Option
|
Action |
|
|
-
Show Credits |
Displays "Not
possible during a game!" |
-
Show Damage Spheres |
All hunters
have damage spheres around them, showing the various
limbs and such that can be damaged. |
-
D Sphere Max Speed |
Changes the
speed of which the character models are damages, in
examples of slow motion it would double the time of
deformation. |
-
D Sphere Max Decay |
Alters the
limits of how much the character meshes are allowed
to deform, such as when heads are blown off. |
| - D Sphere
Max Scale |
Alters the
size of the damage sphere, the smaller the sphere
the more precise the player has to be in attacking
a hunter. |
| - Player Damage
Map |
Controls the
ease of shown damage when Cash has been hit, such
as bruises and blood. |
| - Player Sweat |
Allows you
to adjust the amount of sweat visible on Cash it generally
adjusts itself in game depending on Cash's current
state, it is affected by the stamina meter. |
| - Player Blood |
Adjusts the
various levels off blood shown on Cash. |
| - Player Bruises |
Adjusts the
various levels off bruises shown on Cash. |
| - i Transparent
BSP |
Removes all
textures in the level apart from the character models,
requires exit from current level to work. |
| - i BSP |
Unknown. |
| - i Hunters |
Unknown. Possibly
displayed the hunters name. |
| - Toggle Node
Info |
Unknown. |
| - Toggle Location
Names |
Unknown. Possibly
displayed the locations name. |
| - Toggle entity
bbox |
Unknown. |
| - Toggle cam.
infl. sph |
Unknown. |
| - "gbTVPForcein" |
Unknown. |
| - "gbDisplayVPL'S" |
Unknown. |
| - "gbSfxText" |
Unknown. Probably
the text displayed on the execution camera, such as
the "Rec" that is shown. |
| - "gbDisplaySFXText" |
Unknown. |
| - "gbColSFXOutput" |
Unknown. |
| - "gbDrawSoundRadius" |
Alters the
radius that the sound is output. |
| - "gbTextureID" |
Unknown. |
| - "BtextureAssignOn" |
Unknown. |
| - Camera Pitch
Tweak |
Changes the
pitch of the camera behind Cash. |
| - Integrity
Check "OneOff" |
Does nothing. |
| - Integrity
Check "Toggle" |
Does nothing. |
| - Mem. Info |
Does nothing.
Likely was used to check the texture memory during
the creation process. |
| - Mem. Report
to LOG |
Likely saved
a document of the memory used. Not enabled. |
| - Mem. Area
info |
Would have
been used to display the ammount of memory used in
a specific location. Not enabled. |
| - Crosshair
Type |
Was likely
an option to change the the crosshair when aiming.
Not enabled. |
| - Weather Cloudy |
Allows for
various degrees of cloud adjustment, it works numerically. |
| - Weather Windy |
Allows for
various degrees of wind adjustment, it works numerically. |
| - Weather Rainy |
Allows for
various degrees of rain adjustment, it works numerically. |
| - Weather Thunder |
Allows for
various degrees of thunder adjustment, it works numerically. |
| - Weather Foggy |
Allows for
various degrees of fog adjustment, it works numerically. |
| - Weather Clear |
Clears all
weather effects in the scene and sets it to the ambient
scene level. |
| - Weather Free |
Disables all
weather effects. |
| - FX mode AA
|
Disabled. Unsure
of its purpose. |
| - FX mode AA
rad. |
Disabled. Unsure
of its purpose. |
| - FX nightvision
|
Disabled. Likely
controlled the FX of night vision |
| - FX nightvis.
col. R |
Disabled. Likely
the colouring of the FX for night vision. |
| - FX nightvis.
col. G |
Disabled. Likely
the colouring of the FX for night vision. |
| - FX nightvis.
col. B |
Disabled. Likely
the colouring of the FX for night vision. |
| - FX ArtFilter
|
Disabled. Likely
the colouring of the execution camera. |
| - FX ArtFilter
rad (indoors) |
Disabled. Likely
the colouring of the execution camera. |
| - FX ArtFilter
R (indoors) |
Disabled. Likely
the colouring of the execution camera. |
| - FX ArtFilter
G (indoors) |
Disabled. Likely
the colouring of the execution camera. |
| - FX ArtFilter
B (indoors) |
Disabled. Likely
the colouring of the execution camera. |
| - FX ArtFilter
rad (Cloudy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
R (Cloudy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
G (Cloudy) |
Disabled. Likely
the weathering colouring effects for the execution
camera.. |
| - FX ArtFilter
B (Cloudy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
rad (Rainy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
R (Rainy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
G (Rainy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
B (Rainy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
rad (Foggy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
R (Foggy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
G (Foggy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
B (Foggy) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
rad (Clear) |
Disabled. Likely
the weathering colouring effects for the execution
camera. |
| - FX ArtFilter
R (Clear) |
Disabled. Likely
the colouring for the execution camera. |
| - FX ArtFilter
G (Clear) |
Disabled. Likely
the colouring of the execution camera. |
| - FX ArtFilter
B (Clear) |
Disabled. Likely
the colouring of the execution camera. |
| - FX Raster
Lines |
Disabled. Likely
the scan lines for the execution camera. |
| - FX Drug |
Disabled. Not
sure of its purpose, possibly was used for the opening
cut scene when Cash is awakened. |
| - FX
Scene R |
Disabled. Likely
the colouring for the execution camera. |
| - FX
Scene G |
Disabled. Likely
the colouring for the execution camera. |
| - FX
Scene B |
Disabled. Likely the colouring for
the execution camera. |
| - FX Scene
A |
Disabled. Likely the colouring for
the execution camera. |
| - FX Mode |
Does nothing
maybe used for the night vision effect that was later
dropped from the game. |
| - Slow Motion |
Not enabled.
Was likely a removed feature. |
| - Decal Test
Mode |
Unknown, probably
to do with the execution camera. |
| - Decal Test
Type |
Unknown, probably
to do with the execution camera. |
| - Decal Test
Size |
Unknown, probably
to do with the execution camera. |
| - Decal Test
rnd. Angle |
Unknown, probably
to do with the execution camera. |
| - Decal Use
BG Colour |
Unknown, likely
was to do with the colour values of the execution
camera. |
| - Decal BG
Int. Only |
Was probably
used to control the background colouring during the
execution camera. |
| - Decal BG
Int. Factor |
Unknown, probably
to do with the execution camera. |
| - Light Cone
Toggle |
Unsure, but
is likely the enemys point of vision. |
| - Toggle Hunter
& Entity Info |
Disabled, was
likely used for model information. |
| - Z Clear Only
|
Unknown. |
| - Tex. Cache
Fix |
Unknown an
early patch maybe. |
| - Reset Game
State |
Takes the game
back to the default settings. |
| - Inventory
Info |
Shows how many
items/weapons you have each of the four types are
shown by a number. |
| - Screen Calib.
Lines |
Display lines
that spilt the screen into 4 sections. Used for screen
positioning. |
| - Frame Counter |
Displays current
frame rate of the game. |
-
Dump Debug infor <, > or Select |
Unknown. Likely
jumped between information of what is currently on
screen. |
| - Debug Font
X Size |
Changed the
font size on the X axis. |
| - Debug Font
Y Size |
Changed the
font size on the Y axis. |
| - Map (0 =
old, 1=new) |
0 adds the
map and 1 removes it. |
| - Hud |
Turns off the
HUD, also disables you from using items. |
| - Safezone
Node check |
Unknown. |
| - BSP Check |
Unknown. |
| - BSP Check
Halo |
Unknown. |
| - BSP Check
Reset |
Unknown. |
| - Memory Info |
Unknown, displays
“mem. used = 0”. |
| - Ambient Light |
Similar to
the brightness option this makes the level brighter
with less shadows. |
| - Camera Modes |
Allows to toggle
between, 1st, free and 3rd person cameras. |
| - Toggle God
Mode |
Makes the player
invincible. |
| - Kill Hunters |
Kills all the
hunters in the given range. |
| - Kill Radius
(0) |
Calculated
the kill area for the “Kill Hunters” option. |
| - Idle Hunters |
Makes hunters
idle for the remainder of the scene. |
| - Disable Hunters |
Disables hunters
on the spot. |
| - Ignore Player |
All Hunters
and allies ignore you. |
| - Cheat All
> |
Enables the
use of a weapon depending on the scene. |
| - Cheat All
< |
Turns off the
Cheat All > option.. |
| - Cheat Left
> |
Enables the
use of a weapon depending on the scene. |
| - Cheat Left
< |
Turns off the
Cheat Left > option. |
| - Cheat Right
> |
Enables the
use of a weapon depending on the scene. |
| - Cheat Right
< |
Turns off the
Cheat Right > option. |
| - Cheat Back
> |
Enables the
use of a weapon depending on the scene. |
| - Cheat Back
< |
Turns off the
Cheat Back > option. |
| - Complete
Level |
Any current
scene is completed. |
| - Open Bonus
Levels |
Bonus scenes
unlocked. |
| - Unlock Bonus
Features |
Bonus features
unlocked, art panels etc. |
| - Give All
Stars |
100 Stars Unlocked. |
| - Open Normal
Levels |
Lets you access
all the normal scenes in the game. |
| - Kill Player |
Kills Cash,
likely for testing the game boundaries. |
| - Performance
Info |
Unknown |
| - Pause |
Unknown, it
does nothing. Name seems a bit obvious though. |
| - HC : Display
Values |
This option
does nothing but I assume it was for testing. |
| - HC : Toggle
ON/OFF |
This is for
cut scenes which require the camera shakes, simulating
that someone is walking or running. |
| - Twitch Freq |
Used to adjust
how much the camera shakes. |
| - Decay Power |
Unknown. |
| - Twitch Scale |
I believe that
this changes the way the HC option works. |
| - Vel and Change |
Unknown what
this does I suspect it has something to do with the
camera, likely the velocity. |