Before a game finally hits the shelves
it goes through various stages of development. Through the press
released images from sources such as Rockstar, Gamespot and IGN
some of the alterations that where made are very evident, such as
the change in Cash and the way that the Executions
are carried out, there is even evidence of executions not making
the game. Other alterations are noticed through unlocking the Artwork
panels within the game. Some story related alterations happened
such as a back story to The Tramp, some
gangs where even removed such as The Lost,
Camheds or The Clowns
and some characteristics where removed from gangs where carried
over such as The Jury's hockey masks. During
the release of some promotional videos it was shown that Weaponry
was even removed from the game, this also proves that it was removed
at a late point in the development.
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The Camheds is an interesting one as no reason is given
for their exclusion. They were presumably dropped because
the team decided that it was the wrong direction to take the
game. Of all the gangs that made or didn’t make the
final cut they are the only ones that can be seen as not being
believable, this was likely the reason for their exclusion.
There is no evidence of them making it into any incarnation
of the game, in all likelihood they never made it past the
concept stage.

Look - Each member has
a camera for a head; presumably this was an early idea to
allow the Camheds to film Cash as he went around killing
hunters. It is unclear if the cameras where to act as their
head or if it was a mask of sorts. Going along the lines
of the cameras functioning as their heads it may give us
indication to the reasoning for them being dropped.
Their clothing is of interest since they
are all nicely presented in suits, this is a far cry from
the look of the rest of the hunters which all wear customised
raggedy clothing all the way down to simplistic tank top
and jeans.
Weaponry - One Camhed
has a spiked bat in the artwork and another appears to be
holding a lead pipe, both of which are referenced elsewhere
in the game files. These weapons could have possibly been
exclusive to the Camheds and where dropped once the Camheds
where removed from the game.
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In the early builds of the game Cash had
a completely different look to him than what he does in
the released title. IGN was the first website to reveal
Cash’s new design. On September 22nd 2003 they posted
images of an updated build of the game, provided by Rockstar.
Rockstar North cite the reason for the alterations as being
down to the developer constantly refining the game until
it is finally released in order to improve its aesthetic
and design.
Below are some of the alterations between the beta and
final versions of Cash.

1. The first version of Cash had an obviously
more bulky look; he was much more muscular and looked like
a hunter himself.
2. He had a deranged look on his face,
perhaps from serving time in jail. Also note the van dyke
style/goatee beard that he had. He seems to have maintained
the same haircut but his hairline is evidently different.
3. He is sporting a vest or 'wife beater'
in the beta version of the game whereas in the final build
he has a 'State County' shirt with a long sleeved white
shirt with the sleeves rolled up in the final game.
4. Although very similar his jeans are
altered in the beta, in the final one the material reflects
that of the state county shirt where as the ones in the
beta version of the game look like they are made of a much
tougher fabric with altered creasing and saturation levels.
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The Clowns seem to have made it pretty
far into the concept stage of the game, if they where ever
included in a build is unknown. The reason for them being
dropped is presumably because of them having too much of
a resemblance to the Smileys. It is referenced in the artwork
that the Clowns and Smileys had a rivalry and that the Smileys
where the superior hunters. Although all isn’t lost
for the Clowns, within the Innocentz group there is a faction
by the name of the ‘Babyfaces’ which seem to
take reference from the Clowns face paint. It is a pity
that the Clowns never made it into the game they seem like
a really interesting faction.

The following was taken from the bio
included with the ‘Clowns’ artwork.
The clowns are the final in-hunt pack that
the player meets and are as extreme as the hunt allows.
Laughing and shouting, they pursue runners mainly for the
entertainment. Clowns are the most high-ranked pack within
the hunt at present due to the barring of the Smileys for
gross disobedience. Fierce rivalry exists between the two
gangs and although the Smileys are regarded as the superior
pack, the Clowns are not to be laughed at.
Sponser - James W. Gacy
- Head of cities art galleries and museums.
Special Ability - Extremely
deadly but possessing no special talents beyond the fact
that they are expert hunters. The clowns often snort amphetamines
and other stimulants during the hunt, whether or not this
enhances their performance is debatable. The Clowns don't
care if this enhances performance or not, they just like
the crack of it.
Audio - Demented laughter and shouted threats
of violence.
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In early versions of the game the execution
camera looks to have had a slightly different look to how
it displayed the executions.
In the retail version of the game there
are scan lines that move up and down the screen, with static
displayed around the top and bottom of the picture and a
‘Rec.’ logo in the top left hand corner. This
suggests that the executions are being recorded with a security
camera, made further evident with the run time displayed
towards the bottom centre of the screen.
Whereas the look of the execution camera in early builds
of the game has a more degraded look to it with strong yellow
hues and is more in line with cheap quality home video equipment
than it is security camera footage. There are still static
effects present in the early build of the execution camera,
although the static is more like that present on old VHS tapes
and is much like the static displayed while in game.

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| The below animations are heavily modified versions
of an execution that was briefly shown in the initial
batch of videos released through the Valiant Entertainment
website. The animation has been enlarged, sharpened
and the colour heavily altered. |
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In the execution Cash seems
to club a hunter on the left side of his face followed
by a blow to the right. He then forces the hunter
to bend over, holding the hunter hunched over with
his left hand while he smacks him on the top of the
head with his right. After the third blow the hunter
falls to the ground.
The first two sound effects given off from the
execution sound as though they where caused by a
baseball bat, very blunt sounds, while the third
is a sharp effect as though the hunters head was
either crushed or his neck was broken.
It is clear to see from the image that Cash appears
to have something in his hand while performing the
execution. Presumably he is using either the blackjack
or possibly the piece of black wood, both of which
never made it into the final game. It is possible
to rule out the baseball bat as it is unlikely that
he is swinging it with one hand.
What is also interesting about the animation is
that Cash comes close to the hunter face before
carrying out the execution.
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Being settling on a level layout and design
it is only natural that it would be through much iteration.
As there is typically no frame of reference it is hard to
point out what has been altered and what has been removed.
Some ideas can be assumed when looking at parts of the level
map that are off access while others are revealed through
previews given out to magazines and to Internet gaming sites.
Kill the Rabbit - According
to an early preview by IGN the scene ‘Kill the Rabbit’
was once known as ‘Pool of Tears’. This fact
is further evident through looking in the games instruction
booklet as it actually references to a movie by Starkweather
with the title ‘Pool of Tears’.
Mouth of Madness - Early
preview images given to various gaming websites show that
the Skinz once inhabited a section of this scene.
Doing Time - The removed
spiked baseball bat weapon appeared in the level at some
point of development, during this scene it can be seen hidden
off behind a closed gate, suggesting that the weapon could
be used. Using the PC Trainer it is possible to pick up
the weapon for use, although its executions are the exact
same as the regular baseball bat.
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Some characteristics of gangs were carried
over to other gangs. Such as the hockey masks from The Jury
that eventually where given to The Skinz.
There doesn’t appear to be an explanation
for The Jury not being included in the game. It is possible
that they were never really dropped as much as adapted into
The Skinz as a whole. No bio for the Jury is provided anywhere
but due to the corruption themes throughout the game it
might be a good guess to suggest that they too were a bunch
of corrupt law enforcement.

The following was taken from the bio
included with the ‘Jury’ artwork panel.
The Jury - Hockey masks
are a classic killer design and although the Jury were dropped
as a gang the masks had to be kept and were adapted to the
Skinz gang.
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Some gangs that made it into early versions
of the game where eventually dropped altogether for whatever
reasons. The Lost and their leader Binbag is one such gang.
Their bio suggests that they were replaced
by the Skinz in the final game. Either that or there was
a continuation of the Junkyard where the Lost reined.
The following was taken from the bio included with the Binbag
and The Lost artwork(s).

The following was taken from the bio
included with the Binbag and The Lost artwork(s)..
The Lost - Former rulers of the scrap
yard the lost armour provides excellent camouflage and
protection at the cost of being heavy and noisy. Their
weaponry is gathered from assorted shite of their environment.
Shard of rusty steel, broken pipes ect.
Bin Bag - The pack leader for the lost,
bin bag made it to an early model before the lost gang
lived up to their name emerging from the shadows of the
scrap yard roaring like fucking madmen.
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One thing to notice on the art panel with
information on the Scarecrow; he could very well have been
the tramp that we see in the final build of the game. The
reason for this is in his profile information it states
that when he doesn't have his Scarecrow mask on he will
be transformed into any regular bum complete with all the
groaning and drunken rants.
The actual story behind the Tramp has been
dropped but the level in which he is encountered has been
left in. Scarecrow’s profile lists him as a ‘boss
character’ so it is possible that the scene continued
on and you faced him. As it is the scene ends and no more
mention is made of the bum so it is highly possible that
an entire scene was removed.
There is a variant art panel for Scarecrow
listed as ‘Scarecrow Halloween Variant’. In
this panel he wears a pumpkin on his head with one eye visible.

The following was taken from the bio
included with the Scarecrow artwork.
Scarecrow Bio - Formally
the head hunter amongst the Smileys, Kenneth Jesperson was
stripped of his mask and rank for being responsible for
the Piggsy debacle. Now chastised and long past simple derangement
he sleeps rough in the streets of the arenas, desperately
hoping to find and kill Piggsy and redeem himself in the
eyes of the commander and his sponsor..... Dressed in rags
he resembles any other derelict until he dons the mask and
weapon of his scarecrow persona.
Weaponry - Jesperson has a crude yet
deadly home made axe wielding it with savage intensity.
Audio - If encountered as a tramp, Jesperson
just makes indistinct mumblings and typical drunken rants,
however when transformed into the scarecrow his past as
a smiley comes to the fore and he descends into maniacal
tittering and sibilant hissing.
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Even weaponry wasn’t exempt from
omission, for whatever reason the spiked bat shown below
was removed. This screenshot was taken from the first released
TV trailer for the game. The trailer was scheduled to be
shown in the US and was sent out a week before the games
release. What this tells us is that the spiked bat was removed
very close to the release of the game.
With the use of the debug trainer in the
scene ‘Doing Time’ it is possible to pick up
the spiked bat. Unfortunately its animations are no longer
attached to the model. Instead Cash performs the standard
baseball bat executions. Chances are the original animations
appropriate sound effects are still present on the game
disk.
From scanning the game disk other weapons
can be found that seem to have not made the cut such as:

Ice Axe - There is something
named ‘ice pick’ throughout the game files.
It was likely just another stabbing item similarly to the
knife or glass shard. It likely shared the same animations
and sound effects as the knife as well. It would have presumably
been a multiuse execution item.
Black Wood - The black
wood was probably from broken fences and such. The weapon
was likely introduced at the start of the game and continued
through the junkyard scenes.
Hunting Knife –
The hunting knife was likely just an alternate knife. The
sounds and animations for the hunting knife unlikely vary
from what is already in the game. There is no indication
as to who carried the knife but going by gang profiles it
is highly probable that it was carried by the Wardogs or
possibly even Ramirez.
Scythe – It is possible
that the scythe is the sickle in the game. A scythe is typically
a sharp hook like blade that is attached to a staff and
held with two hands and is often associated with imagery
of the Grim Reaper. In contrast the sickle is comparable
as being a single handed scythe. But for the purposes of
being correct we will go with it being an alternate weapon.
There is no indication as to who would have carried the
weapon or what scenes it may have been used in.
Metal Pipe – The
metal pipe seems to have gone as far as the spiked bat,
in all likelihood this would have had the same executions
as what the black wood would have had. There is mention
in the bio for The Lost that they would have used broken
pipes and the like as weaponry so it can be assumed that
the metal pipe would have been carried by them.
There are also images of what appear to
be alternate glass shards, strangulation wire and a secondary
sniper rifle. The sniper rifle alteration is most likely
just appearance, one probably belonged to the Wardogs while
the other to the CCPD.
Certain guns are named differently throughout
the disk files, once again most likely due to the fact that
people name them differently or it could be due to copyright
reasoning.
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