The trivia has been
split up into two categories. Game trivia which consists off pieces
of information related to Manhunt and references, where any game
or any form of media that Manhunt is referenced in or references
will be mentioned.
It is also worth pointing out that the majority of the references
are based on observation, rather than being fact of basis. Rockstar
has stated that Manhunt was primarily based on mood, so a lot of
these similarities might just be coincidences and nothing more.
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New Zealand: On November
24th of 2003 the game went under investigation by Films,
Videos and Publications Classification (FVPC). The game
was banned in the December of 2003 in New Zealand. More
about the issue can be read by clicking here.
Or alternatively you can read the entire 12 page document
file about it by clicking here.
United Kingdom: On July
29th 2004, Dixons (a large electronics outlet in the UK)
pulled Manhunt from store shelves due to the death of Stefan
Pakeerah. Various other independent outlets removed the
game from shelves. Despite the fact of this happening, the
game was never formally banned in the UK and the retail
outlets that removed the game have since restocked it.
Australia: On September
20th through to September 28th 2004 (almost a year after
the games release) the Office of Film and Literature Classification
(OFLC) in Australia decided to reclassify Manhunt due to
the death of a teen in the UK. The game was originally rated
MA15+. You can read more about the review process by clicking
here.
On September 29th the game was refused
classification which in effect means that the game can not
be legally sold. All copies still on shelves and owned by
retailers must be returned or they are in breach of the
law. The reasoning for the refusal of classification is
as follows 'Specifically, it contains some depictions of
high impact, we well as scenes of blood and gore that go
beyond strong. It also contains a high impact theme.' You
can read more about it by clicking here.
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| There is a potential timeline conflict related to the events
of Manhunt. Grand Theft Auto III is supposed to take place around
2001, in Grand Theft Auto III we are told that the Carcer City
Police Chief, Gary Schaffer had been cleared of corruption charges
on one of the radio stations within. Yet at the journalists
apartment we can see from the calendar on her kitchen wall that
the events of Manhunt take place around the November of 2003.
The only other explanation is that this is the second time that
the Police Chief has found himself in trouble. |
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|
 |
There are a group of five bottles and a knife bundled
together during the scene White Trash. They are located
at the first locked off gate, near where you need to use
a knife to cut the rope that is keeping the fence locked.
If you look directly to your right you will see the bottles
and knife through the window of the small building. The
trainer is required in order for you to be able jump over
to the building. The reason for them being here is unknown. |
 |
During Fuelled by Hate you come across a Stallion car
from the Grand Theft Auto series. It is broken down and
rusted, it likely belonged to someone from Liberty or
Vice City that was passing through and was ambushed by
someone in Carcer. Or it could belong to one of the gang
members that drove it into Carcer one evening. |
 |
In Drunk Driving you come across yet another broken
down Stallion. The crumpled hood seems to suggest the
car was first crashed and then burned after the fact.
The texture appears to differ from each scene; this is
presumably intended to reflect that they are two separate
cars, rather than the one that could have possibly been
moved. Who knows, it could have even belonged to the tramp. |
 |
At the beginning of Mouth of Madness, where you must
kill ‘Fug’ in order to pass the locked gate,
if you look through the glass door you can see a man
strapped to an electric chair. If you flick the switch
outside the room he begins to get electrocuted. The
machine next to him reads:
‘High Tech Solid State 1500 Watt Zapping Machine.
Please note: This really fucking hurts!’
|
 |
In Kill the Rabbit there is room with an
executed corpse sitting in an electric chair, the chair
is part of a much larger execution chamber, and glass
separates you from the corpse. You are able to see that
he is no longer strapped into the chair, so he was presumably
placed here or was tortured into death. His tongue is
also hanging out and he is wearing a pair of tights pulled
over his head. Perhaps one off the Smilies grabbed a Hood
of the street and had himself a little fun. |
 |
You can find a second key at the end of Kill the Rabbit,
to view the key you must kill everyone, so that the gate
to end of the level opens up, but rather than exiting
the level through the gate, walk to the right and be sure
to stay close to the wall (so that you don't inadvertently
end the scene) and the second key is visible. However
the key cannot be used. The reasoning behind the key being
here is unknown. |
 |
While exploring the news journalist's apartment, during
Press Coverage, you stumble across a calendar. The calendar
shows the month and year as being November of 2003 with
a small smiley face drawn on the 19th. The 19th of November
2003 was the date Manhunt was originally released in North
America. The calendar is positioned directly behind the
kitchen door, to the right, directly in line with the
double glass doors that lead you out to the balcony. |
 |
When the reporter goes into her hidden room within her
apartment, during Press Coverage, if you look at the surrounding
walls within the room you will spot a pin board with various
news clipping and images of the beta model for Cash. It
is possible that Rockstar North forgot to amend the texture,
due to the fact that Cash’s model was changed only
a few weeks prior to the game shipping, a more likely
scenario is that they left this here as a nod to what
could have been. The reporter was clearly fixated on Cash
and documented the whole thing leading up to the games
climax. |
 |
During Border Patrol you can see a corps nailed to a
cross like shaped tree just outside of the entrance to
Starkweather’s mansion. The corpse is quite easy
to miss as it is dark during this scene; the best way
to view it is to use the shotgun with a flashlight on
it. It would appear as though the Cerberus members have
decided to hang the corpse as a trophy of sorts. However
on closer inspection it is revealed that this model is
the early character model intended for James Earl Cash. |
 |
There appears to be an alternate character model for
Piggsy during Deliverance. The first time you encounter
him his penis is visible, with added bobbing animation
and all, the second time you encounter him the penis is
completely gone. This was presumably done because it was
too visible, the very first time you encounter Piggsy
it is very dark and it plays subtle. |
 |
Once you have finished the game a short video clip plays
(around 10 seconds long) that shows a robotic chef speaking
backwards. When the sound is played backwards (the correct
way) it displays the God mode cheat. Many suggest that
the chef video is there to indicate that Starkweather
has recorded over an old video that originally had a kids
TV show recorded on it. |
 |
Piggsy's Corpse can be seen in the unlockable bonus
scene Hard as Nails. The interesting thing about this
is that his head has now been chopped off and is laying
in a pile of guts and gore, obviously the result of the
handy work of one James Earl Cash. Also visible are one
of Piggsy’s arms that were amputated and various
other bones. There is also a head of what looks like a
family member or perhaps a Hoods member, or it could possibly
be Piggsy’s head without the mask on. |
 |
You are going to require the trainer for this one. During
the bonus scene Time to Die, there is a hidden save point
and bottle of pain killers. In order to view the hidden
save point and bottle of pain killers, you are going to
have to jump over the gate where the scene starts out
(f6) and you will see a small alleyway, head down the
alley and you will see them. Why they are here is unknown,
perhaps they originally intended this located to be a
scene in the actual game. |
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When news first broke of a new game by
Rockstar Games it was known for over a year by the name of
‘Project Manhunt’ this was presumably a working
title that several publications took to be the final name.
The website www.valiant-ent.tv
was set up for fake production company ‘Valiant Video
Enterprise’ by Rockstar Games. Valiant is the video
production company that sells Starkweather's films and was
used as a way of virally marketing the game. To this day people
stumble across it believing it to be a real website.
The final script for Manhunt was over 520
pages long with 500 pages dedicated to the dialogue of the
hunters and Starkweather alone. The entire story and cut scene
portion of the script came to around 25 pages.
The hunters in the game have over 8000 lines
of dialogue that they can speak. There are over 500 whistle
and hum noises on top of all the lines of dialogue.
8MM, Jacob’s Ladder, Marathon Man,
Romper Stomper and reality TV shows where all used as inspiration
behind Manhunt, however the main form of influence on the
game lays in moods, scenes, tension and mass market voyeurism.
There is no actual 'score' in Manhunt the
music is compiled mostly of fades and natural sounds of the
environment. This was done to heighten the tension in the
game.
People often point out that during the scene
'Graveyard Shift' that Cash is carrying a pump action shotgun
all while during the level Cash uses a sawn off shotgun. The
reason for this is due to the fact that the cut scene in question
is pre-rendered and not rendered in real time like some of
the other cut scenes.
Manhunt won awards for IGN Readers' Vote's
for Action Game of the Year, Special Achievement in Sound,
Best Action Adventure and Game Story of the Year.
Various ideas where dropped from the game,
some of which can be found in the art panels of the game while
others where shown through publications such as early screenshots
and trailers. The most drastic change was likely the change
in the appearance of Cash. More can be found out about these
changes in the Beta section of the
site.
The God mode cheat actually becomes useable
after you have completed the game on either Fetish or Hardcore
difficulty. When you hold L1, L2, R1 & R2 at the main
menu (on the PlayStation 2 version of the game) you will hear
a voice whisper something, when recorded and played backwards
you will hear the god mode cheat spoken. ‘Daddy didn't
see what would happen if she left me. Mommy's supposed to
care, but she was never there’, at this part the code
below is said backwards once reversed the real code is revealed,
‘down, down, circle, up, square, triangle, square, R2,
up, up, L1, triangle’ The God mode cheat makes Cash
invincible to attack.
Despite a low key release, delayed TV advertisements
and a ploy by British tabloids to ban the game, Manhunt entered
the overall games chart at number 15 on its first week of
sale. The following week it was in the top 10.
Various on-line retailers claim to sell the
‘uncut’ version of Manhunt when in fact the game
was never censored. The version you can pick up in stores
today is the same as the one you could back when the game
was initially released.
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If you have the release date for the game
in any country not mentioned, please get in contact with us
and let us know.
Country |
Platform |
Release
Date |
UK |
PlayStation 2 |
November 21st 2003
|
| USA |
PlayStation 2 |
November 18th 2003 |
| Netherlands |
PlayStation 2 |
May 7th 2004 |
| Netherlands |
PC/XBOX |
April 20th 2004 |
| UK |
PC/XBOX |
April 23rd 2004 |
| USA |
PC/XBOX |
April 20th 2004 |
| Poland |
PC |
October 5th 2004 |
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Prior to the release of Manhunt, Rockstar
Games released an interactive screensaver; with this screensaver
they had the ability to update it via the Internet after its
initial download. As the messenger ran various quotes would
appear periodically, they were designed to look as though
they where through AOL Instant Messenger. And they would be
delivered from a user with the name ValiantentTV, as though
to spoof the Valiant Entertainment website that was setup.
The following is some of the quotes that pop up through the
screensaver.
- We will hunt this fuck for your viewing pleasure.
- We will leak more previews of the next hunt on the net
soon. Join the mailing list.
- Hunt fans fresh meat is on the way soon stay tuned.
- Got new videos. Site Updated.
- You seen the new store on the valiant site?
- November 19th. Don't forget the date.
- It's finally coming next week.
- There are scenes in the next hunt that are gonna blow
your ******* mind.
- Working on this rough cut won't be long now.
- It's almost time, can't ******* wait.
- Videos made to order. Fetish, hardcore, brutality and
harder worth the cost.
- Wait till you see what we have coming!
- Just added mr. nasty's hall of pain to the valiant site.
check it out.
- We will hunt this **** for your viewing pleasure.
- Haha this ***** isn't going to know what hit him.
- Got a special outtake hidden on the hunt site. Gotta
look at all the pages first. check it out.
- Our best hunt ever is coming out November 19th.
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| 8MM is probably the most obvious film that springs to mind
when thinking about the concept of Manhunt. It features a detective
who discovers an underground snuff ring that is being run by
three different men, one of which wears a gimp mask and goes
by the name ‘Machine’.
James Gandolfini plays a character by the name of Eddie Poole
who acts as the go between man in producing these movies.
He is a cold hearted, ruthless, man that has his mind set
on making money, at anyone and every things expense, much
like Starkweather. Even Starkweather’s physical appearance
is somewhat reminiscent of Gandolfini in the movie.
Peter Stormare plays the part of Dino Velvet, a director
that considers his movies to be an art form, making movies
specifically to meet the consumers needs. Perhaps functioning
similarly to the mysterious Mr. Nasty?
|
|
Alice
Adventure In Wonderland |
| In the book (movie, cartoon, comic, videogame and every other
form of media) version(s) of Alice’s Adventures in Wonderland,
there is a White Rabbit which Alice stumbles upon. She follows
this rabbit down a hole and meets a bunch of weird characters.
Similarly in Manhunt, Cash must follow the White Rabbit in order
to obtain a key, along his way he deals with the Smilies (those
crazies!) and the Cerberus. |
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|
Bully (Canis Canem Edit) was released in
October 2006 by Take-Two and developed by Rockstar Vancouver.
There are many little nods to Manhunt that you will stumble
across. Some hold more water than others. For starters the
game runs on the Grand Theft Auto: San Andreas engine, that
in itself bonds it to Manhunt as Grand Theft Auto: San Andreas
had many aspects of Manhunt within it. Among these similarities
is the targeting/aiming system as well as the projectile (throwing)
aspects of the game, and then there is the stealth that the
game uses, although the stealth aspects of Bully are actually
more similar to the Grand Theft Auto: San Andreas stealth
mechanics, which are originally a simplified version of what
is found in Manhunt.
Another amusing animation that also turns
up in Bully is the one when he is urinating in the bathroom;
it looks to be the same animation as the Hoods member in Manhunt.
There is a barber/clothes shop located in the New Coventry
area called ‘The Final Cut. This seems to suggest a
reference to Manhunt since the poster and early released review
copies of the game included the slogan Manhunt ‘The
Final Cut’, on the final released game, the slogan was
changed to ‘This Is a Brutal Blood Sport’.
Other minor references in the game include kids from the
Halloween stage of the game, one of the kids, Pete, wears
a pink rabbit costume, the rabbit in Manhunt also wears a
rabbit costume although the costume is white, it is worth
pointing out that in Manhunt you must follow the rabbit but
in Bully (Canis Canem Edit) the rabbit or Pete, must follow
you around the school. Jimmy, the main character in the game
wears a skeleton costume which looks something similar to
the attire of the Innocentz in Manhunt, another one of the
kids wears a hockey mask which bares a resemblance to the
mask of the Skinz from Manhunt. There is also a member of
the Jocks that wear a mask that slightly resembles that of
the Innocentz and a member of the Greasers that wears a pumpkin
on his head similar to concept are for the Scarecrow. If you
complete the mission of destroying all of the pumpkins at
Halloween you can unlock a pumpkin mask to wear, this is also
similar to the Scarecrow art panel showing his alternative
attire. There are also headstones that appear during Halloween.
In the game you can go to such places as an asylum, a junkyard,
a cemetery and a chemical factory called chem-o-lot, in the
asylum you can find a picture of a pig with the word "piggy"
below it perhaps a reference at Manhunt's Piggsy, an asylum
also appears in Manhunt and is used to enclose the Smilies.
The junkyard in Manhunt is where the Skinz gang are located
and the cemetery in Manhunt is where you must escort the tramp
to safety, you can also find a chemical factory in Manhunt
under the name Carcer Chem.
In the sound department Bully lends heavily from Manhunt,
not in its aesthetic but in its structure featuring multi-layered
interactive themes. When you hide in a cupboard, locker or
bin you can hear your heart beat (although not as tense as
in Manhunt). And perhaps most interesting enough is the noise
of the bottle rocket launcher reloading sounds to be an exact
lift from the shotgun reloading from Manhunt, there are numerous
other sounds found throughout the game that seem to have been
taken from both Manhunt and the Grand Theft Auto franchise.
There are drunken hobos lying around the town of Bullsworth
that seem to be modified versions of the tramp from Manhunt,
down to the beard, hat, coat and alcohol problem. Some of
the other character models also seem to be taken from Manhunt
and modified, the lead characters in Bully all have individual
fingers, Manhunt is the only other Rockstar game to include
this, the rest have mitten like hands.
A pretty amusing possible nod to Manhunt is the fact that
you lose your shoes if you pass out when outside the school
gates, in Manhunt the Smilies where constantly worried about
their shoes being taken.

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| Aside from sharing the same name as the last scene in Manhunt
there really isn't that much similar to the 1972 movie. There
are certain storyline threads that can possibly be derived from
Deliverance. Such as the fact that those guilty of committing
the murders in the movie get away with it. There is also a line
in the movie that could hold some influence in Manhunt, in the
scene in question; one of the main characters, Drew (played
by Ronny Cox) is sexually assaulted, during this scene he is
being taunted with yells of ‘scream piggy’, this
could have possibly lead to the name of Piggsy. |
|
|
In the 1990 movie ‘Die Hard 2: Die Harder’
there is a character by the name of Maj. Grant (played by
John Amos) that looks almost identical to Ramirez. Maj. Grant
wears similar camouflage, a beret, is a physically imposing
African American and bares similar physical features as Ramirez,
albeit minus the scar to his left eye.

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The Friday the 13th movies carry two main influences within
Manhunt, one of which is Jason’s hockey mask that he
wore in the later films and the other is his machete. Over
the years the hockey mask has become a symbol of horror in
modern cinema. The hockey masks that the Skins wear are similar
to the one worn by Jason. One of the removed gangs from the
game, The Jury, also wore them before being removed from the
game.
Just as the hockey mask, Jason’s machete has become
a symbol of death within the horror genre. In the game the
machete is used primarily by the Wardogs. The executions with
the machete are similar to the way Jason uses his machete,
preferring to decapitate his victim’s heads rather than
just cutting into them.
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The Grand Theft Auto
franchise shares a lot of things in common with Manhunt,
primarily because they both where originally developed
by Rockstar North (formerly known as DMA Design).
Rather than list the same similarity multiple times,
we have instead took the opportunity to list them
first by common running themes and then list the ones
that are specific to a certain entry into the franchise.
The below is a table of Rockstar North (DMA) releases
along side the year of release and the year the game
takes place, in order to help give a better understanding
of the references.
|
Grand
Theft Auto 2 |
| Released in 1999 and also developed by
Rockstar North (known at the time as DMA Design) GTA
2, features a series of gangs, one of which goes by
the name ‘The Loonies’, they are described
as ‘Mental Patients’ and have a very similar
look to the Smileys from Manhunt. The cars that they
drive have a small smiley face on the top of them, similar
to the simplistic design the Smileys use for their masks,
or draw on walls. In Manhunt the Smilieys are referred
to as ‘Loonies’ by Starkweather, during
the scene ‘Mouth of Madness’, the fact that
they are also mental patients bears too much of a similarity
to the ‘Loonies’ from GTA2 too simply be
a coincidence. |
|
In two scenes (Drunk
Driving and Fuelled by Hate) you can see a destroyed
Stallion. The 'Stallion' is the name of a car that
has featured in the Grand Theft Auto franchise ever
since Grand Theft Auto III.
The name of the car the Journalist from Manhunt drives
is a Blista Compact. Just as with the Stallion, the
Blista Compact has been a Grand Theft Auto brand mainstay
ever since first turning up in Grand Theft Auto III.
Many of the homeless people in the
city look very similar to the tramp from Manhunt;
perhaps Manhunt took the design or idea from Grand
Theft Auto III and tweaked it.
The toilet which you must jump down
to during the third scene in Manhunt (Road to Ruin)
was originally used in Grand Theft Auto III during
the mission 'Payday for Ray'. The toilet can be located
in Staunton Island.

Near the end of the game the news Journalist is shown
doing a news report on Starkweather. In this news
report she says that Carcer City’s Police Chief
Gary Shaver has had some involvement with Starkweather.
On the ‘Lips 106’ radio station in Grand
Theft Auto III the news reporter Andy states:
‘So I'm sitting here, reading the Liberty
Tree. And it says "In nearby Carcer City, a
good day for law and order as police chief Gary
Shaver was cleared of corruption charges in a controversial
decision by the court. Let's hope those missing
witnesses turn up safe and sound.”’
|
|
| Throughout Liberty City you come
across many vending machines and billboard ads for
Sprunk soda, as featured in Manhunt and other Grand
Theft Auto titles.
In Broker (one of the suburbs in GTA IV) you can
find the same hippopotamus as originally featured
in the Carcer City zoo of Manhunt. The hippo statue
can be found down alleyways and at the beach boardwalk;
you will encounter them within the first few hours
of the game as they are near your fist save house
(Romans flat) and outside the bowling alley. Looking
at the models it appears that the geometry used is
exactly the same, with the only enhancements coming
from the lighting and improved texture work.

Early on in Grand Theft Auto IV you do a mission
for Mikhail Faustin titled 'No Love Lost', in the
mission Niko must track down a member of a biker gang
known as 'The Lost', furthermore once you have completed
the mission there is a radio bulletin about a group
of biker gangs fighting. In Manhunt one of the gangs
that never actually made it into the game was known
as ‘The Lost’, there are no actual physical
characteristics of similarity between the two but
it is a potential reference nonetheless.
Some of the pedestrians in Grand Theft Auto IV have
familiar Manhunt characters printed on their shirts.
It can be hard to locate some of these pedestrians
due to the fact that they seemingly only appear in
specific locations and at certain hours of the day,
as such we have taken a note of when and where they
were spotted at the time of first being spotted.
The monkey shirt wearing pedestrian was found in
Middle Park, Quartz Street at 1am. The pedestrian
with a member of the Jury on his shirt was located
in Middle Park West, Pyrite St at 6pm and the Scarecrow
shirt wearing pedestrian was located in Cleves Ave,
Willis.
As you can see this shirt contains a cut out of
the head of one of the monkeys as featured in the
bonus scene of Manhunt 'Monkey See, Monkey Die'. The
monkey image on the pedestrians shirt looks to be
the exact same image that is featured in the artwork
bonus panel you get for getting a 3 star rating on
Deliverance (titled bonus heads 2). The shirt has
one large image of the monkey surrounding by 5 smaller
versions of the image repeated around it. What is
even more interesting about this pedestrians shirt
is that on the back is has a further three images
of the monkeys from Manhunt, however they have different
expressions, what this possibly means is that these
are taken from concepts developed when making Manhunt,
or they are simply modified artwork altered for this
specific case.

The character on this shirt was initially conceived
for Manhunt but later discarded. Through the bonus
artwork panels in Manhunt it is revealed that this
was a 'Halloween Variant' for a character known as
Scarecrow. This particular pedestrian was found while
doing a 'current crimes' mission in Broker. The objective
in question was on foot Cleves Ave, Willis. You can
do 'current crime' missions by accessing a stationed
police cruiser.

Again, this pedestrian is wearing a shirt that contains
an image of a discarded gang from Manhunt. The character
in question was to be a member of a gang that were
to be known as 'The Jury'.

This pedestrian also has a bunch of buttons on his
jacket, one of which looks to be of one of the Smilies
masks.

Many locations throughout Liberty City have small
banks known as 'Checks Cashed'. This store brand was
originally found in Manhunt and could be found in
the opening scene 'Born Again'. It is also a play
on the lead characters name, James Earl Cash. Just
a few places where you can find this store in Grand
theft Auto IV include Berchem, Fortside, Rykers Avenue
and another in Northwood in Alderny City next to the
enterable Chinese restaurant.

If you look on the criminals section of the Liberty
City Police Department's website you will stumble
across two characters that are listed as originating
from Carcer City.
In order to access these pages you need to do is
either head to a TW@ Internet Cafe or if you are fortunate
enough, use the laptop in one of your safe houses
and visit the following webpage address: www.libertycitypolice.com/profile.html,
then select F-J, if you look under place of birth
you will see Carcer City for two different people.
William Hambrough:
| SURNAME: |
Hambrough |
| FIRST NAME: |
William In Custody |
| AGE: |
38 |
| PLACE OF BIRTH: |
Carcer City |
| AFFILITATIONS: |
N/A |
| CRIMINAL RECORD: |
2000 - Patronize Prostitute
2001 - Possession Controlled Substance: Cocaine
2006 - Embezzlement and Tax Evasion |
| NOTES: |
- Former Hedge Fund manager.
- Long suspected of falsifying profits and embezzling
investments.
- His chauffeur is often seen picking up streetwalkers
on Chase Point.
- Believed to be addicted to low rate prostitutes,
cocaine, and board games. |
Joseph "Joe Jon" Johnson:
| SURNAME: |
Johnson |
| FIRST NAME: |
Joseph "Joe Jon" |
| AGE: |
35 |
| PLACE OF BIRTH: |
Carcer City |
| AFFILITATIONS: |
Member of the Angels of Death OMG |
| CRIMINAL RECORD: |
1988 - Resisting arrest
1989 - Assault
1992 - Assault
1993 - Possession Controlled Substance: Heroin
2007 - Possession Controlled Substance: Methamphetamine |
| NOTES: |
- Senior member of the Angels of Death OMG
- Thought to be methamphetamine addict |
Additionally, when using a computer to access the
in-game internet you can view blog posts by characters
from within Rockstars fictional world. One such blogger
resides in Carcer City.
Username: DarkSoulLock
Sex: Male
Location: Carcer City
Age: 27
Profession: Deadend Jobs
Appearance: Purple hair, eyeliner,
tight black pants, Bouncy shirt, spikes, chains.
Interests: Death metal, furries,
gaming, conspiracy theories
Updated 5 minutes ago
I really have good taste in music
Updated 2 Days Ago
I am so tired that I am hallucinating and there
is a baby crawling across the ceiling. I really
have to do some research about what the human body
can endure. Pain, I’ve figured that out. I
know all about it My father came this weekend which
is another reason why I get a lot of sleep. What
an appetite on that guy. I have to cover up all
my tattoos and pretend that we actually have something
in common. Great. He got wounded in the war. Big
Deal. I’d love to have another piece of metal
in me. Nothing works in this house. The VHS player
is broken, I KNOW THERE ARE DVDS STUPID BUT ALL
MY COOL SHIT IS ON VHS. Plus dvds are so, digital.
Analog is so much warmer. Plus I like the worn age
look. My job at the print shop is shit. The $50s
I printed look like shit. And I laminated some black
and white pictures of me crying in the meat aisle
at the grocery store today. Bitter arts teachers
suck, cause she said that it wasn’t expressive
enough. What do you want from me to do? Roll around
in the meat case? Death doesn’t even phase
people anymore. I have to go drink some more of
that wretched black teal I bought at the health
food store. If my probation officer finds out what
I did the weekend I’m larked.
One of the many Xbox 360 achievements possible for
Grand Theft Auto IV is titled 'Manhunt'. In order
to gain this achievement you must complete all 30
of the 'Most Wanted' side missions which can be accessed
through using the computer in any LCPD patrol car.
One of the statistics you are able to view in Grand
Theft Auto IV is 'Distance travelled', under this
statistic it is possible to achieve 'Liberty City
to Carcer City' as the distance travelled. This is
achieved fairly early into the game, no more than
a few game hours, this further indicates that Carcer
City is right next to Liberty City.
Back in 2004, Manhunt came under heavy scrutiny by
the British media after being accused of influencing
the death of Stefan Pakeerah, subsequently resulting
in the game being removed from many store shelves.
This prompted Reporting Scotland (a news show, shown
in Scotland) to delve into the matter and get to the
bottom of the situation. One of the people they had
on the show was Robert Florence (Rab), the co-host
of videoGaiden, a videogame television show that was
broadcasted in Scotland.
When asked about the content of the game he jokingly
said that the game features people getting ‘bummed
in the gob’. For those not so familiar with
Scottish slang what he has in effect said with this
is that the player is able receive oral sex in the
game as a form of execution. To make this even funnier
this show was broadcast on TV at 2pm in the afternoon.
Now with that out of the way I can get to the potential
reference being made here. At around the 30-35 hour
mark of playing time in Grand Theft Auto IV you achieve
the addiction level of 'Bummed in the Gob'. |
Grand
Theft Auto: Liberty City Stories
|
| It is quite amazing how many weapons
have made it into Grand Theft Auto: Liberty City Stories
from Manhunt. The weapons include a meat cleaver, hand
axe, baseball bat (aluminium), nightstick, a knife and
a handgun just to name some of the obvious ones.
Some of them even appear to be the same weapon model
as used in Manhunt, if not then certainly based on
the same designs.
The chainsaw is also back, but this time it is used
in conjunction with a set of overalls, but there is
something special about them, that being you wear
a hockey mask the exact same one used by the Skinz
(albeit it is cleaner) gang in Manhunt, that doesn’t
mean you have to stick with this weapon though you
can change to any of the above this in turn makes
you look very much like one of the Skinz as they had
weapons like the baseball bat.
The chainsaw design doesn’t resemble Piggsys
in any shape or form however, further indication that
the chainsaw used by Piggsy is a custom.
Slash TV is another hint at Manhunt, set as a mini
game where you have take out as many different people
as you can using only the Chainsaw with the overalls
and hockey mask on.
In Manhunt one of the games main characters, Piggsy
specialises in the use of the chainsaw.
Other hints to Manhunt include a mission titled 'Snuff',
in this mission you are asked to eliminate members
of the Sindacco family that are putting pressure on
a fellow Sindacco who would like to become a member
of the Leone Family. The turn coat in question is
JD Otoole, he runs a sex shop. During the mission
he is watching from a near by building and video tapes
it all for his very own snuff movie, he calls Toni
to express his gratitude for the clip.

There is a past time in Portland that goes by the
title 'Wrong Side of the Tracks', which is obviously
the name of a scene in Manhunt. However, in Liberty
City Stories it is a bike mission where you are required
to race three members of the Wong brothers along the
El Train track; it shares very little with Manhunt
beyond the title.
There are also a few other little hints to Manhunt,
such as callers calling in from Carcer City and callers
phoning in and talking about Carcer, or events that
would later take place in Carcer. One of the callers
calls in during the ‘The Electron Zone’
on LCFR with an enquiry about the Internet. |
Grand
Theft Auto: San Andreas |
| While at Zero's RC Shop (located in
San Fierro) have a look around and you will see photos
of mock-up action figures from past games developed
by Rockstar North, including Cash and Piggsy from Manhunt.
These figure shots were originally found in the bonus
art gallery once you had gained a 3 star ranking on
'Trained to Kill'. Interestingly enough the image has
now been altered to display the final design for Cash,
as apposed to the beta model shown in the bonus art
panel in Manhunt.

When in one of the bars, look at the artwork on
the walls. Amongst other pieces of art you can see
a Cerberus guard mural painted on the wall.

At the Police Department Headquarters in Las Venturas
you can find two pictures of Cash and three pictures
of members of the Hoods posted on a bulletin board
as wanted. There is also a bunch of writing to accompany
it; unfortunately it is too small too make out, but
it likely doesn’t say anything in particular
that is worth noting.
During the Casino Heist mission ‘Architectural
Espionage’ you are required to enter the City
Planning Department within Las Venturas. As you make
your way through the building explore the rooms and
you will come across various blueprints pinned within
a few of the rooms, one of the blueprints is of Starkweather's
mansion, as featured in the last few scenes of Manhunt.
The blueprint is titled ‘ Starkweather’s
Estate’.

Originally an Easter Egg in Vice City and then featured
in Manhunt, the Sprunk vending machines once again
make a return. It seems Rockstar North is finally
happy with the Sprunk logo as it has retained the
same design aesthetic as featured in Manhunt, as apposed
to how it originally looked in Vice City. In San Andreas,
Sprunk can be purchased from vending machines and
have the ability to increase the player’s health.
San Andreas makes use of a minimalist Manhunt inspired
stealth mechanic on select missions; CJ can perform
a level 1 execution with the knife or vibrator by
creeping up behind a pedestrian. After you have performed
a stealth kill in San Andreas the fallen victims death
pose is the exact same animation as in Manhunt, keep
your eye out and you will spot other animations that
were originally used in Manhunt. Also using the same
aiming and targeting system featured in Manhunt, when
a pedestrian is targeted three triangles circle the
targets head, the triangles are again colour coded,
with green triangles indicating an alive ped and black
triangles around dead pedestrians.

There is a junkyard that can be found in the rural
district of ‘Flint County’ by ‘Angel
Pines’ while on the way too San Fierro that
is assembled using various models from the junkyard
and surrounding areas within Manhunt during the scenes
‘White Trash’ and ‘Fuelled by Hate’.

Also within‘Flint County’ junkyard you
will come across a crane which was originally used
during the scene ‘Fuelled by Hate’.

The blue propane canisters that are located around
the countryside area are once again taken from Manhunt,
they are similar in design, size and colour and have
the following written on them ‘Carcer Gas 15KG’.
When shot they explode, these were originally used
during the scene ‘White Trash’.

Other in game models that look to be taken from Manhunt
include the boxes of ammunition and nail gun boxes
that can be found laying around in the various ‘Ammu-nation’
stores. The wheelchairs within San Andreas appear
to be the exact same models from Manhunt, including
the textures used. In the countryside you can spot
a few of the pedestrians wearing overalls with a tartan
shirt on, it looks to be a reused texture from one
of the Smilies.

One of the gangs that roam the San Fierro country
side in Grand Theft Auto: San Andreas has a tattoo
of the word RIFA on his chest; in Manhunt the Innocentz
have this same tattoo in the exact same location.
During one of the commercial breaks on K-Rose, listen
out for an advertisement for Carcer City. During one
of the radio talk shows, 'Area 53', a caller by the
name of Vivian calls in from Carcer City and talks
about crop circles. On another radio station WCTR,
a woman calls into the show ‘The Wild Traveller’,
from Carcer City asking why anyone would want a vacation
in Carcer, in addition to the caller there is yet
again another advertisement for Carcer City that is
played .
There are pedestrians that can be heard saying comments
about Carcer City such as 'this is why I am moving
to Carcer City' other lines of dialogue include ‘Hey!
This isn't Carcer City, okay!’ when bumped in
to. There is a male pedestrian that sometime says
‘Where do you think this is, Carcer City? Watch
out!’
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Grand
Theft Auto: Vice City
|
There is a Sprunk soda machine that
can just be seen in the background during one of the
cut-scenes backstage at the Love Fist show. The Sprunk
logo design was significantly changed for Manhunt
and has maintained the aesthetic designed for Manhunt
in later Grand Theft Auto Games.
During the introduction titles and opening scene
(Born Again) in Manhunt there is a drug store called
'Ryton Aide'. In Grand Theft Auto: Vice City the same
store can be found at ‘Little Havana’.

There is a mattress store that has a poster that
says ‘The Best Mattresses in Carcer’,
this is likely a reference to Joes Beds from Manhunt.
The junkyard in the scene 'Fuelled by Hate' has the
same car crusher and surroundings as the one featured
in Grand Theft Auto: Vice City.
During one scene (View of Innocence) on the second
floor of the shopping mall, one of the counters has
the words ‘Tarbrush Café' and a picture
of a coffee cup. In Grand Theft Auto: Vice City, the
characters Tommy and Lance had to destroy the ‘Tarbrush
Café’ during the 'Cop Land' mission.

You can find multiple blue and white shopping bags
with the word 'Gash' written on them in the Journalists
apartment during the scene ‘Press Coverage’.
In Grand Theft Auto: Vice City there is a department
store of the same name, the store is located at the
North Point Mall. Gash is a slang term often used
in reference to the female genitalia.

One of the idle comments a members of the Hoods make
is ‘Yeah, we got it all, a BJ Smith grill, the
works, she’s real happy.’ In Grand Theft
Auto: Vice City, BJ Smith is the former tight-end
of the ‘Vice City Mambas’ American football
team. This line is clearly a spoof of the real world
George Forman Grill. |
Grand
Theft Auto: Vice City Stories
|
If you listen into
the various pedestrians you pass in the game you can
hear some claim to have had previous occupations in
Carcer City, such as 'I was a plumber in Carcer City!’
The junkyard in Vice City Stories has the same tower
that is features in the scene ‘Mouth of Madness’.
One of the newer game play elements introduced in
Grand Theft Auto: Vice City Stories it the prospect
of empire building. There are various building types
you are able to purchase and they all grant you a
relevant outfit to wear. If you purchase a high roller
‘Robbery’ building (the building sets
you back $ 1,400) you get access to the ‘Hood’
outfit. This outfit seems to be a reference to the
Hoods from Manhunt.
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|
| Into the Mouth of Madness is another John Carpenter movie
and was made in 1995, we can pin two similarities on this one.
The first one being the title, you are probably aware of the
scene in Manhunt that is titled Mouth of Madness. In the film
an author called Sutter Cane disappears without a trace and
an insurance investigator by the name of John Trent is sent
to find him, only to end up lost in a sleepy little East Coast
town of Hobb's End but of course it turns out the town is a
figment of Cane's twisted imagination, this could be the basis
for Starkweathers thoughts for the abandoned Carcer City. |
|
|
As one of the first and perhaps the most prominent influential
‘slasher movie’ it is only natural that it would
lend some form of influence to a game such as Manhunt. While
they may be subtle they are surely there. They come in various
forms, such as the corpses that you can see around Carcer
City, often left in unique positions or in some cases mounted
to objects, similarly to how Michael likes to display his
victims.
There is also the stance Cash takes when he sneaks up on
an enemy in preparation for an execution; Michael Myers often
takes the same pose when stalking his victims, with his hand
raised, stalking his prey.
The music is another element that Manhunt may have sought
inspiration from, such as the suspense that John Carpenter
added to the score. All the music in Halloween was done with
synthesisers and wouldn’t sound too out of place playing
in the background while you play Manhunt. They both also have
a very memorable main theme that runs through out them.
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|
| Manhunter was released in 1986 and directed by Michael
Mann. In this first incarnation of Dr. Hannibal Lecktor, Lecktor
is played by Brian Cox. This is the first throw back to Manhunter,
a very similar title that both feature Brian Cox. In both
the movie and the game Cox plays the part of a man that has
clearly lost touch with reality and share similar character
traits such as manipulating their foes.
Lecktor ends up in a maximum security insane asylum (Smilies?),
similar to Manhunt, Will Graham (William Peterson) is the
investigator responsible for putting him away. This part could
be compared to the role of the journalist in Manhunt, both
characters become obsessed by their work and put their life
on the line in order to get to the end of the issue.

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In the movie Motel Hell there is a killer on the loose,
the difference here however is that he is wearing a pigs head
and is wielding a chainsaw, not unlike Piggsy. The film, which
was released in 1980, revolves around a motel that is open
for business all year round. People suddenly go missing, it
turns out they are being slaughter by the pig man, the bodies
are then left hung upside down. In Manhunt bodies can be found
in much the same situation throughout Carcer City.

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Red Dead Revolver was also published by Rockstar Games/Take-Two
interactive and was developed by Rockstar San Diego. The game
was released in 2004, a year after Manhunt. A few techniques
in the game look suspiciously like they were taken directly
from Manhunt.
Of mention is the ability to press against an object for
cover, while in this position it also allows Red to peek around
corners and to shoot from behind cover. The shooting mechanics
in Red Dead Revolver are also similar to those found in Manhunt.
A red crosshair appears on the target with an added option
to lock on to the target similarly to how you could in Manhunt.
When locked on to an enemy you are then able to strafe around
your target, similarly to how you could in Manhunt.
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Saw seems to share a great deal in common with Manhunt.
The premise of the film is that there have been various murders
happening, all the result of this ‘Jigsaw’ killer.
Jigsaw is diagnosed with brain cancer, rather than just dieing
alone he sets up fiendish games for unsuspecting people who
have no respect for life. In these games the victims fight
to survive in order to give them a new appreciation of what
they have.
Two of the victims get locked-up together and are being watched
via cameras that are not dissimilar to those in Manhunt, these
cameras carry a very familiar grainy look to them and are
taken from angles that any respectful Manhunt fan would be
familiar with. The detail of this camera work goes right down
to the ‘rec’ warning that can be found during
the cut scenes in Manhunt. The colouring of the movie is a
lot like Manhunt in certain respects, at times using high
saturations of green and blue, as used in various scenes during
the game.
The film also has another similarity to Manhunt in the form
of one of the killers wearing a pig mask, as worn by Piggsy.
There is also a puppet used during the movie (which through
watching the bonus features goes by the name ‘Billy’),
the puppets use is to instruct the victim of the game, the
look of the puppet isn’t too distant to that of the
mask wearing Skinz member.

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| The movie Stay Alive (released in 2006 and written and directed
by William Brent Bell) is a horror movie with a story that revolves
around a group of friends that play a video game, the catch
is when they die in the game, they die in real life. The movie
references many horror videogames, and Manhunt is no exception,
in the opening scene, Rex (played by Billy Slaughter) is wearing
a pig mask that is similar to Piggsy’s mask. |
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The Punisher has a few influences that appear to be taken
from Manhunt with the primary being in the form of the different
method of kills in the game. The Punisher features something
it calls a ‘quick kill’, quick kills act similarly
to the executions in Manhunt, both of which involve taking
the enemy from behind by surprise.
The one exception however in the case of The Punisher is
that it is heavily censored. The camera will cut away, not
allowing you to fully see the execution take place and the
screen turns black and white to hide any blood that may be
visible. The camera edits used in The Punisher seem like a
throw away to Manhunt, when the screen goes black and white
there is also a grain filter added. There is no explanation
for the grain since nothing in The Punisher would suggest
someone is watching.
The game also makes use of similar weapons as Manhunt, using
weapons like a revolver, shotgun and submachine guns. As a
side note the developer behind The Punisher also released
'Saints Row', another (GTA rip-off) game inspired by a Rockstar
title.
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Potentially one of the most recognizable influences for
the concept of Manhunt is the 1987 film starring Arnold Schwarzenegger,
The Running Man. The movie was based on a novel by Richard
Bachman, who turned out to be none other than Stephen King.
The film featured five different hunters (named stalkers),
and their job is to kill the main character, all for the sake
of entertainment. The hero of the movie was falsely accused
of murder by the state and was forced to partake in the game
show by a bunch of corrupt cops, not unlike in Manhunt.
The whole production is run by a man by the name of, Damon
Killian, a game show host that has nothing on his mind but
ratings. This all takes places as part of a live televised
TV show called 'The Running Man'; all of the action takes
place in an abandoned, run down part of a city loosely based
on a futuristic Bakersfield, California.
All of the hunters featured in the film had their own quirks
and abilities such as Subzero, who has a metal hockey stick
which he uses much like a machete to slice open opponents
or Buzzsaw who wields a chainsaw, in order to cut into his
opponents flesh and bones. Around the city there are a bunch
of grunts working for Killian, their jobs is to make sure
that the contestants get to where they need to be, acting
much like the Cerberus do in Manhunt.

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Released in 1980 and starring Jack Nicholson, the Stanley
Kubrick classic, The Shining is perhaps one of most referenced
movies in history. I suppose one of the obvious things that
may jump out at you as perhaps being referenced in Manhunt
would be the mental stability of the character played by Jack
Nicholson, perhaps a throw away to the Smilies. But the thing
that really jumps out at you is near the end of the film,
the characters run into a garden maze, the maze seems reminiscent
of the one used during the scene ‘Border Patrol’,
the one that surrounds Starkweather’s mansion.

Although in the movie it is covered in snow, there is just
something that jumps out at you to suggest it may have been
the basis for the maze used outside Starkweather’s mansion.
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The Suffering takes cues from Manhunt in a few instances.
For a start both games start in a State Penitentiary and both
lead characters are on death row awaiting execution, the lead
characters aren’t particularly likeable or good. Both
games also deal in isolation, in The Suffering it is provided
by being on an island, isolating it from the rest of the world
and in Manhunt the game takes place in Carcer City, which
is also isolated from the rest of the world as the city is
run down and abandoned.
The weapon system works much like Manhunt, where you can
only carry two primary weapons at any one given time. Torque
also gets covered in cuts, bruises and blood much like Cash
does. Another influence that is worth mentioning is the use
of camera monitors, in the game things will happen on the
screen, like people being killed by monsters and other strange
things, in Manhunt each kill was viewed thorough a camera
lens and at specific points in the game emphasis was put on
Cash viewing things from a cameras perspective. You can also
electric an inmate that is strapped into an electric chair
awaiting execution, as seen in Manhunt.
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The
Texas Chain Saw Massacre
|
| Originally released in 1974, the Tobe Hooper classic ‘The
Texas Chain Saw Massacre’ has influenced almost everything
to have graced the genre since. The most obvious similarity
is drawn from the movies cult icon ‘Leatherface’,
who wears the skin of his victims on his face and wields a
chainsaw, just like Piggsy does in Manhunt.

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True
Crime: New York City
|
| True Crime: New York City is the sequel to True Crime:
Streets of L.A (released around the time as Manhunt) and is
a series of games that are (GTA rip-offs) inspired by Rockstar’s
Grand Theft Auto series. In True Crime: Streets of L.A, the
developer Luxiflux took a stab at Rockstar, in Grand Theft
Auto: San Andreas Rockstar struck back with the billboard
logo ‘True Grime: Street Cleaners’. In True Crime:
New York City the developer once again took a shot at Rockstar
with the lead character saying something along the lines of
‘Taxi driving? Next thing you know I will be flying
toy planes’.
But the reference in question here is during one of the
levels, the lead character (Marcus Reed) is sedated, put
in to a straight jacket and locked in an insane asylum.
There are many other inmates that lurk the asylum, some
of which are also in straight jackets. It all makes for
striking similarity to the Smiles and the Darkwood Penitentiary
featured in Manhunt. The asylum in True Crime: New York
City also features a lot of graffiti on the wall, a lot
of which looks to be taken directly from Manhunt, with smilie
faces and random insults plastered all over the place.
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It is known that The Warriors runs on a modified version
of the Manhunt engine, as such it is only natural that The
Warriors game would have many similarities between itself
and Manhunt.
Just as with Manhunt, the shadows in The Warriors are used
as a way of hiding from others gang members and authority
figures. The shadows in The Warriors only work for a moment
or two before the enemies spot you in them, it is hard to
tell if this is intentional or not as it is not every time
you go in shadows that you are spotted. In Manhunt shadows
were used exactly for this purpose but the major difference
being they actually worked. The character takes on a similar
pose as Cash does in the shadows with the character crouching
to try and stay low, he also takes smaller steps and sneaks
around as Cash did in Manhunt to reduce noise. You are also
able to perform a limited amount of executions in The Warriors.
Other things taken from Manhunt is the shouting and taunting
that can be heard throughout the game by gang members and
other people as you stop and hide. Being able to kick over
trash cans and break bottles was also first introduced in
Manhunt. The art direction looks very similar to Manhunt;
it has a low down and dirty look to it. The musical direction
is also reminiscent of Manhunt; however it primarily follows
the movie in this department with reproduction of early synthesized
sounds and distortions.
Another similar influence is the cars, in The Warriors quite
a few of them look like the broken down Stallion we seen in
the junkyard of Manhunt, obviously taken from Grand Theft
Auto III and Vice City but none the less the same car is used
again in this game.
Some of the Hoods members wear jackets that read ‘Furies’;
there is a gang by the name 'The Baseball Furies' in The Warriors.
This is more in line with the 1979 film than the 2005 game
release by Rockstar Games, but we are listing it all in the
one category.
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