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 Post subject: User Review Discussion
PostPosted: Thu Oct 18, 2007 11:32 am 
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This topic is for User Review Discussion.


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PostPosted: Thu Nov 01, 2007 6:41 pm 
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Lets get this out of the way first off. I think that the first Manhunt is one of the best games on the ps2. Like most of Rockstar's games, it creates a killer (excuse the pun) atmosphere of dread and foreboading. It's one of those games that gets under skin and causes goosebumps. An oily little game that stick long after exposure.

It being a fantastic tone poem aside, the gameplay was incredibly tight. Even though you'd die while going through a level, and trust me, you'd die a lot, it never felt cheap and was often rewarding. The difficulty curve for the game is one of the finest ever and the later levels are tough enough to feel like a throw back to the 8 bit era. The game's tough, but extremely satisfying. This leads to the sequel.

When I heard that Manhunt 2 was going to be censored, I had mixed feelings about the censorship. On one hand, I was very happy that game was going to be released in North American, on the other hand, I was disapointed that the violence was going to be toned down. When I saw the first couple of videos on IGN, the ones with the censored blur, I was pretty satisfied with how they looked. the fact that Rockstar managed to have all the executions in there even with some visual noise over top it quite a coup, I thought. In terms of the game's theme, I thought that the weird blur amplified the games' subjective nature and emphasized the psychotic nature of the protagonist. I didn't think that it would ultimately affect the gameplay. Unfortunately, this isn't the case

Gameplaywise, the biggest draw of Manhunt is the stalking/execution mechanic. For a majority of the first game, you are outnumbered and outgunned, making direct confrontation unwise. The game balances this with the stalking mechanic. It allows you to get close to an enemy and eliminate them with a one hit kill. This is based on a risk versus reward mechanic. The longer you follow your prey, the more of a chance that you'll be spotted and likely die. However if you stick close and don't get spotted you'll be rewarded with a dead hunter, a larger cinematic and more points at the end of the leveil. Because of the way that the blur is executed on the Wii, the visual is impacted, almost to the point where it's to the point where waiting for the red kill isn't worthwhile. The blur also affects the stalking mechanic. Since the blur is so thick, it's hard to gage how close you are you to the hunter. With all the visual noise, it's hard to make out whether the hunter is about to turn around as well as being difficult seeing other hunters in the area. Because of this, the blur neuters the main mechanic of the game almost to the point of being unplayable in certain situations.

The Wii controls are a mixed bag as well. The nunchuck tilt is tied to having your character tilt looking from side to side. For someone like me, who has the nunchuck in their lap most of the time while playing, it's a cause of constant frustration. In the middle of a stalking session, because how the nunchuck works, my character will stop moving and start to lean. There's no need for assigning a lean to the nunchuck, in my opinion. In my experience, the only time that you'll want to lean is when you're hugging corners and that's managed with the analogue stick.

The wall hugging mechanic is gimped, but it's more of a preference issue than anything else. To hug the wall in the game, you have to hit the up button on the d-pad. In my opinion, this is a poor design choice. Because the wii remote is focused on the A and B buttons, it makes sense to use the buttons that are closest to them, like the plus, minus and down button on the d-pad. Believe it or not, Godfather has a much more satisfying system for the run and gun segments of the game. Instead of having the button assigned to the up button on the d-pad, it's assigned to the minus button. The Godfather also helps you out by making the targetting reticule a little bit sticky, something that Manhunt 2 could have used. Unfortunately, the game doesn't allow you to remap buttons, which to me, is a source of constant fustration.

Structurely, the game's pacing is a little fucked. In the first one, you're introduced to firearms half way through the game. Up until this time, the protagonist is prey is always on the run. The guns change that and make you the hunter instead of the hunted. Unfortunately the gunplay isn't nearly as well thought out or implemented as the stalking mechanics. Instead of having an atmospheric game filled with tension, you're left with a rather boring third person shooter. Yawn.

So there's a lot of bad in this game. What about the good stuff? Can Manhunt 2 be redeemed? Like the first game, the sequel excels in atmosphere. While not nearly as creepy as the first game (the first play through of the original game made me feel dirty), the game isn't for the squeemish. It still has some spectacular set pieces, such as the opening level, the hostel like bits of the sexual deviants level and the shoot out int he porno theater.

The Wii execution gesters are spectacular and really immmerse you into the game. Rockstar deserves kudos for this. It'll be interesting if any other publisher decides to pick up the interactive execution mechanic seeing as it's so fun, but after all the hubaloo about the game's violence, I doubt it'll happen. It's a pity, because it's really fun and something that you can only do on the wii.

In conclusion, the game is a definate rental. I'm a pretty hardcore fan of the first Manhunt, having traveled to a neighbouring province to pick up the game. In retrospect, I wish that I had waited a day or two and rented it. Even if you don't get through the game, it's definately worth it for the first couple of levels and the great executions, despite being butchered to shit.


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PostPosted: Thu Nov 01, 2007 7:37 pm 
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I think I will just give my opinion on the various points of the game as a 1-10 rating for now. I have a long review, but don't have time to put that all in right now.

PS2 version

Total playing time I got from this game: 30.5 hours. I take my time, no rushing through games I have been waiting for.

Graphics 8/10:
Definate improvements over the original. Real-time reflections and detail such as neon signs and reflections in the water puddles and the detail of the rain drops hitting the puddles in the reflections were nice. lighting was also improved as well as smaller details like the fingers not being blocky this time. Considering the limits of the PS2 graphics, they were definately up to par for what we can get out of the old console.

Soundtrack 5/10:
I was a little dissapointed in the score. Craig Conner, who also did a brilliant job in the original with the different tracks for each level just did not seem to come thru this time. The theme music in each level was a bit dull and nothing in comparison to the great tracks of the original and seemed much more quiet this time.

Controls 8/10:
Finally they changed the shooting button to the correct R1 trigger button which was great for the gun portions of the game. When you can walk around with a gun, pan the camera, and fire all without taking a finger off any buttons, that is how a game should work. The only flaw in my opinion here was the lack of panning the camera around when in 3rd person view. If they would have made that available to work in 3rd person, I would have probably gave a perfect 10/10 score.

Story 9/10:
I really think the story was something they put a lot of thought into. Unlike the original, MH2 did not leave us with zero information on the history of the characters and actually bases the entire game on the player finding out his past as you progress through the game. The story is very complex and could work as a movie this time in comparison to the original which was great for a game but too simple for a movie to ever be made from it.

Levels 8/10:
I found the levels to be interesting and had plenty of variety with everything from quiet, almost abandoned levels, to very modern city levels. The level design was very good in my opinion.

Filter 6/10:
With all things considered, the filter really was not as intrusive as I was worried about. Not to sound too fan-boyish, the filter did fit the psychotic theme of the game well and you could still see what was going on without much of a problem

Features 7/10:
The new and improved features contained much of the lists many of us had talked about in previous 'wish lists' that we wanted to see in MH2. They came through with many of them for us. The environmental executions were a nice addition, but the way they worked was not the greatest and were often hard to figure out where and how to activate them. Some that stood out for me were the gas can, and being able to carry it and the Warriors-style aiming before you threw something was very nice. I would have liked to see the propane tanks again and was hoping for carry-able tanks too. Climbing, crawling, and jumping were great to have available this time around. One negative, but not as bad as I thought was the button sequence needed if a hunter was looking for you in a shadow. You only have to push one button in the beginning, later in the game it is a combination of two, but you only have to push one time. It happens only if they are alerted and are looking directly into the shadow you are in and are very close to you. I would rather not have this feature at all, but it was very limited, so it was acceptable.

Hunters 6/10:
The hunters were not nearly as good as anticipated and there seemed to be a lot less of them. They just did not make the impact that they should have and were no where near as memorable as the hunters in MH2. We have to consider though, with MH1, the hunters were made for show and had to be a bit eccentric for the purposes of filming a snuff movie. With the different, more realistic story of MH2, the hunters did fit the story and anything more crazy would have been out of place in this game. This was a hard call since the two games are completely different.

Dialogue 4/10:
The dialogue in MH2 is not even close to the dialogue in MH1. The original had many, many lines per each hunter, all of which were brilliant and funny and really brought the characters to life. This time, each hunter seemed to have little more than 3 lines of dialogue they repeated, all of which were fairly dull and forgettable. The volume of the hunters speaking really seemed to be turned way down and you could only hear them if you were fairly close in a lot of instances.

Replay value 6/10:
The replay value for MH2 is not nearly as good as the original. There are a few levels that I definately will be playing again several times, but there are many that I will not want to play a second time. I will consider that some of the reason for it not being as good in replay value will have to be simply because most of us played the original to death and that will account for the score I gave too. I might feel differently if this was the first in the series. It is hard to give an accurate score with that taken into consideration.

Overall score I would give the original Manhunt as comparison 9.5/10

Overall score I will give Manhunt 2 as it's own unique game and not in direct comparison to the original: 8/10

Final thoughts on MH2 and the Manhunt franchise: I am very picky with games and only buy a very select few. I know right away if a game will keep my interest or not. MH2 kept my interest right to the end and was one of the rare few that were worthy of pulling an all-nighter with. I would think this game will appeal to a wider audience than the smaller hard core group of fans from the original which many people gave poor reviews to despite our ravings about it here in the Manhunt fan base. Hopefully, this will keep the franchise alive and eventually provide us with the true sequel with Cash that we all wish for. I hope they take that route rather than continue with additional Manhunt games that are all separate from each other. The best I will wish for is a sequel that takes some of the new features we got with MH2, but goes back to the true roots of the original. A sequel with Cash taking up where he left off. So much remains a mystery with the original, that it begs for that true sequel and has endless possibilities with Cash now on the run and wanted once again. It will be interesting to see if the franchise carry's over to the PS3 and 360 and hopefully a PC version that will be AO so we all have a choice as adults to play un-filtered versions.

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Last edited by fugshot on Sun Nov 04, 2007 6:36 am, edited 3 times in total.

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PostPosted: Fri Nov 02, 2007 11:57 pm 
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Too short, predictable, underwhelming, easy, simple. The first was a landmark for its shock value, the second doesn't even surpass the brutality of the first, or anything but the gunplay, really. Rental.


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PostPosted: Sat Nov 03, 2007 4:30 am 
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Well, I couldn't finish the game because I was pretty bored. More like Dead to Rights than Manhunt. Still liked Leo and thought the pacing was good, though.


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 Post subject: My 'Manhunt 2' Review.
PostPosted: Sat Nov 03, 2007 4:11 pm 
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Game: Manhunt 2 (Rated M for Mature)
Platform: PlayStation 2 (Also on PSP and Wii)
Score: 9/10
Tagline: They took your life. Time to take it back.

Review:

After nearly four years of waiting, Rockstar Games has finally given us 'Manhunt' fans what we've been waiting for. A sequel to one of the most controversial, violent and gory titles ever made, they have given us, 'Manhunt 2'. Ever since it was announced, the game has been the source of much controversy itself for it's unrelenting graphic violence and adult content. The gore here tops the original game without a doubt, pushing the limits of carnage in a game. However, considering how violent the original was and for them to top it with this one, Rockstar had gotten 'Manhunt 2' slapped with the dreaded, AO-rating, the kiss of death for a video game. Wanting the game to see the light of day, they had to unfortunately edit some of the more brutal deaths and place a blurry filter over the killing sequences. Now with the edited, M-rated version available, have the developer's over at Rockstar London succeeded in bringing us the sequel that we've all been waiting for? Or have the edited scenes ruined the experience? Read on to find out more.

This installment has absolutely nothing to do with the original game at all, which is a little disappointing considering the lackluster ending of the first title. It does in fact, provide us with a brand new story to tell that of which involves two men named, Daniel Lamb and Leo Kasper, both prisoners at the Dixmor Asylum For The Criminally Insane. Without giving away too much of the plot, it basically revolves around these two characters and as the story goes by, flashbacks occur, secret experiments are uncovered and personalities clash in the spirit of, 'Fight Club'. On one night, a storm causes a power outage at the asylum, causing the inmates to be released, this leads to much chaos and violence. From here on, you can take control of the two main characters, mainly Danny and try to survive from then on while trying to find out things about your past that you can't seem to remember for some strange reason. The story, while not as original or disturbing as the first title, still manages to be good and keeps you interested right up until the very end. You'll definitely want to find out what exactly happened to the characters and see how everything goes down when it's all over.

If you have played the original, 'Manhunt', then you should have no trouble getting into the gameplay here. It is basically the same gameplay from the first one with more things added, mainly new ways to kill people. The game takes place in Third-Person and involves lots of stealth, using it is the ultimate key to survival, considering the characters you play as are regular human beings and not indestructible machines (Using just your fists to fight will result in death quickly). This is done by sticking to the shadows and luring unsuspecting enemies in for the kill, by doing things such as, knocking on walls, throwing objects and using the USB headset to make noises. Enemies are seen on your radar, so when a noise is made, it goes from them being yellow (Normal) to orange (Searching), if you happen to be caught, they switch to red (Alert) and go after you with the intent to destroy. You are also able to peek around corners when leaning against a wall, in order to get a better look at the enemy and watch his movements to carefully time yourself when to strike. When it looks clear to go in and murder, your character will raise his arm when you are in position, considering you are equipped with a weapon and a reticle will appear around the unsuspecting enemy. Holding down the button allows for up to three-types of kills (Executions), white being hasty, yellow being violent and finally red being gruesome, the most disgusting death. The sights you will witness are things like people getting their heads sawn in half, brutal stabbings and beatings, graphic decapitations and castration with barbed wire to name a few. The longer you hold down the button means the better chance of you being spotted, but it does provide for a nice, satisfying murder scene. Weapons include items ranging from syringes and shards of glass to circular saws and garden shears, firearms are also included and play a much larger part in this entry then they did in the original. Four weapons can be carried at a time, each with their own category and color-coded in the inventory to determine the differences between them. New to the franchise are 'environment kills', similar to the death scenes in 'The Punisher' video game released in 2005, these include such gory treats as shoving a meathook into a Hunter's back attached to a rope and turning a crank to lift him off his feet to hang to death, shoving people into iron maiden's and beating them to death with fire extinguishers. These are seen on your radar as skulls, so you know where to easily locate them, you can also set-up your own 'environmental execution'. When equipped with a gas can you can pour gasoline into any spot of your choice and lure a Hunter into walking into it, then setting him ablaze as he screams to death. Also new, are 'jumping kills' where executions can be performed from an elevated position and finally, 'gun executions', used similar to your other weapons when performing executions, simply walk behind unaware prey and witness a spectacle of splattered brains. Your firearm selection is pretty decent as well, including shotguns, machine-guns, sniper-rifles and even crossbows, all of which are divided into their own category, similar to other items. Using your guns in combat is made easy thanks to auto-lock on feature that is present, you need only to raise your gun and it will automatically target the nearest enemy and you can fire away. And in cases of popping-in-and-out of cover while firing, this proves to be a fine asset in helping you take out the enemies quickly. You can also climb, crawl and break lights in this installment, all of which were not available to perform in the original, another including 'context-sensitive' button presses. For example, when standing in the shadows and having a Hunter searching for you, if he looks into the dark area for a bit, flashing buttons will appear on the screen, prompting you to press them or else you will be pulled out of the shadows. This was one feature that increased the realism toward the game, but one that I didn't like too much. The enemy AI is a mixed bag, at points they can chase you down like a beast, but most of the time, they are braindead and simply forget you exist once you enter the shadows. At times, I've also witnessed them walk back and forth in one position non-stop and sometimes in circles, they'll even fire at walls or doors for no reason, this can sometimes lead to you getting shot when in the shadows and caught by accident. Another aspect that I didn't enjoy as much was the increased gun-play in this entry, when you got firearms in the original, it was almost toward the end of the game, and you felt rewarded when you acquired them. Here, you get them almost as much as standard 'execution' weaponry, taking away lots of the stealth tactics that are mainly required.

Graphically, 'Manhunt 2' looks awesome, everything from the character models down to the gore and one thing that Rockstar has down-pat is the atmosphere and dingy environments. The levels are really diverse from one another but all include decrepit and dirty areas within them including loads of mutilated and dismembered bodies. Especially the 'Sexual Deviants' level, which seems to be inspired by the gory films, 'Hostel' and 'Saw', the presentation is top-notch stuff. Fire effects are also a sight to behold and the aftermath in seeing a burnt human carcass always brought a smile to my face. The gangs however, are not nearly as cool or interesting as the ones in the first game, you won't be seeing anything as bizarre as the Smileys or even Piggsy, some come close though, like The Pervs' with their leather-clad, spiked outfits and creepy masks. The detail is great and shows that the PlayStation 2 is still capable of pumping out good visuals, I also really enjoyed the new look of the items before they are picked up, they vibrate and shake with a distorted look to them playing into the sanity aspect of the story. Now for the executions, originally the game was supposed to be seen with the kills featured in a normal fashion, no scratches or blurs to the screen, just a regular scene of Daniel murdering a Hunter. However, the game was deemed too repulsive in it's depictions of violence and gore, so it had to get edited for it to be released. The 'execution' sequences can still be made out and seen with the filter the game now includes, the murder-scene turns red with flashes of black and white going on as Danny or Leo hack up an enemy, similar to what had happened with 'The Punisher' game. It's an annoyance and a disappointment but it had to be done in order to see a release and not end up another, 'Thrill Kill'. Some of the violence aside from the filter seems to be toned-down a bit as well, in certain 'executions' I could tell that a head was to be chopped/blown off but wasn't and to those who have been reading about the troubles pertaining to the release should all know about the infamous 'plier executions' that had to be scrapped in favor of edited ones.

The audio in 'Manhunt 2' is nothing short of impressive, Craig Conner comes through once again with more morbid tunes similar to those done by, John Carpenter. Also including noises made to distract enemies, glass breaking, gun-fire and especially the stabbing/cutting sounds, they're almost as gruesome to hear as they are to watch. Voice acting is solid, each line is delivered with expertise and nothing seems to be done poorly, lines said by the gangs once again are humorous but nothing compared to the gangs from the first title. Controls are perfect and similar to the first with some slight differences and they are very easy to get used to, they are as follows. The X button is to run, the Square button is used to hit/execute/wall tap and held for heavy attacks, the Triangle button is used to wall squash and block in melee combat while the Circle button is the use/pick up body/drop body/crawl and climb button. L1 is to target enemies/free aim lure/aim around corners and to use the scope, R1 is used to shoot/throw lure and execute, the L2 button is used to strafe left and the R2 button is to strafe right. The Left Analog Stick moves your character and zooms the scope while the Right Analog Stick is used to look around/aim x-hair and to cycle targets, pressing both L2 and R2 makes your character do a 180 turn. Pressing the Directional Pad Up is for reloading/toggling the flashlight on and off, Down is to swap weapons, Left is to cycle your inventory and Right is to also cycle your inventory. The Select button brings up the inventory screen while the Start button allows to pause/bring up options and skip cutscenes, the L3 button is used to look back, the R3 button (Not in aim mode) allows for first-person view and while in aim mode allows you to free aim.

Overall, 'Manhunt 2' is a terrific game and an excellent sequel to the original, 'Manhunt'. While not as good as it's predecessor, it still manages to come through and deliver a Horror experience that none will forget. And although it's still a bloody game, I cannot give it a full ten based on the fact that the kills are edited, if they weren't, this would have gotten a perfect score from me. The gameplay however, is very fun and the story has some length to it, around twelve to fifteen hours. Replay value comes from an alternate ending and how much you enjoy the game, once it's done, there are no extra levels or things of that nature, except to replay already beaten levels. So to those with weak-stomachs, steer clear, gore-hound's play to your heart's desire, this is one game you don't want to pass up on. Doing so will end with you receiving a gruesome execution.

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PostPosted: Sun Nov 04, 2007 5:43 am 
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I agre with fugshot on his review.The one thing i hate the most is the gangs haveing little diologe (spelling?) also the fact gangs are scaterd around you hardly notice if they leave the game or don't infact you don't realy care.

The sound to me is spot on.Gameplay well to me the guns was made avaible a bit to early it makes it easyer.It may be just me but there also seems less hunters on each leavel.

The graphics to me are great they fit in with the grity style of manhunt.


The story itself is great but may confuse people that you play flashback sceens as a leavel.Still it is a more in depth story this is what Manhunt needs to me a reason for what you do.


There is no replay value for me athow i will go back to this game now and then.


Overall this game to me is diffrent and i like diffrent.It is on the same line as the first to me apart from he filter althow that is not a orblem to me ;)


I will rate this game 8/10 like i did the first.None are perfect but both keep you hooked.

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PostPosted: Sun Nov 04, 2007 6:06 am 
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Bundle of spoilers below, so be sure you've beaten the game before you read on.

I've played the game enough times (well, only about one and a half times, but still), so here's my take on everything. I figure I'll do it like figshot did, and divide it all up (but no rating system. I suck at 1-10 rating systems). Starting at random:

The Story:
I really enjoyed the story for this game, more so than others might. I not totally sure why I enjoyed it so much (maybe it's my love for all things mental, maybe it was the excellent voice acting, maybe it's my schizophrenia... I dunno), but I really did. I loved the whole brain expirimenting topic, from Dr. Pickman (and his always calm demenour. Even when being tortured, he was collected and unnerved) to Danny. With Leo being part of Danny's mind, it was all well done in my opinion (in a Fight-Club-esque fashion, with Leo only being seen with Danny, no one noticing Leo without thinking it was Danny, etc.). I also liked both endings; the good one was upbeat and a good closer (Leo's gone, Danny's got a new life). The bad one had Leo winning, and ends on a creepy note as Leo takes over Danny's body (and the project resumes). Also, the final death animations of the cinematics (Danny beating Leo to death with a shovel, and Leo crushing Danny's neck) were really badass.

The Music:
I've noticed that Mr. Conner has been getting a lot of flak from us, do to the great job he did with M1 and hsi more lackluster effort here. The main issue I had with the music is that I never really heard any of it; I'd be standing still in a room with no hunters around, and it was still fairly faint. However, that is not to say it was all bad, since when I did here it I was fine with it, and three tracks in particular stuck out in my mind as really good; the opening track (before the menus), the Sexual Deviants dance mix (that may not have been him, but it was great), and the closing credits track (it may have been good-ending only, but it was great. The very end of the song, as it says 'A Rockstar Games Production', was especially good. An excellent game-ending track). So, while he didn't do the bang-up job he did in the first (where every level got a great song), I still think he did nicely at parts.

The Main Characters:
I loved the main characters, all of them. Danny was a nervous guy who was just trying to take control of his head back (and who isn't a stone-cold killer; look at his reaction to his first kill), and Leo was a hard-core killing machine. Leo took the spot of Starkweather from the last game for the most part, chiming in unseen as Danny made his way throughout the levels (and giving in helpful chats of "It's them or us, Danny. Kill them!" and the like. He also did something similar to Starky when you just stood there for a while, not moving). The more minor characters of Judy, Michael, Dr. Whyte, and Dr. Pickmin were also each done well (Dr. Pikmin, especially, I really liked that guy. Shame he had to go). And, as is always with a R* game, all the voice acting was spot on and fit the character excellently (Danny was a bit on the timid side, Leo was strong and brutal, etc.).

The Gangs:
As it was said before, the gangs this time around are a bit more real-world oriented. Instead of the shock-value, highly-eccentric gangs of Manhunt 1, we've got more along the lines of groups that could actually exist (in fact, we only call them 'gangs' as an easy way of classifying them and because we call the first groups from M1 gangs). And while this means the M1 gangs will stick out in our minds more, I liked these guys a lot as well (in some cases, more than the M1 gangs.) The psycotic Pervs (and the torturer, Hostel-surgeon guys), the project militia, the redneck Bloodhounds (including those crazy KKK-hood wearing ones), and the super-calm Watchdogs are really the only 'groups' (as opposed to the rarely seen Kings, Orderlies, inmates, and the lone vet-surgeon with his cool scrubs and goggles). In particular, I loved the Watchdogs, especially the face masks. They were all different, unique, and cool... yet, at the same time, extraordinarily simple. Of the entire Manhunt franchise, they are easily my third favorite gang (behind the Smilies and the Cerberus, and ahead of the Asylum Staff. I know we barely saw them, but I like what I saw).

The Dialauge:
As it's been said, there isn't a lot of dialauge in this game. It does amount to about 1/3 or 1/4 (or somewhere in between) from the first game (a small part of this is thee's no more lines for them when you're fighting them, or when they're downed). Part of this means that we don't get to know these guys as well as the first gangs. However, what is there I liked, and it was all good. The sexed-up talk of the Pervs, the harsh talk of the Orderlies, the calm and collected talk of the Watchdogs (loved these ones the most, some great, creepy lines), and the redneck (and occasionally racist) speach from the Bloodhounds, it wa all good for what it was. A couple more playthroughs, and I'll probably have memorized the good ones. Nevertheless, despite the good dialauge that was there, there was still not a lot of it. And more would have been much better, and possibly added (albeit only slightly) to the overall game. Thus, the small amount of dialauge in this game (at least when compared to the monstrous amount of the first) is a mark against it.

The Levels:
The levels were well done in this game, from the porn-shop and theater, to the brothel, to the wrecked asylum, the quiet subirban areas, the office buildings, the TV studio/back-lot, the animal-testing lab, the storage area, the sugar factory, the graveyard/crypt/mansion (all in Danny's head)... yes, there's a definite variety of locales here, compared to the abandoned urban areas of Carcer (that's not a mark against Manhunt 1, of course; the enviroments it had fit perfectly for the game). They all fit, they all had their own special quirks and areas, and were all pretty memorable (I've said it before and I'll say it again; the dungeon of the Pervs is what Hostel should've been, and had a better atmosphere down there than that entire movie). Also, the graphics for it all are great, they really do well on the aging PS2. Some of the levels were a bit on the short side, but there were some longer ones later in the game that make up for it.

The Filter:
The main problem with this game is, in a word, the filter. While it's certainly not that bad as filters go (at least on the PS2 version; I can't speak for the others, not having played them or seen them), and it even had a cool psycho-feel to it, but it still is better when it's not there. Luckily, on the PS2 it's removable (with a little CodeBreaker fiddling), something that I did. And I'm glad I did it.

The Executions:
The executions of this game (sans filter) are one area where I think it definitely surpases Manhunt 1. The new variety of weapons, the uniqueness and brutality of the kills, and the new types of kills (the cool, jump executions, the helpful gun executions, and the surprisingly-abundant enviromental executions) all added up to some good stuff. Maybe it's just because we've played the original executions to death a hundred times (thus lessening their impact), but the kills in this game are some truly outstanding things. And the sound effects... I'm a bit curious as to how they were able to get such great ripping, breaking, cracking, popping, and otherwise grisly sounds to accompany the beatings (then again, maybe that's something best not known).

That's about all I really have to say about the game for now (oh yes, the controls... they were good, similar enough to the ones from the first game and worked fine. Camera seems a bit wanky at first, but you get used to it). Overall, I really liked this game and (dare I say it) I enjoyed it just as much as the first one. For every mark against this game (and a plus in the first), there's another two for it, so (for me, at least), the games are just about tied in terms of score. I say 'just about', as I'd still give the original Manhunt 1 a 9.5/10, and this guy a 9/10 (main marks against it being the smaller amount of dialauge, and some other minor issues. Since I removed the filter, I'm not considering it against my final score). For replay, I'd rate this one at just below the first one (though I think I'll be revisiting quite a few levels many times); of course, the first one wasn't exaclty a game I was pulling off the shelf time after time (it was more a once in a while, when I was in the mood sort of thing).

At any rate, both games are highly unique, and things you won't find anywhere else. If you can look past the smaller flaws, then you will like this game.

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PostPosted: Sun Nov 04, 2007 7:07 am 
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I liked fugshot's review so mine will follow the same format, if you quail away from long reads, move along.

Wii Version

Graphics 8/10:
In my opinion, graphics do not make the game (tetris anyone?), but they do definitely help, especially with an atmospheric suspense game such as this. It isn't the best looking thing out there, but considering it was made for a last generation console then ported to the weakest of the next generation, it looks great. It's not as gritty or dirty as the first, but it still doesn't look like too sterile of an environment, for how bad of a location every level is, they all look good and still very fitting.

Soundtrack 6/10:
Didn't notice much variation between the levels, I even asked myself once or twice, "Haven't I heard this already?". It too is atmospheric and you shouldn't really notice it, but nearly as background noise, it should make you feel like the mood of the level, this was only fulfilled on a few levels. Not saying I hate it or won't want it when it becomes available, it just could've been done better.

Controls 9.5/10:
Two problems with the Wii controllers, the nunchuk is a small piece and to shoot, you have to hold down the 'C' button and after a while, my hand began to cramp up into the position of my gnarled fingers, desperately trying to hang onto it, while keeping the 'C' button down. And my other problem is that there was no "look behind" or 180 degree turn availability, no real idea how to fix that problem, because nearly every other button is used well and correctly. Executions were AMAZING with the controls though. While Danny slices someone's throat with the razor blade, my hands are doing the motions, while he hacks away at a hunter's neck, I'm sawing and feeling the vibrations in my hand and as Danny blasts a hunter with a shotgun, he pulls the trigger when I do, I feel the controller recoil with the blast and the Wii-mote's speaker ring out with a shot in addition to the TV. Playing all of those Wii-Sports finally paid off, every motion those teach you, are used to dispose of your enemies.

Story 9/10:

Surprisingly, Manhunt 2's story is better than most original games and even some movies, maybe influenced by one or two horror movies but it's still quite deep and fun to piece together as you go along. Perhaps predictable to the larger movie buffs out there, it's done well and hopefully Hollywood doesn't won't rape it for it's capitalist agenda, it's that well done, Hollywood can bastardize it for the masses. It's sort of like the cult classic B-movies.

Levels 8/10:
Not as abandoned as Carcer, but still it doesn't seem like it'd be a friendly community during the day. Red light district closing down, so the drugged up, pent up perverts come out for some relief, Bloodhounds have all access to a city on lockdown and they're on the search for your head. Finally, a nice suburban neighborhood, everyone ordered to stay inside while police sift the area for a mass-murderer on the loose, throw in a few guns and a patrolling helicopter and that's a recipe for trouble. During the day it very well could be a prosperous city, but for at least one night, the denizens crawled out from the gutter and came looking for you.

Filter 7/10:
Maybe I'm a fanboy, maybe I'm not actually a true "fan" of the Manhunt games, but whatever, I like the filter. It's not what Rockstar meant it to be, but they did a good job of it and since it's not impossible to see what's going on (this IS the Wii version mind you), it's fitting. Since I'm acting out the executions, plus whatever glimpses of action I do see, in my mind, I know exactly what's going on behind the filter. In my honest opinion, if they were crystal clear, I might not have liked it, the motion blur during every action is well placed and makes it seem just a tiny bit more real.

Weapons/Features 10/10:
Environmental executions, jump executions, weapon executions, jumping, crawling, constant free-aim with the Wii-mote, three exclusive weapons (including my favorite, the straight razor) more varied hunters and dynamic blood splatter for EVERY execution. So what if the katana is missing? The game seems just so right on the Wii, it has everything Manhunt should be. You could go through nearly any level and not execute any hunter the same way as any others. For example, in one level, I had a shard of glass, syringe, mace, baseball bat, fire axe, circular saw, cattle prod, crowbar and three EE's. Twenty seven ways to take out 14 people.

Hunters 6/10:

More realistic and fitting of the story. Tough call to make because even though I appreciate realism, it's hard not to compare them to the first Manhunt. My favorite hunter's were also the most varied, the pervs and for me, they're the closest thing to any of the first Manhunt gangs. They're all sick in the head and up front barely teeter on the edge of legal, while in the back, they're psychopaths. But unfortunately, not all of them are that close to the edge, so while some are there for necessity, the Watchdogs, others could be easily replaced, The Red Kings with Cops maybe?

Dialogue 4/10:
Sparse and unoriginal. On the first Manhunt you could go nearly an entire level without one repeated line, hours were hunter's speech only. Now, you'll likely hear a repeated line with every five hunter's. There's a few good lines still but they all should be as well done. Though considering how much OTHER stuff is in the game, was it needed to cut some space, unfortunately, somewhere?

Replay value 7.5/10:
With the implications from others, with the only real reasons to replay games are to get faster times (with suspense games such as this that's a stupid idea anyway), or to get better scores. Both of those were ommitted from the final retail version, so if you absolutely NEED a reason to play again, do all the executions, because with the filter it's not as if you can't see anything. I'll be playing this game for years to come, much like the first one, because I've had fun with it. So forget trying to prove something with scores or times, there are other games that fit those motivations, and forget the filter, play it for the same reason you still play the first.

Overall as it's own game: 8.5/10

Final thoughts on MH2 and the Manhunt franchise:
Sure it's not the first game and the filter does suck but if you play it as a new game and actually look at the filter to realize it isn't that bad, it still has the feeling of the first. Hopelessness and at odds with the world. We have fans here who like the first game and who hate this second one, we have fans of both games and more than likely, people will come by who love this second one. Perhaps Manhunt 2 is only related to the first by name and developers, but that's okay, it's not a horrible game and neither was the first, they appeal to a niche audience and obviously even we can't agree on what the right "Manhunt Experience". I feel it's that feeling of being lost, of being hunted for sport or money, the feeling of fighting your way out of Hell with whatever you manage to find and disposing of your hunters in the least merciful way possible. Both these games have that appeal and hopefully, the next Manhunt will take the best of both these games and make something new while keeping the mood and atmosphere we all love.

In other words, the filter isn't bad if you have an imagination and a sharp eye, the game is worth a rental from those new to the franchise and for those who aren't into it solely for the gore, go buy it, preferably for the Wii. :)

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PostPosted: Sun Nov 04, 2007 8:57 am 
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This is my personal opinion on the game, meaning you don't need to agree, but don't be an ass**** because I might share a different view. I'll keep this spoiler free, unless I state otherwsie, so those frrm the UK may read without losing anything.

Coming from one of the biggest Manhut fans aorund, one who has played through a dozen times, I could NOT even finish this game. There could be a number of reasons for this, so I'll break it down.

At first, I was thinking, "alright, it may not be a true sequel, but R* hasn't let me down yet, and the whole 'run from the project' theme seems pretty neat." WTF happened here? The story is just rediculous. Without spoiling anything, the story has no pace whatsoever. None. You have no idea what is going on half the time.

* Semi Spoilers The flashback missions are retarded, with hardly any explanation as to what the hell is going on. I finally gave up on the game at the very beginning of a TV studio, not the first one, but the second one where crossbows were introduced. I'm not sure exactly how far that is, but that gives you an idea of how far I reached so I deserve at least some credibility.

Outside of the story, you have visuals. For the love of ****ing god, did they try to make this game ugly? Maybe it's because I'm spoiled form Xbox 360, but I don't EVER remember the orginial looking this bad. It looks grainy, which I know was their intention, but they over did it and it takes its toll. There are jaggies everywhere, the character models are blah, and everything just seems to be be a big paint splotch that I could whip up on Microsoft Paint.

Controls. Why the **** would you change something that absolutely no one complained about? The new control scheme is plain moronic. Clunky. Lock on system is flawed. I aimed right at a hunters head, and instead of locking on, it decides to aim at a hunter 20 yards behind him.

The game just feels like a beta. Unfinished and sloppy. Where was that eerie music that played, or the actual pre rendered cutscenes? Where are the memorable characters? Why is every other ****ing execution consisting of plainly beating the hunter to death? Why is the rating system gone? Why are there no unlockables?

And then, on top of all this, the hunters are more flawed than anything else. At least once a scene, at least once, hinters would get caught on themselves, or other objects resulting in me having to restart a scene. Nice R*.

Don't even get me started on the filters and why heads don't EVER come off when you know they should.

Like I said, this is my opinion, and you don't need to agree but please be respectful as I will to you. If you like the game, great, I'm glad. Expain why if you could, where you disagree or agree. Again, it feels like an incomplete beta piece of ****. You must really **** something up in order to make a fan play a game a dozen times but can't even complete the sequel. Then again, what do you get for $30...

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PostPosted: Sun Nov 04, 2007 9:26 am 
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CarcerCityHood wrote:
Coming from one of the biggest Manhut fans aorund, one who has played through a dozen times, I could NOT even finish this game. There could be a number of reasons for this, so I'll break it down.
That's fine it's your opinion, now I'll make it clear, stay in the Manhunt 1 forum and don't continue to spout why it sucks in the Manhunt 2 forums. Just so you know, this has been a problem with other members not you so far.

CarcerCityHood wrote:
At first, I was thinking, "alright, it may not be a true sequel, but R* hasn't let me down yet, and the whole 'run from the project' theme seems pretty neat." WTF happened here? The story is just rediculous. Without spoiling anything, the story has no pace whatsoever. None. You have no idea what is going on half the time.
I'll bet that if you didn't skip and paid attention to the cutscenes BETWEEN levels, you'd have a clearer idea what was going on in the story, it was made quite clear as the game progressed, all you had to do was pay attention.

CarcerCityHood wrote:
The flashback missions are retarded, with hardly any explanation as to what the hell is going on. I finally gave up on the game at the very beginning of a TV studio, not the first one, but the second one where crossbows were introduced. I'm not sure exactly how far that is, but that gives you an idea of how far I reached so I deserve at least some credibility.
Again, the cutscenes do wonders when explaining the situation and the only way you'd have credibility is if you played the game fully and recognized what the game DID do right. (more of that ahead).

CarcerCityHood wrote:
Outside of the story, you have visuals. For the love of FUCKing god, did they try to make this game ugly? Maybe it's because I'm spoiled form Xbox 360, but I don't EVER remember the orginial looking this bad. It looks grainy, which I know was their intention, but they over did it and it takes its toll. There are jaggies everywhere, the character models are blah, and everything just seems to be be a big paint splotch that I could whip up on Microsoft Paint.
You have played too much of the 360 and have obviously failed to realize this was done on a last generation console. Furthermore, actually play the first Manhunt then Manhunt 2. You'll clearly recognize how much prettier it is when compared to it's predecessor. It's not the Charlize Theron of video games, but isn't a mangy mutt nosing through a garbage can either. Let's see what you CAN do on MSPaint.

CarcerCityHood wrote:
Controls. Why the FUCK would you change something that absolutely no one complained about? The new control scheme is plain moronic. Clunky. Lock on system is flawed. I aimed right at a hunters head, and instead of locking on, it decides to aim at a hunter 20 yards behind him.
The first game had a flawed lock-on system as well. The whole idea of a lock-on system is flawed, what the hell is the challenge? Just tap another button and you'll lock onto the proper hunter's head. Try free-aiming the whole game.

CarcerCityHood wrote:
The game just feels like a beta. Unfinished and sloppy. Where was that eerie music that played, or the actual pre rendered cutscenes? Where are the memorable characters? Why is every other FUCKing execution consisting of plainly beating the hunter to death? Why is the rating system gone? Why are there no unlockables?
Play the beta and see the difference. Music was still there, cutscenes were still there and memorable characters were there. Besides beating people, how else can you dispose of people? Stabbing is in the game, chopping is in the game, drowning is in the game, burning is in the game, slicing is in the game, sawing is in the game, shooting is in the game, pressing is in the game, electrocution is in the game. Stop using blunt weapons and it's likely you'll stop beating them to death.

CarcerCityHood wrote:
Why is the rating system gone? Why are there no unlockables?
Considering the snuff premise is gone, the censors felt that the game was simply encouraging people to kill, especially because not all of the hunter's are guilty beyond the shadow of a doubt.

CarcerCityHood wrote:
And then, on top of all this, the hunters are more flawed than anything else. At least once a scene, at least once, hinters would get caught on themselves, or other objects resulting in me having to restart a scene. Nice R*.
Once a scene? RockAsterisk? Are you playing the same game as everyone else?

CarcerCityHood wrote:
Don't even get me started on the filters and why heads don't EVER come off when you know they should.
Hasty axe and violent axe take off heads, gruesome handsaw takes off heads. Where else should heads be taken off?

CarcerCityHood wrote:
Like I said, this is my opinion, and you don't need to agree but please be respectful as I will to you. Expain why if you could, where you disagree or agree. Again, it feels like an incomplete beta piece of SHIT. You must really FUCK something up in order to make a fan play a game a dozen times but can't even complete the sequel. Then again, what do you get for $30...
Yep, you're a shining example of how to be respectful. Return the game and get some or all of your money back, as simple as that. You also weren't really a fan then to be this disrespecful to RockAsterisk, when they've done their best.

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 Post subject: ASAP!!!
PostPosted: Sun Nov 04, 2007 9:45 am 
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Get a PS2.


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 Post subject: My review
PostPosted: Sun Nov 04, 2007 9:58 am 
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I'm a big fan of the original. Have gone through the time and energy to get 100 stars. The game was built from the ground up by North, Rockstar North. this game came out when Rockstar was at the top of there game, just after Vice City, and before San Andreas.

Every thing about the first one was spot on. Rockstar did it with GTA3, Vice-City and then with Manhunt.

So the question is??? What went wrong with Manhunt 2?

I think its fair to say that the real talent at rockstar is North, and North only!

my assumpion is that 90% of the people who worked on MH2 at Vienna, and then at London were people with very, very little experience, a lack of good taste, and lack of genius.

Overall they did a decent job. The game is Mildly Entertaining.

Manhunt 2 is not right on the money. The game has somewhat of a lack of identity in the Art Direction.

The level design is good at times, but the poor Audio and lack of memorable foes hurts big time on the games replay value.

For some the original has endless replay value because the games presentation is so spot on.

Same thing happend with Devil May Cry 2. Hopefully for Manhunt 3, North takes over again and restores the series to its quality and replay value.


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PostPosted: Sun Nov 04, 2007 7:41 pm 
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EDIT: this post was too long for the quote box it seems so refer to your post as to what I'm replying to.

I have an idea, don't tell me what to do. I'll go wherever I want to go, considering I'm rarely, if ever on this site, it shouldn't bother you. I would recommend not trying to be a rent-a-cop on a site that isn't your own, I don't know if you have anything better to do or what but damn, what difference does it make?

I didn't skip anything smart ass, I actually enjoy the stories that are thought up in games. Like I said, the original idea was good, but where it went is beyond me. It turned out to be a more "could have been" than anything else. If you want to count quick 10 second cutscenes, with the games repulsive visuals, to try and carry you thorugh this story then more pwoer to ya.

No, they don't. As mentioned above. I may not have credibility in your eyes but it seems to me you're trying to scramble up answers to try and prove me wrong, lol.

You would be surprised what people can do on Microsoft Paint. I'm sure someone could make a better appearing sky and ground in about 20 seconds on Paint if they gave it a go. As for the original, it looks better. Yes, it may not have reflections in puddles, but it looks miles ahead in terms of textures.

Ahhhh, that's cute. Because R* screwed something up, your idea of making it all better is to do something else? Nice, why don't you get off R* **** and stand up for something you care about. The controls are flawed, but just because it's R*, that doesn't mean we should pat them on the back and say it's alright you did your best. Which they obviously didn't because they were better in both Manhunt and GTA.

It didn't matter if I used blunt weapons in the original or not. Did you beat them to death with the Black Jack level 3? No, you broke their neck. What about the bat? No, you clubbed their head clean off. Was the hatchet a boring 'stab till he dies'? No. You ripped it up his spine. The point is, as with most things in this game, they used the story of the game to be lazy. Half the weapons I used level 3s on consisted of beat the ugy to death. You can't argue that, because it's right in front of you. It was a VERY lazy cover up for the plier execution, among other things.

Really, is this statemnet by these "censors" anywhere I can read? Where they explain why stars were removerd, and why, even without stars, we don't get unlcokables or bonus games? No? Hmmmm...

Maybe it was just an unusual repitition, so if you're saying this NEVER happened to you, then I guess it was just my game or I'm just seeing things, right?

Are you serious? Katana, the Shovel level 3 is clearly meant to come off, the manhole was changed to not take the head off, I'm pretty sure the hand saw was another I LOL'ed at, and the sickle from the top of my head. on't even TRY to argue with this one, again, they are RIGHT in front of you.

Don't worry, I will get my money back, one way or another. And to say I wasn't a fan because I don't respect R* puts a smile on my face. Why? You're all blind by the fact taht it's made by R*. If it was made by anyone else, would you feel the same? I guarantee you wouldn't. As for R* doing their best. No. It should've been Norths project from the start, and after this (95% Vienna) and similar other projects such as Midnight Club 3 (loved 2) and Table Tennis, it's clear the only talent is in North. It was their best effort by any means. This was probably their worst PS2 game, and as technology grows and devs figure out how to develope for the PS2 more effectively, their games should increase in value, not the other way around. Also, I'm here to express my opinion. This is a reviews page, not 'only come here if you like the game' page. There will be positive and negative reviews for any form of enetertainment ever even thought up. Not everyone likes everything, that's why people are different. I'm coming here, stating this game is inferior 'in my opinion' and you feel the need to disect my post. Well I can tell form what you've stated that you either can't counter what I'm saying by either syaing 'you're not playing the same game as us' or 'do something different like free aim'. It doesn't work that way. You can't counter what I'm saying, and the fact that you explaoded and posted all that means I obviously hit a nerve and you must either

* semi agree and are just pissed cause you might not like it as well
* you love R* that much and can't stand to see people even look at them with negativity

Cheers. :)

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PostPosted: Sun Nov 04, 2007 8:03 pm 
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Huh. I laugh at people who complain about the original plier execution being removed.

He's ripping a vertebrae out... yet the game had no damage model for that. It was just a bunch of nonsensical weapon model to player model clipping that resulted in a poorly visual convincing execution. I'd rather see a guy getting clubbed in the face relentlessly, because A-- I can see it better and B-- I can tell more of what's happening... even with the filter on.

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