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 Post subject: Unused IDs analysis
PostPosted: Fri Jan 13, 2017 11:13 am 
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Note: Those weapons are not fully researched yet, so expect more.
I won't point obvious ones like Mace, Dildo and newspaper.
Note, all of those weapons were tested on A03 only.
Everything was made as green class weapon, cuz it's safest way.
Hammer
ID: CT_HAMMER
Executions: Yes, animations would need to be ported from MH1. Won't work until you switch off interactive executions as it does not handle that.
Image


Blowtorch
ID: CT_BLOWTORCH
Executions: Yes, but are lacking animations. Won't work until you switch off interactive executions as it does not handle that.
Image

Acidbottle
ID: CT_ACID_BOTTLE
Executions: Yes, but are lacking animations. Won't work until you switch off interactive executions as it does not handle that.
Image

Meathook?
ID: CT_METAL_HOOK
Executions: Maybe are and lacking animations. Couldn't get them to work.
Image


Cash Bundle
ID: CT_CASH_BUNDLE
Executions: No.
Seems to be a throwable item.
Image

Uzi with Torch
ID: CT_UZI_TORCH
Executions: Didn't test.
Should shoot.
Image

Matchbook
ID: CT_MATCHBOOK
Not fully tested, but works.
Image

Blackjack
ID: CT_SMALL_BAT
Executions: Yes, works with interactive ones too. Sadly, nightstick ones. Lacks sound.
Image

Knife
ID: CT_KNIFE
Executions: Yes, didn't test with interactive ones. Uses shard ones and lacks sound. No icon.

Baseball bat with Blades
ID: CT_BASEBALL_BAT_BLADES
Executions: Yes, uses bat ones. Bat icon.

More soon.


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 Post subject: Re: Unused IDs analysis
PostPosted: Fri Jan 13, 2017 2:35 pm 
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Cool

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 Post subject: Re: Unused IDs analysis
PostPosted: Mon Mar 13, 2017 8:02 pm 
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nobody?


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 Post subject: Re: Unused IDs analysis
PostPosted: Tue Mar 14, 2017 4:32 am 
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Didn't you already make such a thread?

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 Post subject: Re: Unused IDs analysis
PostPosted: Wed Mar 15, 2017 9:09 pm 
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Nope?


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 Post subject: Re: Unused IDs analysis
PostPosted: Fri Nov 03, 2017 6:56 pm 
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DJThanos wrote:
Cool

Stop acting like you understand a shit about this stuff. You're brain-dead, kid.

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 Post subject: Re: Unused IDs analysis
PostPosted: Fri Nov 03, 2017 7:22 pm 
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ermaccer wrote:
Note: Those weapons are not fully researched yet, so expect more.
I won't point obvious ones like Mace, Dildo and newspaper.
Note, all of those weapons were tested on A03 only.
Everything was made as green class weapon, cuz it's safest way.
Hammer
ID: CT_HAMMER
Executions: Yes, animations would need to be ported from MH1. Won't work until you switch off interactive executions as it does not handle that.
Image


Blowtorch
ID: CT_BLOWTORCH
Executions: Yes, but are lacking animations. Won't work until you switch off interactive executions as it does not handle that.
Image

Acidbottle
ID: CT_ACID_BOTTLE
Executions: Yes, but are lacking animations. Won't work until you switch off interactive executions as it does not handle that.
Image

Meathook?
ID: CT_METAL_HOOK
Executions: Maybe are and lacking animations. Couldn't get them to work.
Image


Cash Bundle
ID: CT_CASH_BUNDLE
Executions: No.
Seems to be a throwable item.
Image

Uzi with Torch
ID: CT_UZI_TORCH
Executions: Didn't test.
Should shoot.
Image

Matchbook
ID: CT_MATCHBOOK
Not fully tested, but works.
Image

Blackjack
ID: CT_SMALL_BAT
Executions: Yes, works with interactive ones too. Sadly, nightstick ones. Lacks sound.
Image

Knife
ID: CT_KNIFE
Executions: Yes, didn't test with interactive ones. Uses shard ones and lacks sound. No icon.

Baseball bat with Blades
ID: CT_BASEBALL_BAT_BLADES
Executions: Yes, uses bat ones. Bat icon.

More soon.


Hammer:

Uzi:

Sounds:
Blowtorch: 01:49 - 02:16
Acid Bottle: 00:00 - 00:50
Metal Hook: 05:45 - 06:35

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 Post subject: Re: Unused IDs analysis
PostPosted: Sat Nov 04, 2017 8:06 am 
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Location: in ur house.
You seem to fail to understand purpose of this topic.
That Hammer in your video is just an existing weapon replacement, same for Uzi with Flashlight mod.
This topic shows that those weapons are coded in-game and you can spawn them without replacing anything.


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 Post subject: Re: Unused IDs analysis
PostPosted: Sat Nov 04, 2017 8:56 am 
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ermaccer wrote:
You seem to fail to understand purpose of this topic.
That Hammer in your video is just an existing weapon replacement, same for Uzi with Flashlight mod.
This topic shows that those weapons are coded in-game and you can spawn them without replacing anything.

It's highly doubtful he understands a word you say so i'd suggest you to stop trying. There are very intelligent modders like you out there, but then there's also types like Matt who only pretend to understand, but fail to actually do so and therefore resort to compiling other people's work together and call it a ''Project'' of their own.

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 Post subject: Re: Unused IDs analysis
PostPosted: Sat Nov 04, 2017 1:51 pm 
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ermaccer wrote:
You seem to fail to understand purpose of this topic.
That Hammer in your video is just an existing weapon replacement, same for Uzi with Flashlight mod.
This topic shows that those weapons are coded in-game and you can spawn them without replacing anything.

El único propósito por el que te pase esos videos es para saber si puedes hacer algo con los archivos, no son mis videos, puedes ver tanto en el foro como en los videos que son todos de usuarios distintos, puedes hacer lo que quieras con ese contenido, si puedo pasarte más archivos para que puedas modear solo dime y empezare a buscar en distintas procedencias :)

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 Post subject: Re: Unused IDs analysis
PostPosted: Sat Nov 04, 2017 2:06 pm 
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Gooby wrote:
ermaccer wrote:
You seem to fail to understand purpose of this topic.
That Hammer in your video is just an existing weapon replacement, same for Uzi with Flashlight mod.
This topic shows that those weapons are coded in-game and you can spawn them without replacing anything.

It's highly doubtful he understands a word you say so i'd suggest you to stop trying. There are very intelligent modders like you out there, but then there's also types like Matt who only pretend to understand, but fail to actually do so and therefore resort to compiling other people's work together and call it a ''Project'' of their own.

Me encanta que siempre me tengas en cuenta, tu ardición alimenta mi ego como no te das una idea ya que demuestra de que mientras te vengo ignorando hace dias (excepto por esto), tu siempre estas al pendiente de lo que hago, simplemente perdiendo tiempo de tu vida invirtiendola en insultar en los demás.
Me encanta el hecho de que critiques los resultados copiados y pegados de un traductor, mientras que todavia no pudiste leer que en el post de Pickman Project dice "Compilado" y que le di creditos a cada uno de los modders que participaron y tocando ese punto, parece que todavía seguís con el culo ardido por no haberte metido y te anda sacando el sueño ese hecho y si, existen modders buenos modders malos, yo estoy en esta segunda categoria pero me esfuerzo para ser bueno, mientras que vos no sabes hacer un carajo mas que joder en este foro y anda a saber en cuantos mas, de verdad flaco me das mucha lastima que por no poder invertir tu tiempo en un empleo, estas todo el tiempo al pendiente de que publica cada uno de los "retrasados" que no te caen bien, cuando nadie te aguanta, ya con este mensaje me despido de tu mierda, si podés entenderlo me importa un carajo y si no y tu traductor no puede traducir algunas cosas porque estoy hablando en distintas variantes del español, es tu problema, de seguro no vas a poder responder este mensaje en español porque no tenes la mas reputisima idea de como se escribe esta bella lengua, mientras que yo sigo estudiando ingles para poder seguir con mi carrera de programador y este mod compilado hecho por varias personas de este foro me lograron hacer comprender mucho del trabajo de corrección de errores, modding de imagen, de modelos, etc, mientras que vos estas alardeando de haber hecho un mod de un pasamontañas que nunca lanzaste y de seguro dea una copia hecha y derecha del reskin de GermanFoxModz.
Gracias Gooby, gracias por hacerme reir con tus comentarios de mierda creyendote que sos todo un peleador de la red, de hacerme reir con tu ardición por no poner tu nick en agradecimientos en un proyecto (porque en realidad es un proyecto) y por sobre todo, hacerme sentir mejor sabiendo que mientras yo sigo haciendo mi vida aprendiendo, un boludo dos años (casi uno) mas grande que yo esta al tanto de lo que posteo solamente para creer que sus putos comentarios pueden lograr quitarme el suño.
Espero que no andes llorando de que este comentario esta en español cuando vi comentarios en ruso tambien y si mal no recuerdo uno es tuyo. :)

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 Post subject: Re: Unused IDs analysis
PostPosted: Sat Nov 04, 2017 2:20 pm 
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Pogo The Mighty Monkey

English Only: This website and forums are intended for those that speak and understand English and as such you should only post in English. If such a time comes that there is demand for alternative languages then and only then may you not use English text. As it stands only English is acceptable though
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Pogo, ban Matt pls, he breks rulz

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 Post subject: Re: Unused IDs analysis
PostPosted: Tue Nov 07, 2017 7:58 pm 
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People like ermaccer are the reason Manhunt is still worth remembering.

People like the post above this are the reason it's not, and why it will inevitably be forgotten.
SevenTwelve wrote:
You ruined this fanbase.

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 Post subject: Re: Unused IDs analysis
PostPosted: Tue Nov 07, 2017 8:01 pm 
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SevenTwelve wrote:
People like ermaccer are the reason Manhunt is still worth remembering.

People like the post above this are the reason it's not, and why it will inevitably be forgotten.
SevenTwelve wrote:
You ruined this fanbase.

What the fuck is wrong with you, you fat fucking clown!? I know a lot of shit about modding too, just ask ermaccer, in-fact we've been talking the past few days on Steam a lot and he thinks i'm a great guy. What the hell is wrong with you anyway? You visit this site like once every 3 months and just to post something ridiculous or comment on R* related news. We used to be friends back in the day, man, but you got scared once i tracked your address and discovered your personal information and then you abandoned this place like a little bitch, i see you still got your arse sore from the shit i did to you.

Cunt

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 Post subject: Re: Unused IDs analysis
PostPosted: Tue Nov 07, 2017 8:18 pm 
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I agreee with 7-12

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