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| Manhunt 2 News | Manhunt 2 Site Update & Official Trailer 02
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Rockstar has gone and updated official Manhunt 2 website, breaking the pattern
of updating on Friday nights. There have been quite a few new additions with
promise of more to come.
In summary form it translated too:
• Main – The main page has been updated to reflect
the additions to the site.
• Leo Kasper Patient File – A series of audio
clips with animated backgrounds, some showing some gruesome maiming of people.
• Images – There are 8 new screenshots added
to the existing 12, five of which haven’t been shown before.
• Footage – A brand new trailer is added titled
‘official trailer 2’.
• Downloads – Two screensavers have been added
to the already existing list. There are small flash previews for you to sample
before committing to a download.
There is a news update on the site to inform you of the additions:
Official Site Update & New Trailer
Click
here to access Patient Therapy Session #4-26, Test Case 412567. LEO
KASPER. A chilling audio transcript of one of Dixmor Asylum's most dangerous
residents, as conducted by attending clinical psychologist, Dr. Laura Whyte.
Also, be sure to check out the latest Screenshots,
as well as the all-new Official
Trailer #2.
Visit the Purchase
section for online pre-order options and make sure to sign up for the Rockstar
mailing list for notification of all future site updates.
There is a ton of new information shown between the images, video and patient
files. I seriously recommend you check them all out.
The new trailer is the big unveil of Leo, as well as offering a larger insight
into the game. As usual the trailer has been uploaded to YouTube for ease of
viewing. You can also view every image released for Manhunt 2 un-watermarked
in the gallery.
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Posted on: May 31 04:47 pm 2007 by: pogo
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| Manhunt 2 News | OPM2 UK & OPSPM UK Manhunt 2 Previews
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Two new previews have turned up in UK publications, the Official PlayStation
Portable magazine, issue 30 and issue 86 of the Official PlayStation 2 Magazine.
The only piece of ‘new’ information in the Official PSP Magazine
UK is confirmation that it is in fact wire cutters and not pliers that Daniel
uses, there seemed to be some confusion amongst various sources as too what
they are but the Official PSP Magazine kills the speculation by quoting a line
from Leo: “use the wire cutters”.
The Official PlayStation 2 Magazine UK on the other hand has a ton of new information,
as well as brand new screenshots.
• Execution button has been refined to just holding down the R1 button
now, with no need for any addition buttons to be pressed.
• Flashbacks level ‘Best Friends’ where you play as Leo.
In the level you are hunting down a man who stabbed you in the back, by the
name of Michael. The level takes place at a dockside warehouse and includes
a meat-packing puzzle. The confrontation ends with Michael being killed and
Leo escaping on Michael’s powerboat. The magazine goes on to say that
the battle acts as a ‘boss battle’, or is the equivalent to a
boss battle for Manhunt 2.
• New weapons confirmed and or shown include: Uzi, baton, magnum, scythe,
barrel of water and a flare gun.
• A new gun execution is mentioned; you put the gun in the hunters’
mouth and blow the top half of his head off.
• There is the ability to turn ‘VCR-style static’ off and
on.
• A new hunter type is shown, they are big bulky military type characters,
imagine the Wardogs on steroids and you are in the right ballpark.
• The magazine suggests that Daniels blackouts might be triggered through
the use of televisions, in one screenshot you can see a half dozen or so TVs
with Daniel holding his head as though in pain.
• New environmental executions revealed include a puddle of petrol
that can be ignited with a match, a meat grinder that can be used for dumping
bodies in and another shows Daniel holding a manhole cover over a fallen hunter,
ready to decapitate him.
Leo is shown in 4 of the new screenshots; he strikes a passing resemblance
to Claude of Grand Theft Auto III fame, although he does look meaner. His face
is highly detailed, right down to a having a cleft chin and a frowned forehead.
Other visual information within the magazine shows Leo hiding behind a bundle
of hay; Daniel perched on a wall ready to jump on an assassin as well as another
shot of Daniel in mid air ready to land an attack. One of the larger screens
in the magazine shows Daniel apparently in some park heading towards a door
with a chain and padlock on it.
The magazine also has the world exclusive first review of Manhunt 2 which will
be in issue 87 released on the 21st of June. They have their anticipation rating
set at ‘Hot’ which translated to 3/5, previously they has it set
at ‘Meltdown’, which is 5/5. It is likely a different journalist
that previewed it and perhaps further indication that just like its predecessor,
Manhunt 2 is going to be a love it or hate it affair. They awarded Manhunt a
9/10 back in 2003.
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Posted on: May 29 09:02 pm 2007 by: pogo
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| Manhunt 2 News | Fangoria Update
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Several websites have started reporting on Manhunt 2 from the Fangoria Weekend
Of Horrors Event. Here are the details:
- There wasn’t much video game action at the convention – not
that I expected there to be – but Rockstar Games was in attendance and
showed off its forthcoming PS2/Wii title Manhunt 2. I wasn’t a big fan
of the first Manhunt, but the sequel looks intriguing.
Tony Todd of “Candyman” fame is a pretty cool guy. For one, he
was walking around the convention center without any handles running interference
for him, shaking hands and taking pictures with fans. And second, Tony is
a gamer; he’s a big fan of Rockstar games like Manhunt and especially
the Grand Theft Auto series, so he was hanging out at the Rockstar booth for
a while to get a demo of Manhunt 2. Too bad Tony is a Yankees fan.
- Rockstar Games, creators of Grand Theft Auto, may have a new culture-war
WMD on their hands in the form of Manhunt 2, a game in which you play an escaped
lunatic who disposes of his pursuers in gruesome ways: some of those demonstrated
were electrocution, strangling, head-crushing and castration with wire cutters.
Better yet, this is available on the Nintendo Wii, so you get to actually
do all the hack-and-slash and garotting movements for “real.”
The kids in the audience (yes, parents bring their young kids to these shows)
loved it.
- After a bit of wandering and shopping we caught the tail end of the panel
for the new video game Manhunt 2 presented by Kath Horton, and though they
were plagued with some technical difficulties, the trailer and game clips
that they were able to get up looked beyond awesome.
If you attended the event and would like to give us review of how it went or
provide us with some videos or images please get in contact with us by clicking
here.
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Posted on: May 29 12:27 am 2007 by: lazlow
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| Manhunt 2 News | First Manhunt 2 Wii Hands-On Preview
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IGN has put up the first ever hands on preview with the Nintendo
Wii build of Manhunt 2. Rather than just copy and paste a ton of information
I have taken the stuff you really want to know and summarised it.
Wii controls:
• To perform an execution on the Wii build of the game you sneak up
behind an enemy hold down the A button, similarly to the PS2 version, however
as the execution kicks in you direct the killing through a series of button
presses and movement gestures that are indicated on screen.
• Firearms are controlled by holding down the C button and aiming with
the Wii Remote with ‘pixel-perfect accuracy’ and you tap the B
button to fire. Cycling through weapons is handled by pushing down on the
D-pad.
• You can lean left and right with rotations of the nunchuck attachment.
So what is exclusive to the Wii version?
• Interactive execution – the animations are
played out through button and motion gestures.
• Exclusive weapons – razor, mace and broken
bottle.
• Improved gore – blood splatters on the screen
and covers Daniel. Daniel will become covering in blood, bruises, gashes,
head wounds and gun shot wounds.
• Improved graphics - characters and environment are
sharper.
Here is one example of just how you will be taking a hunter down on the Wii
build:
Or, if you'd prefer, you can use a saw blade and cut upward into a foe's
groin and buttocks, motioning forward and backward with the Wii remote as
you go.
Matt goes on to say that the Wii version is already running at a steady 30
frames per second, and runs in both 480p and 16:9 widescreen modes.
There is also some additional information about the game on all platforms:
Rockstar has not given you control of the camera in any version of the game
because it wanted to maintain the cinematic quality of the experience and
build suspense. The auto-camera is smart and shoots the action from behind
Danny's back, although you can twist the nunchuk left or right to lean the
view in either direction.
There are five
images from the Wii version of the game to have a look at that show how
the Wii controls work within the game. Some new hunter types are shown as well
as an all new execution; it has a hunter on the ground on flames with (presumably)
Leo standing near by him with a gas canister.
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Posted on: May 26 03:18 am 2007 by: pogo
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| Manhunt 2 News | New Manhunt 2 Merchandise
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The good folks at Rockstar sent me a box of Manhunt 2 merchandise today; along
side the wrist bands and Dixmor letter that has previously been seen there is
a bunch of new Manhunt 2 goodness including some t-shirts, patient folders and
stickers.
There are two variant shirts, a patient one and a doctor one which are black
and white respectively. The patient binder is pretty cool; it is made to house
A4 sheets of paper and is marked ‘confidential’, they are likely
the binders in which Daniel and Leo’s patient files where housed. The
stickers are as you would expect, they are of the Manhunt 2 logo and appear
to be water proof, they are transparent around the edges so you could probably
stick them on your windows and stuff.
Presumably the shirts will eventually go on sale through the Rockstar Warehouse
and I would imagine they might turn up at the forthcoming ‘Sounds of the
Underground’ tour that Manhunt 2 is sponsoring.
You can check out images of the latest Manhunt 2 merchandise by going into
the gallery and heading over to the Manhunt 2 section and clicking merchandise
or alternatively click here.
Once again, thanks to the guys at Rockstar!
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Posted on: May 24 11:31 pm 2007 by: pogo
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| Manhunt 2 News | Rockstar Post Manhunt 2 News Updates
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The official Manhunt
2 website has had two new posts added to its news section:
Manhunt 2 on Tour with the Sounds of the Underground:
Manhunt 2 will be sponsoring the 3rd annual Sounds of the Underground tour
this summer. The 26-date tour, which kicks off July 6th in Dallas, will feature
the biggest names in extreme metal, as well as a chance to check out the game
and be a part of exclusive Manhunt 2 competitions and giveaways. For more
information and tour dates, visit www.soundsoftheundergroundtour.com.
Manhunt 2 Footage on FEARnet:
Comcast cable TV subscribers should keep an eye out for footage of Manhunt
2 airing on FEARnet, Comcast’s horror video on-demand channel, throughout
July and August. For more information, as well as all the latest news from
the world of horror movies, check out www.fearnet.com.
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Posted on: May 23 01:50 am 2007 by: pogo
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| Manhunt 2 News | IGN First Manhunt 2 Wii Impressions
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The Podcast team
over at IGN have updated with new details of Manhunt 2 for the Nintendo
Wii, during there Wii-k in Review Podcast they said that they played Manhunt
2 but not the PS2 version as we expected but the Nintendo Wii version. As you'd
expect with news like this some new details have arrived although they stated
they were not allowed to say much. They did confirm that the Wii version is
still scheduled to be released on the same date as the PS2 version so fingers
crossed, they also had this to say:
Sadly, we can't talk a ton about any details on it, but we can tell you that
it's very very fun and that we had a blast with it when it came. It's pretty
good looking for a Wii game, id say it's one of the prettier games on Wii,
certainly the blood effects are really nice.
We can't really talk about details yet but we will have some coverage this
coming week and you can look forward to that but in the mean time we can say
that your going to want the Wii version absolutely, there's absolutely no
reason to get the PS2 version, your going to see why, were going to explain
why, but um there are several major i'd say really kind of fundamentally important
reasons you would want the Wii version.
Ah we went hands on with this game for a long time, yeah it was like 4 hours.
Yeah it's the first time I've played a Wii game and when they took it away
i was like don't, don't, aside from Zelda seriously, i love this game.
For me it's like you know they announce a game like this and you know in
the back of my mind I'm like uwwwh i hope this isn't going to be a stupid
port, you know with like tacked on Wii controls, it doesn't feel that way
at all, can't talk about why of course. People are now learning that Manhunt
2 is going to be good on Wii.
They said that the whole office was in to see Manhunt 2 being played, when
it is usually only 2 people or so in to view Wii games, stating that usually
they are not that interested and mostly always say that the games are kiddy
looking but with Manhunt 2 it was different. They said that the people in the
office were confused that Manhunt 2 was on Wii, they also said that Rockstar
was doing alright and that they were bringing the love to the Nintendo Wii.
All in all, they gave the Wii version the best review of all over the other
versions so for those who were not sure of the Wii version can breathe a sigh
of relief right about now. We think that Manhunt 2 on the Wii has some major
new changes, more details this week.
You can download the podcast by right clicking here.
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Posted on: May 20 07:46 am 2007 by: lazlow
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| Manhunt 2 News | Kotaku Eyes-on-Preview of Manhunt 2
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The guys over at Kotaku
have an eyes-on-preview of Manhunt 2 on their site. There is also video footage
of the game play!
Mr. Crecente had the following to say about the game:
The developer on hand said the Wii version looks a bit crisper and that the
jump to execution cinematic isn't as clunky. From the brief time I watched
the game I'd say that Manhunt 2 will be a worthy purchase, but perhaps not
as fun as the original.
So what do you think?
Update: We have uploaded the video to Youtube.
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Posted on: May 18 02:26 am 2007 by: pogo
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| Manhunt 2 News | Fangoria’s Weekend of Horrors Kicks Off
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Tomorrow kicks of Fangoria’s
Weekend of Horrors, running from Friday May 18th through Sunday the 20th
in Burbank, California, the event will be the first public showing of Manhunt
2.
Quote from Fangoria:
An exclusive opportunity to see Manhunt 2. A highly cinematic video game
that plunges into the depths of human psychosis, terror and paranoia. The
twisted plot and brutal gameplay conspire to create the most atmospheric and
compelling horror gaming experience ever. Coming Summer 2007. www.rockstargames.com/manhunt2
Presented by Kath Horton.
If you attend the event and would like to give us review of how it went or
provide us with some videos or images please get in contact with us by clicking
here.
To find out more information about the event or to buy tickets click here.
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Posted on: May 18 01:25 am 2007 by: pogo
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| Manhunt 2 News | How Will Wii-hunt?
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Now that Manhunt 2 has been announced, we have seen game play footage, viewed
the images, read the articles and know the release date the only real remaining
mystery is how the game controls on the Nintendo Wii. Most of the hype surrounding
the title is directed towards the Wii version and its possibilities on the system,
given the platforms unique capabilities.
With the PlayStation 2 and PlayStation Portable versions of Manhunt 2 we pretty
much know how they will control, but the Wii version is a whole other story.
I have played quite a few games on the Wii thus far and they all control very
differently, a great example of such would be to take a look at ‘Rayman
Raving Rabbids’ or ‘Wario Ware: Smooth Moves’ where between
them you are looking at around 270 different game types with ranging uses of
the Wii Remote and Nunchuck attachment. So the big question is how will Manhunt
2 work with these seemingly infinitely new amounts of possible control methods?
Rockstar is obviously going to make use of the unique control capabilities
of the Nintendo Wii, as evident by the fact they have another developer working
on the Wii build of the game and further evident by the game still not being
shown to the press.
The testing grounds for existing games have been E3 and other game events where
the developer has been able to attract some feedback from the public, it is
reported that ‘Metroid Prime 3: Corruption’ has changed controls
with each new showing the game has had, ‘Red Steel’ was drastically
changed for final release from its demo stages and ‘The Legend of Zelda:
Twilight Princess’ was also subject to such change so it would appear
that almost no one is getting it right the first time around, apart from ‘Super
Mario Galaxy’, but as we all know Mario knows no wrong. Manhunt 2 is very
unlikely to be released in a demo form so Rockstar isn't going to get the luxury
of that kind of feedback.
As it is there is no real fair medium for the Wii, with PlayStation 2 it is
always assumed X is the action button, triangle opens doors etc ... these all
come instantly to you when you pick up the controller and test the water. So
just how are they going to come to a suitable conclusion for the Nintendo Wii
incarnation of the game?
Based on what I have played on the Wii my proposed suggestion would be:

Mock up for those who are unfamiliar with the Wii Remote and Nunchuck
attachment.

Of course I am basing this purely on how the first game handled; we know there
has been the added addition of the ability to climb and crawl but at this time
there has been no indication from anyone if these are handled by various buttons
or are similar to the action button in the first game where by they only become
available at pre determined locations and are a non factor at all other times.
Supposing it is the case where each feature is mapped to a separate button,
with my proposed control method this leaves the +, -. 1 and 2 buttons free for
use. The key to great Wii controls thus far has been simplicity and precision.
It is for this reason that I can’t see 1:1 execution methods, not for
legal reasons or whatever else anyone is conjuring up right about now, but just
the learning curve that would be involved in such a case.
In the first game there was 16 executable weapons each with 3 levels or brutality,
that is 48 motions, Manhunt 2 is upping the arsenal and at this point there
has been 14 executable weapons shown for Manhunt 2 and this doesn’t take
into consideration the firearm and environmental executions. So I think it is
safe to say there is a whole lot more than 48 possible motions. But basing it
on the original game alone, 48 motions is a whole lot to remember, considering
the purpose of the Wii is to remove the confusion created by a regular controller
this seems very undesirable.
But what I do think may be possible is the executions are carried out with
selective motions, in ‘Mortal Kombat Armageddon’ Midway has mapped
the characters special moves to vertical, horizontal and half circle motions.
The snag here is that in Manhunt suspension is a key game play component and
this would remove that element almost entirely. It would require a whole new
approach to the design of the game, in the original game it was risky business
going for gruesome executions, the hunter could turn around at any point or
one of his buddies could turn round a corner and spot you, making every kill
suspenseful and potentially dangerous. If this approach was taken then every
kill would essentially be little more than separating the pack and approaching
a hunter, quickly flicking the remote and running, in the process completely
messing up the game pacing.
Then there is the added feature of regulating your heart beat, I would like
to see this carried out via rhythmic movements from the Wii Remote and the Nunchuck,
similarly to how you would drum or the dancing mini game in ‘Rayman Raving
Rabbids’. Perhaps indicated through a small electrocardiogram icon on
the heads up display indication left or right movements to the heart beat sound
effect, coming through the Wii Remote speaker.
One possibility for heart beat regulation.
Some people have expressed concern over the Wii build of the game worried that
the controls may just be tacked on or that the graphics might not be up to par;
I really don’t think there is anything to worry about in this department.
Aesthetically the worst the game is going to look is as good as the PlayStation
2 build of the game, at its best it will be like comparing the PC build of the
original Manhunt to its PlayStation 2 sibling, regardless of how many polygons
the characters boast or what size the texture maps are the game will have great
art direction on all formats, and that goes a long, long way.
We may be in the dark about how the Wii build controls but look at the logistics
here, the game was announced in February and isn’t released until the
start of July, for them to even announce the game would require the game to
actually be in a working order on the Wii, that means there is at least 6 months
worth of development time spent on how the game controls alone, possibly even
longer. And as a whole Rockstar isn’t one to release half hearted offerings,
every game developed by Rockstar has been a great piece of software.
So what do you think? How would you map the controls to Manhunt 2, remember
at this point (for us at least) there is no right or wrong answer. Hopefully
we will have official word on the issue soon.
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Posted on: May 10 08:44 pm 2007 by: pogo
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| Manhunt 2 News | JT demands over Manhunt 2
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Jack Thompson can't sue Manhunt 2 so what does he do? The next best thing,
he has demanded rather than attempt to sue, that fast food chain Wendy's cancel
a promotional tie in with Nintendo Wii, why? Well of course it is due to Manhunt
2 being released on the Wii even though their promotion has nothing to do with
the game. Check out the letter to Wendy's CEO Kerri Anderson:
Dear Mrs. Anderson:
I should like to alert you to the inappropriateness of the above upcoming
promotion at Wendy’s, in light of the below information.
On July 10, an extremely violent video game will be released for “play”
on Nintendo’s kid-friendly Wii game platform. It is called Manhunt 2.
It will feature, according to video game news sites, beheadings with hatchets,
bludgeonings with baseball bats, the jamming of syringes into eyeballs, cutting
opponents’ testicles off, and “environtmental [sic] kills”
in which common objects in the field of vision, such as electrical cords to
strangle victims. I attach news reports in these regards.
What makes this Nintendo Wii game all the more troubling is the nature of
Wii platform itself. Instead of holding in one’s hand the typical game
controller, the player holds motion capture devices, so that by moving one’s
hands and limbs one is actually acting out with one’s own body the violent
behavior. The American Psychological Association in August 2005 found a direct
causal link between the play of violent video games and increased adolescent
and teen aggression. One pro-video game industry site is referring to Manhunt
2 as a “true murder simulator” when played on Wii.
A dear friend of mine worked for Wendy’s and with Dave Thomas closely
for years. From that I know that Dave Thomas never would have tolerated the
use of Wendy’s good name to promote Nintendo’s Wii, not with this
game available on the Wii platform.
Please cancel the Wii Kids’ Meal promotion immediately.
Regards,
Jack Thompson.
Just an excuse to bash Manhunt 2, no other reason, they are making toys for
this kids meal promotion and as i said Manhunt 2 has nothing to do with it.
The promotion is aimed at games like Mario and Excite Trucks those are just
2 of the ones named, he is basically saying don't advertise a computer console
as it has adult games released for it, makes no sense, ah whatever Jack.
Source: Shack
News
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Posted on: May 09 02:51 pm 2007 by: lazlow
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| Manhunt 2 News | Manhunt 2 Release Dates
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Manhunt 2's Official website
has been updated with release dates for what appears to be all versions of the
game. Europe can expect the game on July 6th but people in North America will
have to wait 4 more days until the 10th of July so if you don't mind a little
spoilers stick here for our first impressions of the game.
You may remember Nintendo Players gave us the North American date early, for
that check out the earlier news posts also both the index page of the site and
the main page have been updated with the new date of July 2007. If you have
a keen eye, you might have also noticed the logo has been slightly altered it
reads 'GPREJDO' where as before it only read 'PREJDO' just something extra for
you to think about.
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Posted on: May 09 01:13 am 2007 by: lazlow
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| Manhunt 2 News | Spong & Pro-G Impressions
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Another few previews for Manhunt 2, interestingly enough Spong
thought the game was Rockstar’s Achilles heal and said that the game was
extremely limited. They stated that they couldn't see a point in the game and
that executions were hilariously over the top and that they thought it had fairly
tedious game play. It is unfair to rate the game in this way after only seeing
a preview, they have no idea what the rest of the game would be like. By far
the worst preview of the game yet, they finished up by saying the game was average
and poorly designed. Take note of the fact that they did in fact visit Rockstar
London's studio for the preview. In terms of new information, they said you
can find yourself a shotgun and a common knife for use on the staff during the
first level.
The other preview comes from Pro-G,
interesting read covers the basics with nothing new to report.
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Posted on: May 03 02:07 pm 2007 by: lazlow
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| Manhunt 2 News | Manhunt 2 Images Update
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IGN
and GameSpot
have both updated their Manhunt 2 screenshot galleries to include a few new
screens. Those with a keen eye will already have noticed them in our own image
gallery where they have been available for a few days now, but for the uninquisitive
it should make for some interesting viewing.
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Posted on: May 03 02:07 pm 2007 by: pogo
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| Manhunt 2 News | Possible Manhunt 2 Release Date
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Just a quick update, Nintendo
Players are reporting that Rockstar have finalised a release date for the
Nintendo Wii version of Manhunt 2. The date is July 10th, 2007, at this stage
i am not sure what to make of this but it seems to be roughly the time we expected
it. If your wondering July 10th is a Tuesday and that would mean a likely July
13th release over here in the UK which is of course the Friday. If that is the
date it would coincide with the day the Official Manhunt 2 website was was fully
launched, which was also a Friday the 13th back in April. Interesting if they
actually choose that date. No word on the Playstation 2 or PSP release date.
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Posted on: May 02 10:25 pm 2007 by: lazlow
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| Manhunt 2 News | Kikizo Impressions
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Another preview with new information, this time from Kikizo.
The preview is 3 pages long and has the most information on Manhunt 2 yet. Another
person from Rockstar London took them though the the demo version, he has stated
that the dialog included in the demo is only a placeholder for the real thing
and that someone from Rockstar New York had provided Daniel's voice work.
At the beginning of the demo it is Leo who advises you to stick to the shadows
to survive, the interesting thing here is the fact that they were told you can
move things around to create shadows for yourself. I like the idea of that.
On the downside however they had this to say:
We did note that at some points of this demonstration however, shadows were
often a little too useful, to the point of showing up enemy AI and breaking
the believability of the scene for a while; a couple of times a guy literally
brushed past without sensing Danny's presence, just because of the shadowed
positioning. Other times an enemy was oblivious to our presence despite that
we could hear our own footsteps - these aspects could do with some tuning
in order to keep the overall sense of stealth moments tense and believable.
The first negative comment i have seen in these previews so far, i hope what
ever problems exist are fixed, perhaps since the demo they have been or the
demo could in fact be old. A few interesting points i also noticed was the fact
that the camera will shake when ever Daniel runs and realistic character shadows
will always be present on screen. Here is some interesting quotes from Leo:
Your first real encounter is with some random wacko with a weapon, but Danny
is a bit out of practise with people and not about to get violent - yet. But
the mysterious Leo - who currently we can hear but not see - advises: "You
kill him, or he kills you - you don't have any choice." Danny soon gets
into the swing of things, defending himself at first and the figuring what
the hell, and marking the start of the game's unapologetic, lavish killing
violence. "Kill that son of a bitch", recommends Leo.
Interestingly, the player can't choose to start attacking until it becomes
a matter of self-defence - try to punch before Leo really starts egging you
on, and you'll throw no punches and just whine, "no, I can't!" -
and only when your damage is down a little, can you dish some back.Tabloid
media take note - Manhunt 2 is all about self-defence. "I killed him!
I feel sick!" complains Danny after stabbing someone with a syringe,
Sarah Connor style. "You don't have a choice," reminds Leo, "...and
you stop them from harming others.
Just like they said Daniel will not be able to physically fight back, i like
the inclusion of making it possible to try and attack people, sounds interesting
that Daniel will talk to himself. Keep in mind Leo will only appear to you from
afar they noted he appears behind prison gates the rest of the time he is just
talking without actually being there leading them to think of the movie Fight
Club and how the whole Leo and Daniel thing will pan out.
When selecting a weapon you start off by using the D-Pad to navigate the menu,
despite the menu only one of each weapon type can be carried at a time. Holding
the Square button down will allow you to time your attack throughout the different
level of execution. In the very first level an elevator gets stuck between floors,
they had this to say:
At one stage in this increasingly tense level the elevator gets stuck between
floors, but Manhunt 2 lets you climb over objects as well as crawl underneath
them and shimmy through tunnels.
'The Honey Pot'
Moving on, and once we steal a shotgun, the pace of the game increases substantially,
because Danny's confidence is up, though a sprinkling of caution is still
required to get through the level alive, of course. There's auto-aim with
the gun, but you can also manually aim by pressing up on the d-pad when aiming.There's
auto-aim with the gun, but you can also manually aim by pressing up on the
d-pad when aiming.
Another new thing worth mentioning from this article that hasn't been said
before includes, being able to press up against walls using the triangle button
to peer around corners undetected and medication will also be available throughout
the levels in order to replenish your health much like the original Manhunt.
You can also auto-save your game at certain points but no manual saves. This
article states that you need to enter several different button combinations
in order to make an environmental execution work correctly they had this to
say:
Environment execution hotspots are marked on the radar with a white cross.
The next one signals an execution hotspot with a humming fuse box on the wall...
you can imagine what happens next. A QTE-like combination of correct random
button presses either ensures or ruins the opportunity and then BANG.
The last thing worth mentioning is what was said about the levels, they wouldn't
give a specific number but Rockstar have said they will be 'substantial'. No
new images are attached to the article.
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Posted on: May 02 01:14 pm 2007 by: lazlow
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| Manhunt 2 News | TVG & Action Trip Impressions
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Total
Video Games have just added another preview for Manhunt 2, very interesting
article, it does contain some spoilers however, so i would advise anyone wishing
to avoid them to stop reading now. In terms of new information, the article
says that you can expect to not only smash lights to create shadows but you
can also switch lights on and also off to create your shadows. That being said
i am assuming anyone near by investigating will be able to turn the light back
on, unless you've smashed it.
They also stated that the button sequences that will 'occasionally' pop up
during your time in the shadows were so random that they never got a chance
to see them at all during their demonstration, i know a few of you were unhappy
to hear of their inclusion in the game. It seems likely they will not show up
as often as we thought. As for Leo Kasper he will be talking to you throughout
the first level, they describe it as 'running commentary', he will serve as
part of your tutorial something that was previously assumed but not confirmed
as such.
Another thing in the article that is particularly interesting is the fact that
they mention the use of wire cutters as the tool used to implement the execution
involving testicle and vertebrae removal. This further makes us believe that
the pliers and the wire cutters are in fact the same, it seems they have only
assumed what Daniel is using. This time, during the very first level at least,
you can expect some puzzles to feature also, included in the article is a mention
of ensuring all doors were locked down to pass through the main gate, they stated
that this was a very easy task, i don't think that kind of thing is needed so
hopefully it is limited to a few sections of the game.
In the second half of their demonstration, they mention two names Danny and
Kenny obviously a mistake, i am just pointing that out to avoid confusion. It
was also revealed that armed weapons will be making an early appearance in the
game, they are assuming that 'The Honey Pot' level is very early anyway. One
of the gun executions was also touched upon, involving the shotgun, Daniel taps
a guard on the shoulder with the barrel of the gun and shoots the guard in the
face, when he turns round.
The major spoiler they reveled involved the section near the end of the the
brothel level involving Danny and Leo finally catching up with Judy. You may
remember this was last spoken about in the Official Playstation Magazine and
they said that Judy was simply gone. Total Video Games had this to say:
The demonstration concluded as Lamb catches up with Judy on the roof of the
brothel, only to watch her being shot and falling to her doom just as she
advises him not to trust anybody... a cliffhanger in both senses of the word,
and a suggestion that Manhunt 2 will have plenty of twists and turns along
the way.
As if that wasn't enough Worth Playing also have a preview up, nothing new
as such but they had this to say on the graphics and audio:
Visuals might be a tad behind the times with this game, seeing as it's not
being geared towards next-gen hardware. Even so, the visual style doesn't
seem to go amiss and rings true to the old game, with a few improvements in
the lighting effects department. As far as the audio goes, the idea is to
keep up with the overall quality of the original. I think I can still hear
some of the gruesomely realistic sounds from the first game, echoing in my
mind.
We have added more screen shots in the Gallery
also, head over there now to check them out, the total now stands at 39 shots.
Source(s): Total
Video Games, Action
Trip
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Posted on: May 01 06:26 pm 2007 by: lazlow
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