastic Bag, Sheers (Wii), Syringe, Whisky Bottle
(Wii) |
| Environmental Executions: |
Manhole (Wii) |
| Misc: |
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Desperate to find out about
his past, Danny decides to follow the lead suggested
by the matchbook that he left himself to help remember.
Against Leo's advice, he heads to the S&M club that,
according to Leo, is used by the Project for recruitment.
After closing time, Danny breaks in to the club and
finds some extremely unpleasant characters carrying
out some very promiscuous deeds. |
|
- Additional
Information - |
| Location: |
Strip Club and Fetish Dungeon |
| Hunters: |
Pervs |
| Weapons: |
Baseball Bat, Circular Saw, Crowbar, Glass
Shard, Fire Axe, Mace (Wii), Stun Prod, Syringe |
| Environmental Executions: |
Toilet Cistern, Dentist Chair, Meat Hook
Pulley, Iron Maiden |
| Misc: |
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Daniel and Leo must now fight
through seedy locals inhabited by corrupt cops, street
gang the Red Kings and yet more Watchdogs in order to
reach the safe house just past the derelict movie theatre. |
|
- Additional
Information - |
| Location: |
Red Light District and Fetish
Store |
| Hunters: |
Civilians, Red Kings,
Pervs, Cops, Watchdogs |
| Weapons: |
Barbed Wire (Wii), Baseball Bat, Glass
Shard, Mace (Wii), Nightstick, Plastic Bag, Pliers, Razor
(Wii), Shovel, Syringe |
| Environmental Executions: |
Manhole (X2) |
| Misc: |
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Upon reaching the safe house
Daniel finds items that he left himself to help remember,
he spots a photo of himself and Michael from six years
earlier triggering a flashback. Danny and his best friend
Michael are on a boat docked on an island near an ‘abandoned’
sugar factory. Danny pulls a gun on his friend and begs
him to remove the ‘Pickman Bridge’ from
his head. Michael refuses, fearing it would kill Danny.
At that moment, Daniel suffers a debilitating headache
and Michael knocks his gun in to the water and grabs
a flare gun from the pier. Michael flees into the sugar
factory. With the Project hunters closing in on Daniel
and Leo and Daniel temporarily stunned Leo decides to
take charge and chasces Michael through the sugar factory. |
|
- Additional
Information - |
| Location: |
Blackwell Island Shipping
Docks and Fisto Sugar Factory |
| Hunters: |
Project Militia |
| Weapons: |
Barbed Wire, Flare Gun, Light Handgun,
Plastic Bag, Revolver, Sickle |
| Environmental Executions: |
Crushing Mill, Fusebox |
| Misc: |
This is a flashback mission where you play
as Leo Kasper. |
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Back in the safe house, the
Project watchdogs are closing in. Daniel finds a gun
he presumably hid there years ago. He realises that
Leo killed his good friend; Leo says it was necessary
because Michael betrayed them, forcing Daniel to start
questioning Leo’s methods. Looking through the
items he left himself he finds a photograph of Judy
at ‘Bee's Honey Pot’ - a local brothel.
Unfortunately for Daniel the Watchdogs block the way. |
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- Additional
Information - |
| Location: |
Safe House, Porn Theatre |
| Hunters: |
Watchdogs |
| Weapons: |
Crowbar, Light Handgun, Revolver, Sledgehammer
(Wii), Shotgun |
| Environmental Executions: |
None |
| Misc: |
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Still seeking answers, Daniel
heads to the local brothel, which is coincidently run
by the Project. He believes it to be a front for an
underground laboratory and expects to find Judy working
there. Leo insists that Daniel give up his futile search
for his past, but Leo’s advice falls on deaf ears,
Daniel is adamant. |
|
- Additional
Information - |
| Location: |
Bees Honey Pot Brothel |
| Hunters: |
Brothel Pimps, Watchdogs |
| Weapons: |
Baseball Bat, Glass Shard, Pen, Pliers,
Sawed-Off Shotgun, Sledgehammer, Shotgun, Uzi |
| Environmental Executions: |
Telephone, Fusebox, Toilet Cistern, Fire
Extinguisher |
| Misc: |
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Just as Daniel questions
Judy the pair are abruptly interrupted as Judy is gunned
down, knocking her off the rooftop. The sound of the
gunfire again triggers Daniel to blackout; Leo takes
lead and assures Daniel that everything will be ok.
Flashback to six years earlier, Danny is holding a sniper
rifle-and Leo is on look out on a high rise office window.
They peer down at Project Militia that has gathering
around a fallen Project official. The helicopters swarm
as troops infiltrate the building in search of the assassin. |
|
- Additional
Information - |
| Location: |
Project Plaza, Building Rooftops,
Skyscraper |
| Hunters: |
Project Militia |
| Weapons: |
Circular Saw (Wii), Glass Shard, Light
Handgun, Heavy Handgun, Plastic Bag (Wii), Shovel (Wii),
Sledgehammer (Wii), Sniper Rifle, Uzi |
| Environmental Executions: |
None |
| Misc: |
This is a flashback mission where you play
as Leo. |
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Still shaken up after
the death of Judy, Daniel and Leo are given no time
to regain their composure as they are cut off by a
pack of bounty hunters known as the Bloodhounds whom
are under orders of The Project to detain the pair.
The chase leads Daniel into an old locked off building
and into the nearby neighbourhood, the Bloodhounds
have an eye in the sky in the form of a helicopter
tracking the pair. In an attempt to evade the 'hounds
the pair head down into the sewerage system. Upon
emerging from the underground Daniel and Leo find
themselves in an old car garage that is filled with
waiting Watchdogs.
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- Additional
Information - |
| Location: |
Surrounding Streets, Sewer
System, Garage |
| Hunters: |
Bloodhounds, Watchdogs |
| Weapons: |
Crowbar, Flashlight, Circular Saw), Glass
Shard, Heavy Handgun, Plastic Bag, Sawed-Off Shotgun,
Shotgun, Uzi, Whisky Bottle (Wii) |
| Environmental Executions: |
Oil Drum, Gasoline |
| Misc: |
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As they rise up from the
sewers they emerge in front of a truck stop ‘RSV
Gasoline’. The sight of the gas station triggers
Daniel to blackout forcing him into recalling an event
from six years prior. Danny and Leo find themselves
near a Project archive facility that is under guard
by some cops for hire that has been brought in by the
Project to guard the facility. Leo insists that the
only way out is for both he and Daniel to disappear
forever, but to do this he must destroy all records
the Project has on both him and Daniel. |
|
- Additional
Information - |
| Location: |
RSV Gas Station and Records
Warehouse |
| Hunters: |
Civilians, Cops, Watchdogs |
| Weapons: |
Barbed Wire, Circular Saw (Wii), Crowbar,
Glass Shard (Wii), Nightstick, Pen, Razor (Wii), Stun
Prod, Syringe (Wii) |
| Environmental Executions: |
Fusebox, Fire Extinguisher, Gasoline, Meat
Hook Pulley |
| Misc: |
This is a flashback mission where you play
as Leo. |
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After regaining their composure
the pair find themselves at a near-by medical facility,
at this point Dr. Pickman emerges, Leo reminds Daniel
that Pickman is responsible for the whole situation.
Daniel breaks into the Project laboratories in hopes
of coaxing Dr. Pickman into helping the pair. |
|
- Additional
Information - |
| Location: |
Vetenarian Lab, Project Laboratories |
| Hunters: |
Project Scientists, Watchdogs |
| Weapons: |
Glass Shard, Hacksaw, Pen, Razor (Wii),
Shotgun, Stun Prod, Tranquilizer, Whisky Bottle (Wii) |
| Environmental Executions: |
Fire Extinguisher (X2), Liquid Nitrogen |
| Misc: |
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Daniel demands that Pickman
remove the Pickman Bridge from his head. Pickman reveals
that in doing so he would run the risk of killing Leo,
unsatisfied with the response Daniel decides to put
pressure on Pickman resorting in Pickman to call out
a failsafe phrase that triggers the Pickman Bridge,
at this point Daniel feels a blackout coming and is
forced to kill Pickman. Danny needs answers, Leo something
else. Becoming desperate, they end up at a Project-run
TV studio. After going through hours of tapes, they
find footage featuring Dr. Whyte the last Project operative.
Leo insists that the pair track down Whyte as she is
the only person with the ability to remove the Pickman
Bridge. Suddenly Bloodhounds burst into the studio. |
|
- Additional
Information - |
| Location: |
TVMK Station, Five Past High
Noon Set |
| Hunters: |
Bloodhounds |
| Weapons: |
Assault Rifle, Circular Saw (Wii), Crowbar,
Glass Shard, Light Handgun, Heavy Handgun, Katana (PS2/PSP),
Pliers (Wii), Sickle, Sniper Rifle (Wii), Uzi |
| Environmental Executions: |
Fusebox, Fire Extinguisher |
| Misc: |
In this level you are able to view a video
of a western shootout, which looks similar to the Rockstar’s
western game, Red Dead Revolver. You can also view a video
of Leo killing people with the Katana that is in the PS2
and PSP versions of the game. |
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Daniel and Leo leave the
TV studio through the external western film lot and
find themselves greeted by large strobe lights on some
ranch that is used by the Project for broadcasting.
Leo previously revealed that the Project used the TV
station to trigger the Pickman Bridge. Daniel and Leo
are forced to fight there way through the hoards of
Bloodhounds in hopes of escaping the make-belief ranch. |
|
- Additional
Information - |
| Location: |
Farmland TV Set |
| Hunters: |
Bloodhounds |
| Weapons: |
Assault Rifle, Barbed Wire, Crossbow, Crowbar,
Glass Shard, Heavy Handgun, Uzi (Wii) |
| Environmental Executions: |
Meat Hook Pulley, Oil Drum |
| Misc: |
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Just as they are about to
escape the TV studio the pair are ambushed by Dr. Whyte.
Daniel awakens sometime later, back in Dixmor lying
in bed. Whyte explains to Daniel about the Project-they
were trying to make the perfect weapon by implanting
a duel assassin personality into a normal person. Neither
personality would be aware of the other, in denial of
the situation Daniel insists that he and Leo talk all
the time. Whyte assures Daniel of the situation and
insists that Daniel must try and remember what happened
‘that night’. Flashback to six years prior
and Leo is on the run from the Project after assassinating
the Project scientist at the plaza. The goal is to make
it home safe and in one piece. |
|
- Additional
Information - |
| Location: |
Rich Suburban Neighbourhood |
| Hunters: |
Cops, SWAT, Civilians |
| Weapons: |
Flashlight, Nightstick, Plastic Bag, Pliers,
Sheers, Shotgun, Shovel (Wii), Sledgehammer (Wii) |
| Environmental Executions: |
Manhole |
| Misc: |
This is a flashback mission where you play
as Leo. |
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Forced to deal with the predicament
that Leo has brought upon them, Daniel has to search
himself in order to gain peace of mind to do so Daniel
must confront Leo directly and lock him out of mind
forever. Daniel finds himself in 'Whispering Hills'
Cemetery, where he has to confront the demons from his
past in hopes of regaining control of his mind and bringing
peace to his now deceased wife. |
|
- Additional
Information - |
| Location: |
Weary Pines Cemetary |
| Hunters: |
Watchdogs |
| Weapons: |
Assault Rifle, Crowbar, Flare Gun, Shovel,
Sickle, Syringe, Tranquilizer |
| Environmental Executions: |
None |
| Misc: |
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This mission is about the
mind's struggle between Leo and Daniel. You take control
of Leo, who is locked up in the deepest corner of Daniels
mind. He must free himself, then search for Daniel and
destroy him as it is the only way for him to survive. |
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- Additional
Information - |
| Location: |
Daniel's Mind |
| Hunters: |
Legion |
| Weapons: |
Assault Rifle, Light Handgun, Uzi
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| Environmental Executions: |
Oil Drum |
| Misc: |
This episode is a bonus which is accessed
on the second page of the ‘Episodes’ menu.
In this episode you actually play as Leo Kasper rather
than Daniel Lamb. |
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