News Contact Forums Affiliates
Manhunt Franchise Manhunt Manhunt 2 Manhunt 3 Downloads Gallery
Manhunt - Weapons

In order to stay alive in Carcer City, Cash is forced eliminate every hunter that comes in his way. He can perform this by various means; the weapons are broken down into classes as follow.

Green class weapons may be used only once, while Blue class weapons may be used repeatedly. The metal bat and chainsaw are the only Red class weapons that executions can be performed with. Although Yellow class items can be used against hunters they are primarily for luring them in for an execution.

Executions have three levels of violence to them: hasty, violent and gruesome, the longer you hold the execution button down the higher the rating of execution you achieve.

 

Brick / Bottle / Can / Head

Item description: All yellow class items are known as 'lure' items. They are used to lure a hunter into a specific area allowing you to execute them. Lures cannot be used to kill hunters instead they are used to distract a hunter so that he can be easily executed all of them can be reused apart from the bottle which smashes when thrown. If a hunters head has been decapitated using the machete or similar weapon his head can be picked up and used as a lure.

Brick: Bricks can be seen throughout the streets of Carcer City. Bricks are a multiple use lure item, meaning they can be reused once picked up. Used in a similar way to the Can the brick can be used to daze a hunter if thrown at his head if Cash is quick he can get round behind the hunter and execute him. They cannot be used as a weapon.

Bottle: Bottles can also be found throughout the streets of Carcer City. Bottles are a single use lure item, meaning they can’t be reused once picked up. The bottle is the only lure that can’t be used after it has been thrown as it smashes.

Can: As is bottles and bricks, Cans can be found throughout Carcer City, they can also be found in ‘Sprunk’ vending machines if you shoot at them. Cans are multiple use lure items.

Head: You can acquire a hunters head by severing it from the body. In order to do this you have to use the machete/meat cleaver or achieve a gruesome execution with the wire. If a hunter has been decapitated his head can be used to lure another hunter. This lure is different from the other lures however as if a hunter spots the head then he treats it similar to how he would if it were a dead body.

Brick / Bottle / Can / Head
Plastic Bag
Plastic Bag

Item description: To you it’s an everyday household item, it holds groceries, or even your take-out dinner, but to a hard-earned hunter/killer, it’s another weapon in his arsenal. The plastic bag has huge potential as another means of eradicating your enemy in a silent fashion.

Hasty: Cash slips the bag over the hunter's head, as he holds it tightly around their throat as the victim attempts to wriggle himself free. After about 4 - 6 seconds the muffled noises stop. Cash releases his grip, letting the body fall to the ground.

Violent: Cash puts the plastic bag over the hunter's head and issues a punch to the kidney causing the hunter to turn around and fall to his knees. Cash then proceeds to knee them in the face three times before they are dead.

Gruesome: Cash slips the bag over the hunter's head, quickly spins them around and gives them four hard punches in the face causing them to let out muffled moans of pain. He then grabs their head with both hands and snaps their neck.

Carried by: No one
Scenes: Born Again, Doorway into Hell, Road to Ruin, White Trash, Fuelled by Hate, Grounds for Assault, Strapped for Cash, Graveyard Shift, Mouth of Madness, Doing Time, Kill the Rabbit, Divided they Fall, Wrong Side of the Tracks, Trained to Kill, Key Personnel, Time 2 Die
Ammunition:

None

Wire
Wire Item description: Used for strangling opponents, it’s silent and quite deadly. This weapon can be seen throughout Starkweather’s films. A simple mode of killing, the weapon is made of two handles joined by a razor sharp wire. Used by sneaking up behind a victim and pulling the wire over his head and onto his neck. The wire squeezes the life out of him.

Hasty: Cash slips the wire across the hunter's throat. The hunter struggles for air for a few seconds before falling to the ground.

Violent: Similar as the first execution except Cash spins the hunter around after he places the wire around their neck. The hunter then falls to his knees as Cash stares him in the face as he gasps for air.

Gruesome: Cash puts the wire around the hunter’s neck and forces him to his knees. Cash then puts his knee up against the hunter's back for leverage as he saws through the hunter’s neck severing the hunters head.

Carried by: No one
Scenes: White Trash, Strapped for Cash, Mouth of Madness, Divided they Fall, Wrong Side of the Tracks, Trained to Kill, Border Patrol
Ammunition: None
Glass Shard/ Knife/Wooden Stake

Item description: The Glass Shard, Knife and Wooden Stake all perform the same executions. All three are used as a stabbing weapon. The Glass Shard and Wooden Stake are both one kill weapons while the Knife can be used for executions multiple times.

Glass shard: When you see your victim and you have no weapons, you have to become a bit inventive. With quick thinking and a steady hand, a piece of glass becomes a deadly weapon that can pierce your victim’s jugular.

Knife: Back to basics, in all hand-to-hand combat situations, a knife comes in handy whether it’s used for a straight out fight or a sneak attack. These are exact replicas of the knives seen throughout Starkweather’s scenes. Handcrafted and individually numbered, these knifes are available exclusively to members.

Wooden Stake: A splinter of wood found in the upper, abandoned area of Starkweather's mansion where Piggsy resides. You can only use it in the level 'Deliverance', and you can only use it against Piggsy.

Hasty: Cash stabs the glass shard into the right-side of the hunters neck which results in a fissure of blood spurting out. Thee hunter reaches for the wound as he falls to the ground.

Violent: Cash grabs the hunter's shoulder and quickly spins them around and jabs them in the stomach with the shard. He then wraps his arm around their neck and stabs them in the chest three more times before letting the body fall to the ground.

Gruesome: Cash stabs the hunter in the lower-right side of his back, forcing the hunter turn around in pain. Cash then puts his arm around the back of the hunter's neck and stabs them in their right eye and then again in their left eye.

Carried by: No one
Scenes: Born Again, Doorway into Hell, Grounds for Assault, Strapped for Cash, View of Innocentz, Drunk Driving, Mouth of Madness, Kill the Rabbit, Press Coverage, Border Patrol, Deliverance, Brawl Game, Monkey See Monkey Die, Time 2 Die
Ammunition: None
Glass Shard/ Knife/Wooden Stake
Crowbar

Item description: This jagged metal weapon makes for some quick painful attacks, plus it can be used to break several locks throughout the game.

Hasty: Cash jabs the crowbar into the back of the hunter's neck piercing their throat.

Violent: Cash takes the hooked end on the crowbar and swings it into the side of the hunter's neck. The hunter falls down to his knees clutching the wound, Cash then puts his foot onto their back and pulls the crowbar away from the hunter.

Gruesome: Cash jabs the crowbar into the hunter's spine, forcing the hunter down to his knees. Cash then takes the crowbar and plunges it straight into the top of their skull and wiggles it around a little bit for good measure.

Carried by: Hoods
Scenes: Doorway into Hell, Road to Ruin, Grounds for Assault, Press Coverage, Wrong Side of the Tracks, Trained to Kill, Border Patrol, Time 2 Die
Ammunition: None
Crowbar
Wooden Bat

Item description: Used for more than just sports, this weapon is a favoured tool of the ‘Hoods’. Two hits in the face and he’s out! These are actual bats that have been used in Starkweather’s films and have been signed by the individual hunters!

Hasty: Cash hits the hunter on the back of the head which makes them turn around and then he cracks them in the face killing them and they fall down.

Violent: Cash jabs the end of the bat into the hunter's stomach knocking him to his knees. The hunter slowly looks up and then Cash lifts the bat over his head and swings down on the back of the hunter's head killing him.

Gruesome: Cash quickly places the bat across the hunter's throat choking him out until he falls to his knees from lack of air. Cash then steps to the side and uses the hunter's head as a baseball as he swings the bat at their face which makes a horrible crunching sound as the bat cracks their head into pieces causing brain and skull fragments to be splattered all over the place.

Carried by: Hoods
Scenes:
Doorway into Hell, Road to Ruin
Ammunition: None
Wooden Bat
Blackjack
Blackjack

Item description: A light club that can effectively beat enemies to a pulp, similar to the wooden baseball bat.

Hasty: Cash grabs the hunter's arm, spins them around, and then quickly hits them in the throat. This makes the hunter fall to his knees holding his neck and then Cash hits the hunter on the head 3 more times before they are finally dead.

Violent: Cash clubs the hunter on the back of the head making him fall to his knees. Then Cash puts the blackjack across the hunter's throat and places his knee on the hunter's back and pulls the blackjack toward him eventually breaking their neck.

Gruesome: Cash strikes the hunter on the back of the head and then places the hunter's head under his arm and puts the blackjack across their throat, grabs both ends of the blackjack, and uses it to lift their body off the ground which causes their neck to snap.

Carried by: Hoods
Scenes:
Doorway into Hell, Road to Ruin
Ammunition:
None
Nightstick

Item description: The official weapon of the CCPD (Carcer City Police Department). Whether in a crowd control situation or a routine traffic stop, the Carcer City cops aren’t shy when it comes to their nightsticks. Check out Carcer city riot footage to see this weapon being used by real pros.

Hasty: Cash clubs the hunter in the head four times until he goes down.

Violent: Cash clubs the enemy once in the head, forcing him to his knees. Cash then places the nightstick across the enemy's neck and presses his knee against the fallen hunters back. He then pulls back on the nightstick snapping the hunter’s neck.

Gruesome: Cash clubs the hunter twice in the back of the head. As the hunter turns around Cash places him in a headlock and breaks his neck.

Carried by: CCPD
Scenes: Press Coverage
Ammunition: None
Nightstick
Machete
Machete

Item description: Designed to cut through thick vegetation such as a sugar cane or jungle undergrowth, it also lends itself well to be used as an offensive weapon as well. This is a favoured weapon of the Wardogs who inflict ghastly injuries as seen in ‘Grounds for Assault’.

Hasty: Cash chops into the lower back of the hunter making the hunter collapse to his knees in pain. Cash then holds the hunters head while he begins to hack away at the side of their neck, after three swings of the machete the hunters head is severed.

Violent: Cash steps in front of the hunter and chops them in the stomach dropping them to their knees. Cash then holds the back of the hunter's head while he takes four swings at the front of the hunter's throat before severing the hunter’s head.

Gruesome: Cash turns the hunter around and swings the machete into the stomach of the hunter. The hunter bends over in pain, holding onto his stomach as Cash takes three swings into the back of the hunter’s neck, once again severing the head.

Carried by: Wardogs, Monkeys
Scenes: Grounds for Assault, Divided they Fall, Monkey See Monkey Die
Ammunition: None
Meat Cleaver
Meat Cleaver

Item description: T he preferred weapon of the ‘Smileys’, this handy tool is weighted to cut through meat in a single motion. As seen in the playbacks. Starkweather’s leading man James Earl Cash is also a fan of the cleaver, surprising his enemy by slicing his torso and gripping his hair and decapitating him in three quick chops. As a duel-purpose tool for the kitchen or on the streets of Carcer City, this is one of the most practical tools offered to our members.

Hasty: Cash gives the hunter a good chop to their lower back making the hunter collapse in pain to his knees. Then cash holds their head while he begins to hack away at the side of their neck. After 3 chops the hunter's head is cut clean off and their body falls down.

Violent: Cash steps to the hunter's side and chops them right in the stomach dropping them to their knees. Then Cash holds the back of the hunter's head while he takes 4 swings at the front of the hunter's throat before the head is taken off with the final blow.

Gruesome: Cash does the same as before except he places both hands on the grip of the machete and chops away at the back the of hunter's neck. It only takes 3 gruesomely hard blows to cut their head off.

Carried by: Smilies
Scenes: Mouth of Madness, Kill the Rabbit
Ammunition: None
Axe
Axe

Item description: Brought back into fashion by Starweather, this medieval weapon is frequently used by the Innocentz. The hand axe is a deviating weapon.

>Hasty: Cash taps the hunter on the shoulder making him turn around to see who it is and then he plants the axe into the hunter's forehead. Cash then puts his hand on the hunter’s shoulder to pull the axe out of the hunter's skull and lets the dead body collapse on the ground.

Violent: Cash chops to the hunter's right-shoulder causing him to fall to his knees, then Cash digs the axe into the back of the hunter's head.

Gruesome: h swings the axe into the hunter's lower-back. He then struggles to pull the axe up and along the hunter’s spinal cord.

Carried by: Innocentz
Scenes: Drunk Driving
Ammunition: None
Sickle

Item description: Starkweather revives this 18th century weapon in his feature called ‘Drunk Driving’. The preferred weapon of the ‘Innocentz’, the sickle is used much the same it was in the French revolution … grotesquely. In one scene, the ‘Hero’, the now infamous James Earl Cash, eliminates one of the Innocentz, grabs his sickle and goes on a one-man rampage. Using stealth as an ally, he sneaks up to his prey and eviscerates them.

Hasty: Cash swings the sickle into the back of the hunter’s neck, making the hunter fall to his knees. Cash pulls the sickle out of the hunter’s neck just as the hunter reaches for it, tearing away a large chunk of flesh.

Violent: Cash performs an under-hand swing between the hunter's legs and catches him in the groin. Then Cash pull the sickle back toward him ripping away at the hunter’s genitals.

Gruesome: Cash reaches around and places his left hand over the hunter's mouth while he takes the sickle and guts the hunter from one side of his stomach to the other.

Carried by: Innocentz
Scenes: Drunk Driving, Key Personnel
Ammunition: None
Sickle
Revolver

Item description: Originally devised for the uniformed police this .38 calibre weapon made its way onto the streets of Carcer City and the black market when the police armoury convoy was hijacked last year. Starkweather has armed his hunters with these weapons for many of his movies.

Alternate Names: .38 Revolver
Carried by:
Innocentz, Smilies
Scenes: Strapped for Cash, View of Innocentz, Graveyard Shift, Mouth of Madness, Doing Time, Kill the Rabbit, Press Coverage, Wrong Side of the Tracks, Trained to Kill
Ammunition: .38 caliber Bullets
Weapon
Ammo
Revolver
Revolver Ammo
Light Handgun

Item description: Starweather’s personal henchmen: the Cerberus and Carcer City SWAT teams carry the model 23, with a .40 calibre cartridge. These potent weapons have an unbelievable rate of fire for a semi-automatic pistol.

Alternate Names:

GS Model 23.

Carried by:
Cerberus, SWAT
Scenes: Border Patrol, Key Personnel
Ammunition: .40 caliber Bullets
Weapon
Ammo
Light Handgun
Heavy Handgun Ammo
Heavy Handgun

Item description: The latest version of the gun, which the CCPD use, takes a .50 calibre round, which is strong enough to stop a charging bull. Some of the hunters and most of the Cerberus are armed with these powerful weapons.

Alternate Names: Desert Eagle, Avenger Force .50 AE GS
Carried by:
CCPD, Cerberus
Scenes:
Press Coverage, Border Patrol, Key Personnel
Ammunition: .50 caliber Bullets
Weapon
Ammo
Heavy Handgun
Heavy Handgun Ammo
Sub-Machine Gun

Item description: Carcer City’s SWAT team are outfitted with this devastating submachine gun. The SPAZ MARK 1 is many gun nuts’ weapon of choice, possessing tremendous firepower. The Submachine Gun is also known as the 'Spaz Mark 1'.

Alternate Names: SPAZ Mark 1
Carried by: CCPD, SWAT
Scenes: Wrong Side of the Tracks, Trained to Kill
Ammunition: .50 caliber Bullets
Weapon
Ammo
Submachine Gun
Sub-Machine GunAmmo
Nail Gun

Item description: As seen in ‘Fuelled by Hate’, this weapon fires in surprisingly rapid succession. The ammunition is 4 inch stainless steel nails. These weapons are ineffective when fired from anywhere beyond 6 feet. But closer than this, three to four shots aimed at the chest or head can usually bring down your prey.

Carried by: Skinz
Scenes: White Trash, Fuelled by Hate, Hard as Nails
Ammunition: 4" Nails
Weapon
Ammo
Nail Gun
Nail Gun Ammo
Hammer
Hammer

Item description: Ideal for home improvement as well as bashing a victim’s head, this utilitarian weapon is great for eye gouging. Made out of galvanised steel, this is a deadly tool that can provide the ultimate headache. These are the actual hammers used in Starkweather’s ‘Doing Time’.

Hasty: Cash grabs the hunter, spins them around, and gives a quick blow to the side of the face causing the hunter to let out a moan of pain before they fall to the ground.

Violent: Cash hits the hunter on the back of the head causing them to fall to their knees. Then Cash takes hold of their head and tilts it to the side, raises the hammer and cracks them on the face.

Gruesome: Cash turns the hunter around and gives a heavy blow to their stomach causing them to double over on their knees. Then Cash gives a nasty under-hand swing to the hunter's face.

Carried by: Smilies
Scenes: Doing Time
Ammunition: None
Metal Baseball Bat

Item description: Although illegal in the world of professional baseball, legalities are ignored when it comes to Starkweather’s production. As seen in ‘White Trash’ the Skinz are armed with metal baseball bats, inflicting heavy damage to whoever crosses their path.

Hasty: Cash cracks the hunter on the back of the head forcing them to turn around. He then swings the bat off their face.

Violent: Cash jabs the end of the bat into the hunter's stomach knocking the wind out of him and knocking him to his knees. Cash then swings the bat down onto the top of the hunters head just as the fallen hunter looks up at Cash.

Gruesome: Cash places the bat across the hunter's throat choking him out and onto his knees. Cash then steps to the side and takes a two armed swing of the bat off the side of the hunter's head.

Alternate Names: None
Carried by:
Skinz
Scenes: White Trash, Fuelled by Hate, Graveyard Shift, Doing Time, Hard as Nails
Ammunition: None
Metal Bat
Sawed-Off Shotgun

Item description: A sawed off shotgun, in which the barrels are sawed off to become shorter, for a purpose of the pellets inside the shells to spread out over a vast area. The powerhouse of short rage weapons, the sawed –off 12 gauge can sever a man in half in a single blast. The blast is also so immerse that it throws the person it hits. The damage from this weapon is reduced if the person is more than 15 feet away. These weapons are favoured by the Innocentz and can be seen in Starkweather’s up coming feature 'Graveyard Shift'.

Carried by: Innocentz, Monkeys
Scenes: Grounds for Assault, Strapped for Cash, View of Innocentz, Drunk Driving, Graveyard Shift, Mouth of Madness, Doing Time, Divided they Fall, Press Coverage, Monkey See Monkey Die
Ammunition: 12 Gauge Cartridge
Weapon
Ammo
Sawed Shotgun
Shotgun Ammo
Shotgun

Item description: Weapon of choice of the Smileys, the SAP features smooth action and fast reload for a manual pump action repeater. The Shotgun is also known as the ‘Sap-12’. A close up shot with this is more than enough to decapitate a hunters head. Members of the Carcer City SWAT and Cerberus have equipped flashlights to their 12 gauge, all other characteristics of the gun are the same flashlight or not.

Alternate Names: SAP-12, 12 Gauge
Carried by: Ramirez, Wardogs, SWAT, Cerberus
Scenes: Wrong Side of the Tracks, Trained to Kill, Border Patrol
Ammunition: 12 Gauge Cartridges
Weapon
Ammo
Shotgun
Shotgun Ammo
Sniper Rifle

Item description: As seen in Starkweather’s production, the corrupt Carcer City Police force has been outfitted with a IDK Type 2 Sniper. A necessity for any hardcore collector, these are a must have. The Sniper Rifle is also known as the ‘IDK type 2 Sniper’.

Alternate Names: IDK Type 2 Sniper
Carried by:
Wardogs, CCPD, Cerberus
Scenes: Divided they Fall, Kill The Rabbit, Press Coverage, Wrong Side of the Tracks, Trained to Kill, Border Patrol
Ammunition: 7.62 x 51mm bullets
Weapon
Ammo
Sniper Rifle
Sniper Rifle Ammo
Tranquilizer Rifle

Item description: The exact replica of the ones used by the Wardogs in Starkweather’s film ‘Grounds for Assault’. These guns are the same types used by zookeepers as well as veterinarians. The extremely powerful .50 calibre immobilisation darts are filled with powerful sedatives, dosed to immobilise primates and small mammals. This dose will temporarily immobilise a human being. However, if shot in the jugular the victim will be near death.

Carried by: Wardogs
Scenes:
Grounds for Assault, Strapped for Cash
Ammunition: .50 caliber Darts
Weapon
Ammo
Tranquilizer Rifle
Tranquilizer Rifle Ammo
Assault Rifle

Item description: Starkweather’s hand selected henchmen, the Cerberus, are equipped with the Defender Mark 1. These weapons can be fully automatic three-round burst, and single shot. The Assault Rifle also goes by the name of the "Defender Mark 1". Your pretty much dead if you get caught out in the open when this weapon is being fired, the same applies for the hunters.

Alternate Names: Defender Mark 6, M16
Carried by:
Cerberus
Scenes: Kill the Rabbit, Border Patrol, Key Personnel, Deliverance
Ammunition: 5.56 x 45mm bullets
Weapon
Ammo
Assault Rifle
Assault Rifle Ammo
Chainsaw

Item description: The signature weapon of Piggsy, this tool will cut through human limbs like they were papier-mâché. Piggsy purposely leaves the blades dull so that maximum pain and damage will be incurred. These special edition chainsaws have Piggsy’s signature…. an X, signed on the blade, definitely a collectors item.

Hasty: Cash swings the chainsaw at the hunters head and in one clean swipe cuts his head clean off.

Violent: Cash sticks the chainsaw into the back of the hunter, and then revs it up a few times while it is still deep between the hunter’s shoulders. He then pulls the chainsaw out of the hunter’s side.

Gruesome: Cash rams the chainsaw down onto the top of the hunters head, leaving the hunters head nothing more than mush.

Carried by: Piggsy
Scenes: Deliverence, Time 2 Die
Ammunition: None
Chainsaw
Yellow  Class Weapons
- Can
- Head
Green Class Weapons
- Plastic Bag
- Wire
- Glass Shard
- Wooden Stake
Blue Class Weapons
- Crowbar
- Knife
- Wooden Bat
- Blackjack
- Nightstick
- Machete
- Meat Cleaver
- Axe
- Sickle
- Revolver
- Light Handgun
- Heavy Handgun
- Submachine Gun
- Nail Gun
- Hammer
Red Class Weapons
- Metal bat
- Sawed-Off Shotgun
- Shotgun
- Sniper Rifle
- Tranquilizer Rifle
- Assault Rifle
- Chainsaw
Content and Design © 2005-2010 Project Manhunt | Site Map