Hm strange. Here imported Leo through my old MH2 PS2 mesh importer which I have used for converting some beta stuff to PC. Originally model should look like that in render (except flipped faces of course
And only after "execution" that model will look like on your screen. Seems you already broke normals while importing mesh.
Also I notice you found a solution for flipped faces already?
Perhaps this is the cause of the error:
1.In the code below I had just added a "update msh", this function resets the normals.
2.There is another reason: When I give mesh a texture map will appear this problem.
3.After the execution would indeed destroy normal.
Like this? This should be a correct normal!
Yes, I have a solution, but like I said, some models face still have this problem. Not 100% solved!
I can send you solution by bbs PM .I do not want published. Not to the time.Because I did not publish the new script .