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PostPosted: Wed Nov 05, 2014 6:46 am 
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1.Manhunt2 Character MOD Skin Rigging Tutorials

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sample file:
https://drive.google.com/file/d/0B1Tyu1 ... sp=sharing



2.Convert Manhunt1 dff models to Manhunt2 mdl format

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sample file:
https://drive.google.com/file/d/0B1Tyu1 ... sp=sharing

Thanks MetalKitten help me upload to youtube! :D


Last edited by Allen on Thu Nov 06, 2014 2:20 am, edited 2 times in total.

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PostPosted: Wed Nov 05, 2014 4:08 pm 
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Allen wrote:
1.Manhunt2 Character MOD Skin Rigging Tutorials
https://plus.google.com/114423665644919 ... MbadGZyTSv


Here's the first YouTube video (at the request of Allen, naturally): https://www.youtube.com/watch?v=Yi9BRkS ... e=youtu.be (It's probably still being processed, so give it some time).

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PostPosted: Wed Nov 05, 2014 4:26 pm 
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Allen wrote:
2.Convert Manhunt1 dff models to Manhunt2 mdl format

https://plus.google.com/114423665644919 ... VsSUrD4mGq


And here's the second video: http://youtu.be/u1NkzinGxAI (Should be fully rendered, the same as the above video).

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PostPosted: Wed Nov 05, 2014 10:29 pm 
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Hoorah! Thanks, Allen!

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PostPosted: Thu Nov 06, 2014 2:01 am 
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MetalKitten wrote:
Allen wrote:
1.Manhunt2 Character MOD Skin Rigging Tutorials
https://plus.google.com/114423665644919 ... MbadGZyTSv


Here's the first YouTube video (at the request of Allen, naturally): https://www.youtube.com/watch?v=Yi9BRkS ... e=youtu.be (It's probably still being processed, so give it some time).

Metal Kitten ,Thank you very much! :)

I have been add youtube url. Thanks!


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PostPosted: Thu Nov 06, 2014 10:54 am 
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Great stuff Allen.


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PostPosted: Fri Nov 07, 2014 1:52 am 
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Yo, can this tool be used to replace weapon models too? if so i wanna replace the razor with a box cutter. what do you guys think? i thought it would make more sense...

BTW fantastic work Allen. this is a real breakthrough. next step is for majestic to finish or release a beta of his animation editor so we can have manhunt 1 animations in manhunt 2. the the mls editor. only then, will we truly be able to succeed in making this game officially badass.

oh yeah, could reupload the beta danny and familty danny with the uv maps for blood spatter? i cant figure it out. :mrgreen:

Again fantastic work. ill be uploading my HD player textures soon too!


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PostPosted: Sat Nov 08, 2014 1:46 am 
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JGDF wrote:
Great stuff Allen.

:D Thanks,Man!
StarkTomb0625 wrote:
Yo, can this tool be used to replace weapon models too? if so i wanna replace the razor with a box cutter. what do you guys think? i thought it would make more sense...


Sure! Support all model type.

StarkTomb0625 wrote:
BTW fantastic work Allen. this is a real breakthrough. next step is for majestic to finish or release a beta of his animation editor so we can have manhunt 1 animations in manhunt 2. the the mls editor. only then, will we truly be able to succeed in making this game officially badass.

Haha , not a dream.Will soon be realized.

StarkTomb0625 wrote:
oh yeah, could reupload the beta danny and familty danny with the uv maps for blood spatter? i cant figure it out. :mrgreen:

Yes, I will.
StarkTomb0625 wrote:
Again fantastic work. ill be uploading my HD player textures soon too!

Very much looking forward, come on!


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PostPosted: Sun Nov 09, 2014 12:05 am 
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Wow, Allen. Just WOW! I don't have the time to watch the videos (high school work), But I'm just amazed. Do I have to do it ALL manually? Like in the hour and a half video? I might add the Punisher to the game, or a re skinned hunter.

I MIGHT just continue work on the Death Wish mod. I MIGHT

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Manhunt Death Wish Mode V01B [MOD]
Manhunt Death Wish Mode 2 [WIP MOD - 47% DONE]
Manhunt 2 Death Wish Mode [WIP MOD - 80% DONE]
killthatguy111's Better HUD Mod v1 [MOD]
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PostPosted: Sun Nov 09, 2014 3:24 am 
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killthatguy111 wrote:
Wow, Allen. Just WOW! I don't have the time to watch the videos (high school work), But I'm just amazed. Do I have to do it ALL manually? Like in the hour and a half video? I might add the Punisher to the game, or a re skinned hunter.

I MIGHT just continue work on the Death Wish mod. I MIGHT


For a new model , if it not have skin-info . so must be manually skin.
if have skin-info . You just need to do as tutorial 2.(convert mh1 model to mh2).

if just modify original game , check 'Auto skin',auto load skin info. just do some changes then export.


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PostPosted: Sun Nov 09, 2014 4:45 am 
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Allen wrote:
For a new model , if it not have skin-info . so must be manually skin.


is it possible to just color the texture straight onto the model from 3dsmax? im new to the program.

Allen wrote:
if just modify original game , check 'Auto skin',auto load skin info. just do some changes then export.


what do you mean "original game", like the original player models?

help would be greatly appreciated. this program is very different than inventor!!!

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PostPosted: Sun Nov 09, 2014 7:00 am 
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StarkTomb0625 wrote:

is it possible to just color the texture straight onto the model from 3dsmax? im new to the program.


I did not understand what you mean?
About change UV Texutres Coord? Possible!

StarkTomb0625 wrote:
what do you mean "original game", like the original player models?

help would be greatly appreciated. this program is very different than inventor!!!

Yes , original player models.

If you want to learn MAX, you can go to search there are many online tutorials.


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PostPosted: Sun Nov 09, 2014 7:56 am 
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Allen wrote:
StarkTomb0625 wrote:

is it possible to just color the texture straight onto the model from 3dsmax? im new to the program.


I did not understand what you mean?
About change UV Texutres Coord? Possible!


no i mean, can you just create the textures in 3ds max directly onto the body instead of using photoshop or something to create them?


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PostPosted: Sun Nov 09, 2014 8:47 am 
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StarkTomb0625 wrote:
Allen wrote:
StarkTomb0625 wrote:

is it possible to just color the texture straight onto the model from 3dsmax? im new to the program.


I did not understand what you mean?
About change UV Texutres Coord? Possible!


no i mean, can you just create the textures in 3ds max directly onto the body instead of using photoshop or something to create them?

No , 3ds max can't directly generate textures.
You can render uv as a jpg, then go to photoshop fill color/image.

These are the basis for modeling 3DMAX, you can search for tutorials online.


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PostPosted: Sun Nov 09, 2014 9:45 am 
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yes, i love youtube. very helpful. thank you for answering my question. :)


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