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PostPosted: Thu Nov 01, 2018 11:39 pm 
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Hi, i'm trying to make a new Manhunt Toolkit level editor with some OpenGL render.

You can see here:

Image

Image

The problem that i have right now is that i can't translate the correct "z" position .

If you can help me to do this, will be appreciated!

PD: If anyone are interested of improve more of this tool with ideas will be nice, we can have a good tool with map rendering and a better actor added/editor


Last edited by Bruno.Floog on Sun Nov 04, 2018 3:25 am, edited 1 time in total.

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PostPosted: Sat Nov 03, 2018 2:51 pm 
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Men, you are a genius! I can give you ideas for make this tool? And you can help me creating Mods?
Discord: PCjero#1843
Skype: franco.ghibaudi1

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PostPosted: Sat Nov 03, 2018 7:06 pm 
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PCjero wrote:
Men, you are a genius! I can give you ideas for make this tool? And you can help me creating Mods?
Discord: PCjero#1843
Skype: franco.ghibaudi1


Sure, any new ideas are wellcomed !


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PostPosted: Sat Nov 03, 2018 11:58 pm 
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Excellent! BTW, Is possible add (now) more entities? Or how is it the tool progress?
More ideas:
.IFP (animation) Adder/Editor
.MLS (Script) Editor
Added weapons (like Grenade, Molotov, AK-47) Configurations (Icon, Shot Type, Explosions, and more) Adder/Editor
Entity2.inst Editor (objects like trash cans and all that cr*p)
Collision Adder/Editor

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PostPosted: Sun Nov 04, 2018 12:37 am 
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Wish I could lend a hand here but I'm no modder, Just glad to see new PM members putting in there to cents, Godspeed.

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PostPosted: Sun Nov 04, 2018 3:24 am 
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PCjero wrote:
Excellent! BTW, Is possible add (now) more entities? Or how is it the tool progress?
More ideas:
.IFP (animation) Adder/Editor
.MLS (Script) Editor
Collision Adder/Editor

I need some documentation about how this is handled and his format and i can add this with no problem

PCjero wrote:
Entity2.inst Editor (objects like trash cans and all that cr*p)

This is already added on the software "(2) Environment Entities"

PCjero wrote:
Added weapons (like Grenade, Molotov, AK-47) Configurations (Icon, Shot Type, Explosions, and more) Adder/Editor

I will add some HUD editor (colors, positions, etc) with a color selection (no idea if you are refering to this)

cashlamb wrote:
Wish I could lend a hand here but I'm no modder, Just glad to see new PM members putting in there to cents, Godspeed.

Yeah some people still loving this game♥


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PostPosted: Sun Nov 04, 2018 4:46 pm 
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With added weapons i mean: Shooting Data, Explosion Radius (Molotov/Grenade), etc
BTW, is now ready the Z position translation?

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PostPosted: Sun Nov 04, 2018 5:52 pm 
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Glad to see this is official. A graphical level editor for Manhunt, finally! You got my thanks, most definitely! Unfortunately, I'm only into modding games with already existing tools, I am by no means a developer of software of any kind.

Still, you got my support as much as I can provide it Bruno.Floog!

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PostPosted: Sun Nov 04, 2018 7:39 pm 
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PCjero wrote:
With added weapons i mean: Shooting Data, Explosion Radius (Molotov/Grenade), etc
BTW, is now ready the Z position translation?


No yet :/ that will be added more later and about the Z position translation no yet but i have a progress
I decoded the .bsp format and translated all xyz vertex positions corretly and if this goes on a right way soon will have a level render on the software

Skull Kid wrote:
Glad to see this is official. A graphical level editor for Manhunt, finally! You got my thanks, most definitely! Unfortunately, I'm only into modding games with already existing tools, I am by no means a developer of software of any kind.

Still, you got my support as much as I can provide it Bruno.Floog!


No problem Skull Kid btw if you find any relevant information that can contribute on the thread (documentations, or formats) then post it and i will be glad to see!


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PostPosted: Sun Nov 04, 2018 8:11 pm 
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Bruno.Floog wrote:
No problem Skull Kid btw if you find any relevant information that can contribute on the thread (documentations, or formats) then post it and i will be glad to see!


Sure thing! I'll keep my eyes open for things. Although don't expect too much help from me, as I know pretty much nothing about programming or coding things. I'll do my best to contribute though, like beta-testing, for example.

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PostPosted: Mon Nov 05, 2018 11:29 pm 
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This is the current progress guys (thanks to ermaccer & sor3nt):

.INST (correct xyz positions!)

Image

For reference:

Image


.BSP format decoded (vertex position, colours, normals)

Image

For reference:

Image

I will add more as soon i have time!


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PostPosted: Mon Nov 05, 2018 11:44 pm 
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Looking good BrunoFloog! Keep up the great work :) Got any plans on modding ManHunt2? :wink: :twisted:

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PostPosted: Mon Nov 05, 2018 11:52 pm 
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Looking good! No rush with the progress, take your time.

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PostPosted: Thu Nov 08, 2018 3:03 am 
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Excellentissimus work. Is ready for add entities?
TAKE YOUR TIME MEN

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PostPosted: Thu Nov 08, 2018 1:32 pm 
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Current progress:
1) Corrected xyz entities positions (rotations stills wrong)
2) Corrected world and entities scaling
3) Decoded and corrected vertex colours

Image

Thanks everyone for the support!

@cashlamb Maybe!
@PCjero No yet because i need to finish the render first (i will add textures, ambient/diffuse coloring and fog support)


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