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 Post subject: Ideas for modding
PostPosted: Fri Apr 13, 2018 1:39 am 
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We all know that both Manhunt games are restricted when it comes to modding and the only elements that can altered are textures and skin packs ( which is a total sham). This can mostly be attributed to the unavailability of the SDK, a necessary component for almost any major or minor modifications besides skins. What would you add to the game? I would add a level editor, new weapons, advanced melee combat system, new executions and several new elements to the execution system such as combat and mercy executions.


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 Post subject: Re: Ideas for modding
PostPosted: Fri Apr 13, 2018 2:50 am 
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I am not much of a modder but everything you said I would agree with, I would love a more in depth melee system as I love melee plus having a level creator would be good because we would have endless fun!

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 Post subject: Re: Ideas for modding
PostPosted: Fri Apr 13, 2018 4:37 am 
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OctaneReaper wrote:
We all know that both Manhunt games are restricted when it comes to modding and the only elements that can altered are textures and skin packs ( which is a total sham). This can mostly be attributed to the unavailability of the SDK, a necessary component for almost any major or minor modifications besides skins. What would you add to the game? I would add a level editor, new weapons, advanced melee combat system, new executions and several new elements to the execution system such as combat and mercy executions.

Sadly you cannot do anything with the game but the first two options you suggested, though both are very limited. Proper level editing was only done by ermaccer and if new weapons were to be added they'd have to use existing parent entity. Like you can add AK without replacing original Assault Rifle but you can't make it have new sounds yet you can give it new stats.

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 Post subject: Re: Ideas for modding
PostPosted: Fri Apr 13, 2018 8:00 am 
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Deagle195 wrote:
OctaneReaper wrote:
We all know that both Manhunt games are restricted when it comes to modding and the only elements that can altered are textures and skin packs ( which is a total sham). This can mostly be attributed to the unavailability of the SDK, a necessary component for almost any major or minor modifications besides skins. What would you add to the game? I would add a level editor, new weapons, advanced melee combat system, new executions and several new elements to the execution system such as combat and mercy executions.

Sadly you cannot do anything with the game but the first two options you suggested, though both are very limited. Proper level editing was only done by ermaccer and if new weapons were to be added they'd have to use existing parent entity. Like you can add AK without replacing original Assault Rifle but you can't make it have new sounds yet you can give it new stats.

Y is gta modin so much easier rven thi i theyr on the same engien.? wqs tus rockstars edecision?

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 Post subject: Re: Ideas for modding
PostPosted: Fri Apr 13, 2018 10:47 pm 
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Never been big on the idea of modding the Manhunt series. (as in adding upon) This game is the nearest to perfection your gonna get when it comes to gaming I belive. Though I do wish there was a way to recover the "what was" cause this is what I find so fascinating about the franchise it the cut off fat, The unfiltered intentions of R*/Vienna's concept that sadly fell prey, to the felt tip of a black sharpy pen. But this is all water under the bridge at this point. :cry:

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 Post subject: Re: Ideas for modding
PostPosted: Sat May 05, 2018 4:30 pm 
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A first person mod would be fucking awesome.

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 Post subject: Re: Ideas for modding
PostPosted: Thu Sep 20, 2018 1:20 am 
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Still alive? I have ideas

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 Post subject: Re: Ideas for modding
PostPosted: Fri Sep 21, 2018 3:41 am 
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I've been trying to add that kicking animation to regular melee but i'm stupid.
It somewhat works....


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 Post subject: Re: Ideas for modding
PostPosted: Fri Sep 28, 2018 4:47 am 
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Elliot Rodger wrote:
A first person mod would be fucking awesome.


I just went back to this thread and can't believe I missed this post.
I already made an FPS mod, you doofus.


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 Post subject: Re: Ideas for modding
PostPosted: Fri Sep 28, 2018 10:26 pm 
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Somebody can make the Night Vision Glasses for Wrong Side Of The Tracks? (MH1, Not GTA SA :v)

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 Post subject: Re: Ideas for modding
PostPosted: Thu Oct 04, 2018 11:31 pm 
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PCjero wrote:
Somebody can make the Night Vision Glasses for Wrong Side Of The Tracks? (MH1, Not GTA SA :v)


Yeah, why don't you do it?


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 Post subject: Re: Ideas for modding
PostPosted: Thu Oct 04, 2018 11:50 pm 
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Because now i doing a Grenade Mod, and i don't know why but before (i think the past year), the game doesn't crashes, but now = YES! :'v
And now i looking help for do this mod, i can't alone :'(

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 Post subject: Re: Ideas for modding
PostPosted: Wed Oct 10, 2018 3:36 am 
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PCjero wrote:
Because now i doing a Grenade Mod, and i don't know why but before (i think the past year), the game doesn't crashes, but now = YES! :'v
And now i looking help for do this mod, i can't alone :'(


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 Post subject: Re: Ideas for modding
PostPosted: Wed Oct 10, 2018 10:28 pm 
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You F*┬Ęcking GENIUS!!!! :O
PASS ME THE MOD!! DISCORD: PCjero#1843

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 Post subject: Re: Ideas for modding
PostPosted: Thu Oct 11, 2018 12:36 am 
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wolfman102 wrote:
PCjero wrote:
Because now i doing a Grenade Mod, and i don't know why but before (i think the past year), the game doesn't crashes, but now = YES! :'v
And now i looking help for do this mod, i can't alone :'(


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Really thank you very much for creating the mod and sending it to the server of MH Modding, it is incredible to be able to play with this in low light levels like "Border Patrol".
Also thanks for restoring the pomegranate for tomorrow, it is something that is very much appreciated.
if you can put it on the level "Monkey see, Monkey die" :) :) :) :)

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