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PostPosted: Sat May 26, 2018 1:58 pm 
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While i reverse the bytecode i tought someone maybe want already to look into the source code of the level...

Here is a complete Dump from the A01_Escape_Asylum.mls file

https://nofile.io/f/FUzXdR29mbG/A01_Esc ... unpack.zip


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PostPosted: Sat May 26, 2018 2:04 pm 
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Niiiiiiice! How long did this engineering take?

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PostPosted: Sat May 26, 2018 2:11 pm 
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round about a week, to figure out whats going on in the hex is the most time consuming part, the parsing and processing is not the problem then :)


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PostPosted: Sat May 26, 2018 2:16 pm 
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Sor3nt wrote:
round about a week, to figure out whats going on in the hex is the most time consuming part, the parsing and processing is not the problem then :)

I appreciate your level of dedication, man! It takes the brain AND the patience to reverse-engineer anything at all, but something so precious to us fans like Manhunt is worth the time it takes. Respect!

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PostPosted: Sun May 27, 2018 10:02 am 
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look at the playerscript.srce file, all lines that starts with "{" are old code, this code are sleeping / not active.

looks like we have here a huge amount of code from the original MH2.

i am not sure if its complete and all related files are also still there but we will see in near future, depends all on my bytecode work... stay tuned :)


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